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It’s been about a week since the “Choose your Legends” vote opened for Fire Emblem Heroes. After giving a brief look at some of the leaders yesterday, Nintendo has since put out two images showing the full midterm standings.

Here are the results at the moment for both the heroes and heroines:

Voting for the Fire Emblem Heroes event ends on January 31.

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The Legend of Zelda: Art & Artifacts Limited Edition may have sold out on Amazon, but Target is now taking pre-orders. Secure yours here. Just like Amazon, it may not last long.

Nintendo’s website has updated with two more Wii U Virtual Console games slated for release in North America. Along with Flying Warriors, which we posted about today, Kung-Fu Heroes and Little Ninja Brothers will be out tomorrow.

Here are overviews of each:

Kung-Fu Heroes

“Monsters have taken Princess Min-Min, and the treasures. The whole land has fallen into sorrow. Only Kung-Fu Masters Jacky and Lee can save the princess and retrieve the treasures. Their journey will take them to eight different castles filled with a host of traps and obstacles. Use Punches and the Miracle Kick to defeat the enemies. Whether or not you make it to the last castle depends on your quick wits and reflexes.”

Little Ninja Brothers

“You are spirited Ninja boys, Jack and Ryu, who take off on a journey to defeat the Yoma Clan. Fight enemies with various skills such as punches, kicks, swords, and throwing stars. Take your attacks to the next level with special items like the Iron Claws and the Crush Punch. Work as a team to bring peace back to Chinaland.”

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Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.

We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.

One of next week’s European eShop titles is now confirmed. On February 2, Star Splash: Shattered Star will be hitting Wii U.

Here’s a trailer:

And the eShop listing:


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The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.

Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.

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MissingNo. isn’t a real Pokemon, but that hasn’t stopped players from attempting to transfer it over to Pokemon Sun/Moon following the new update’s release. When attempting to move the glitched creature, it seems that Pokemon take the name of the one immediately next to it.

Keep in mind that Pokemon nicknames can’t be changed after they’ve been moved from one older game to another. If you mess around with MissingNo., you might be stuck with an undesired name.


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Wee Man Studios announced today that Lifespeed is finally coming to the 3DS eShop next month. The game is now officially pinned down for February. Watch the launch trailer below.

Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

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Two new games are joining the Nintendo Selects line in North America next month. Yesterday, Kirby Triple Deluxe and Mario & Luigi: Dream Team were announced as the latest additions. We’ve posted both boxarts above.

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