A couple of new weapons are being distributed to Splatoon players today in North America, and tomorrow in Europe. The first is the Octobrush, which appears to have a wider span than brushes we’ve seen previously. The second is the N-ZAP89 which adopts the classic NES Zapper look. We’ll know how both these weapons play soon enough!
Capcom has a new video up for Monster Hunter Diary: Poka Poka Airou Village DX. Take a look at it below.
Final Fight One was one of Europe’s other Wii U Virtual Console releases this week. View a video of the game below.
Capcom held a live stream earlier tonight to showcase the latest footage from Mega Man Legacy Collection. We’ve posted the 45-minute Twitch recording after the break.
Splatoon took the fifth spot in the June 2015 NPD charts. But how much did the game actually sell?
GameSpot received information from Nintendo which reveals that Splatoon sold another 290,000 copies in the United States during the month of June. Combined with sales from May, there are now 455,000 gamers out there with a copy of the title.
Aside from Splatoon, we also have a small update regarding Mario Kart 8. Nintendo says that it has sold over 2 million units in the U.S. since launching last May.
Now that the Pikmin and Olimar amiibo has started to release in Europe, we have a look at the related aircraft in Ace Combat: Assault Horizon Legacy+. Take a look at it below.
Super Street Fighter 2 Turbo Revival has arrived on the European Wii U Virtual Console. Check out some footage from the game below.
Nintendo has issued a statement to the June 2015 NPD report.
In the U.S., Nintendo says that combined Wii U and 3DS hardware sales in 2014 thus far have risen by over 20 percent year-over-year. The company added that 3DS hardware on its own has increased by more than 40 percent compared to sales obtained during the same point last year.
The full statement reads:
“Through the first six months of 2015, combined sales of Wii U and Nintendo 3DS systems have increased by more than 20 percent over the same time frame in 2014. Much of this growth can be attributed to Nintendo 3DS and the new momentum created by the launch of New Nintendo 3DS XL on Feb. 13. So far this year, sales of Nintendo 3DS hardware have increased by more than 40 percent over sales at the same point last year.”
NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of June 2015. The results can be found below.
1. Batman: Arkham Knight (PS4, Xbox One, PC)
2. The Elder Scrolls Online: Tamriel Unlimited (Xbox One, PS4, PC)
3. Lego: Jurassic World (360, Xbox One, PS4, PS3, 3DS, Wii U, Vita)
4. The Witcher 3: Wild Hunt (PS4, Xbox One, PC)
5. Splatoon (Wii U)
6. Minecraft (360, PS3, Xbox One, PS4)
7. Grand Theft Auto V (Xbox One, PS4, 360, PS3, PC)
8. Mortal Kombat X (PS4, Xbox One)
9. NBA 2K15 (360, PS4, Xbox One, PS3, PC)
10. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
Update: Bumped to the top. More comments from Nyamyam’s Twitter account:
Seeing a bit of mixed interpretations of Tengami's current sales figures. I consider 11k on the Wii U a good number. 1/2
— Nyamyam (@nyamyamgames) July 16, 2015
Whereas 11k on PC is obviously not that great, but also not that unsurprising considering that the game is best suited to touch.
— Nyamyam (@nyamyamgames) July 16, 2015
All in all we are really happy with how Tengami sold on all platforms and hope that revealing our sales numbers is beneficial to other devs.
— Nyamyam (@nyamyamgames) July 16, 2015
During a post-mortem talk at this year’s Develop conference, Nyamyam shared sales data for its debut game Tengami.
Tengami managed to move 11,000 copies on Wii U. While that’s hardly comparable to the game’s iOS sales of 196,000 units, it’s similar to the performance on PC/Mac.
Nyamyam co-founder Jennifer Schneidereit also said:
“A lot of developers ask me about the Wii U, whether it’s a good platform for independent developers. To be honest, I don’t know if it’s a good platform for independent developers, but I don’t regret releasing on the Wii U. We decided we’re going to do a Wii U version, I worked under the assumption it would sell 10,000 copies – it sold a little bit more by now, so that’s okay. Speaking to other independent developers, there seems to be a consensus that the average indie game on the eShop has sold 10,000 copies in its lifetime – we’ve sold 11,000 now, and I think there’s more room to grow. I think our lifetime sales will be closer to 20,000 in the end.”