Some more details about Monster Hunter XX Switch Version. See the details below as laid out by Gematsu.
Target Camera
There is an icon in the upper right of the screen for the Target Camera. By pressing the ZL button, you can turn the Target Camera on or off. If you press the L button once while the Target Camera is on, the camera will turn to face towards the monster. You can also control the camera using the right analog stick.
Hunter Arts
There are gauges next to the item selection window at the bottom right of the screen that give you a better understanding of which Hunter Arts you are able to trigger. In the demo, three Hunter Arts were prepared and could be changed in the options. Hunter Art #1 was assigned to the Up button, Hunter Art #2 to the Right button, and Hunter Art #3 to the Down button. Because of this, it was necessary to release your fingers from the left analog stick in order to activate a Hunter Art while moving. While 4Gamer.net did not get to try it, there are other control types with key assignments that use multiple button combinations, which may be a better option for users who want to activate Hunter Arts while moving.
Vibration
The Switch version supports controller vibration, but not HD Rumble. Vibration can be turned on or off in the options. The controller will vibrate at times such as when a monster roars, when a Hunter Art hits, and when Barufaruku lands his big move, giving various situations a higher sense of presence.
A new summoning focus dedicated to characters with the ability fury is now available. The characters in this pack include Eldigan, Jagen, Bartre. If you want these characters or need fury for a character you building now is the time.
Square Enix has shared quite a few new screenshots and some info about the upcoming Dragon Quest XI.
3D mode and 2D mode
When displaying both modes the top screen will be 3D mode with more modern designs while the bottom will be 2D mode with the more classic 16-bit art. Dialogues are displayed on the top screens the upper-screen using the slide pad and the bottom screen with the d-pad. At some point in the game you will choose which mode you prefer and then be able to switch back and forth at the church.
In 3D mode monsters will attack on the overworld if they see the player and can surround the player, while in 2D mode battles will occur randomly while walking like the original games.
Memories of your journey
In this mode you are able to look back at your quest and replay important events that have happened during your adventure. You are able to replay these memories in 2D or 3D regardless of which mode you saw them in so that your able to see both versions no matter what.
Labyrinth Beyond Time
There is a village where a special tribe among the Incarnations of Time known as Yoochi. You will use your StreetPass feature here. You will discover a dungeon that only Yoochi can enter named the Labyrinth Beyond Time where you will use the Yoochi you have gathered through StreetPass to explore. You will fight boss battles against enemies known as gate keepers and you can earn items throughout the exploration.
If you are able to find Adventure Log Passwords you will be able to take them to The Altar in the and visit areas from previous Dragon Quest games. Jorocchi, the Yoochi elder, will go in more depth of the Adventure Logs in the game.
You can check out all the screenshots below.
It’s time for the latest Famitsu‘s most wanted games chart. The Great Ace Attorney 2 sees a big jump, and The Snack World is up several spots.
Head past the break for the full chart. All votes were cast between June 8 and June 14.
Atlus sent out the full theme for Radiant Historia: Perfect Chronology’s opening movie. Listen to it below.
Monster Hunter Stories is getting a big update next month in Japan. Version 1.2 will be adding things like new Otomon, and more character customization options. Check out a trailer and commercial for the update below.
Level-5 is releasing a new update for Yo-kai Watch 3 this summer, highlighted by the addition of new yo-kai. View a trailer for the update below.
Some of the first hands-on events were held for the new Switch version of Monster Hunter XX this weekend. The game was playable at the Monster Hunter Summit Tournament at Big Sight in Tokyo.
Monster Hunter expert Gaijinhunter tried out the demo, and reports that Monster Hunter XX is 30 frames per second on Switch. This was most likely to be expected. When it was originally on 3DS, Monster Hunter XX was also at 30 frames per second, and cross-play between the two versions will be supported.
Monster Hunter XX launches for Switch in Japan on August 25. Capcom has not announced localization of the game at this time.
Sonic Mania has a neat little feature that you may not be aware of. When playing alone, if you hold ↑ and press Jump twice, Tails will carry you.
This actually wasn’t in previous Sonic Mania builds, and it was only added in recently. One tester even filed it as a bug, but of course it’s actually just a feature in the game.
Sonic Mania has a really great new feature: when playing alone, hold ↑ and press Jump twice to make Tails carry you! https://t.co/b0hZOiijkL pic.twitter.com/VXNr6khDY5
— Nick Robinson (@Babylonian) June 14, 2017
A new interview has popped up with Doug Bowser, senior VP of sales and marketing at Nintendo of America. Bowser was asked about a few different topics, including tournaments, third-party games on Switch, and Smash Bros. Watch the interview in full below .
Continuing on from the video above, Bowser took on the journalist who interviewed him in ARMS. You can see how he did in the video below.
Our video of my @thetruebowser Arms match got lost in the E3 sauce. A full edit may never see the light of day so I'm leaking it on Twitter! pic.twitter.com/FHTATYEmh4
— avier Harding (@iamxavier) June 19, 2017