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There was an issue with arena mode October 3rd and as an apology everyone will be receiving 5 orbs in their present list. The gift must be claimed by October 25th. It’s just a rather nice little gift.

Poliwrath has it’s special stage appear as well as a unique Camerupt stage. There will also be a competitive Mega Camerupt stage for players to try out. Politoed and Volcanion will also start repeat runs.

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We’ve got a video, slightly under half an hour, of Yono and the Celestial Elephants gameplay from the Vooks YouTube channel. The video shows off the early parts of the game, check it out down below.



NintenDaan has uploaded a video of 88 Heroes – 98 Heroes Edition for the Nintendo Switch from the European eShop, you can check out the gameplay down below.



Nintendo closed out its series of interviews for the Super NES Classic Edition with a bang. Masahiro Sakurai spoke about Kirby Super Star in depth, which is a game he directed 25 years ago.

One notable part of the interview touches on how a request from Shigeru Miyamoto led to the inclusion of two-player co-op. Sakurai also goes over how Donkey Kong Country’s visuals influenced Kirby Super Star, a planned game that was cut, and the development name.

You can read about these topics and more below from the full interview with Sakurai.

The Switch eShop has updated with file sizes for games due out over the next couple of weeks. We have sizes for five titles in total, including Rogue Trooper Redux – the biggest of the bunch.

Here’s the full roundup:

Rogue Trooper Redux – 6.8GB
Unbox: Newbie’s Adventure – 3.2GB
Wulverblade – 2.5GB
The Flame in the Flood – 1.7GB
Don’t Knock Twice – 1.5GB

Source: Switch eShop

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At Gamescom, one Switch game that was on display was Deru: The Art of Cooperation. While the event itself took place back in August, we’re only hearing about it now. Deru was tucked away at the Indie Arena at Gamescom.

Deru: The Art of Cooperation is a co-op puzzler. By handing a Joy-Con to a friend, both of you can play together.

We’ve included some information about Deru below, along with a trailer. It’s planned for release by the end of this year.

In an interview with Business Insider, Doug Bowser, senior vice president of sales and marketing for Nintendo of America, discusses the problems Nintendo has had with meeting the demand for the SNES Classic and the Switch. While some fans have speculated the motive has been to intentionally understock hardware in attempts to drive-up demand, Bowser explains that the reality behind the issue is far less exciting:

We try to do the best we can with forecasting and anticipating demand, and to put a plan in place … If you see a steep ramp-up in demand, it takes some time to catch up … When you think about procurement of parts, procurement of manufacturing facilities, getting [production] ramped up — that takes some time to respond.

Bowser adds that this should become less of an issue as the fiscal year comes to a close, and that Nintendo has learned their lesson from the problems they had in 2016 with the NES Classic:

We’re really focused on trying to get as much SNES to the market as possible … You’ll see a much stronger flow of product than you did on NES. Lesson learned from the past!

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As previously reported, the NES version of Golf is hidden as an easter egg within the Switch’s firmware as an apparent homage to the late Nintendo president Satoru Iwata, who was the programmer for the game. In order to unlock Golf, the Switch’s cached network time needs to be set to July 11, the day that Iwata passed away. With this in mind, many people believed they would have to wait until 2018 to unlock the game.

However, a member on NeoGaf has posted a workaround that involves changing the internal clock in a way that will keep the easter egg active in order to activate it. More information is available here.

 

In a recent interview with GameInformer, Goichi “Suda51” Suda discusses the game designer’s “strange approach” to development. While talking about developer Grasshopper Manufacture’s other remakes, Suda51 also considers the possibility of revisiting Killer7:

The thing about Killer7 is that, right now, it’s not easy to play that game anymore right now. That’s definitely something I’d like to maybe revisit and update.

This is not the first time Suda51 has explored the idea of remaking or remastering the game. Released in 2005, Killer7 was originally planned to be a GameCube exclusive. With the upcoming Travis Strikes Again: No More Heroes scheduled to be released on the Switch in 2018, might we see older Grasshopper Manufacture games see remakes on the Nintendo console in the future?

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