Mighty No. 9 has updated their community page and posted some new pictures to give us an idea of what the production process looks like.
Hi again, Mighties! Reward manager Jon here, back with another glimpse into the rewards production process!
We’ve been working on all of the rewards in tandem, but probably the biggest challenge has been production of the art book/strategy guide. In terms of hours invested, materials needed and parties involved, it’s taken more effort to plan, prepare and execute than almost all of the other rewards combined!
Check out the screenshots below!
Xenoblade Chronicles 3D will have a livstream airing on NicoNico on 3/28 at 9pm JST.
Doodle Dash, which was first announced last August, now has a more specific release window. Pocket Dragon Games has confirmed that its game will launch on the Wii U eShop this summer in North America. There are also plans to bring out Doodle Dash in Europe “as close to the North American release as possible.”
Pocket Dragon Games is now starting to show Doodle Dash’s various mini-games. The first is titled “Night Watch”. Read on below for an official description of Night Watch from Doodle Dash’s lead designer, and screenshots can be found above.
“Hey! Brandon here! Lead Designer for Doodle Dash! I’ll be the first to detail the minigame I’ve been working on lately! It’s called Night Watch. You play as a group of hooligans come to vandalize an art museum after hours. A lone security guard patrols to stop your handiwork. As he paces the screen, if you draw while he is suspicious, he will erase everything you have done so far! Have the players who are guessing warn you when he is getting close! The art is still mostly placeholder for now but the game is pretty dang fun! Stay tuned for more posts from the other designers!”
Source: Pocket Dragon Games PR
This video is on Twitch, which has the annoying auto-play issue. Therefore we’re putting the footage after the break!
The Unlikely Legend of Rusty Pup has been in the works for about two years. However, it sounds like the project still has quite a bit of development remaining before it’s completed.
In an interview with Retro, Gory Detail’s Chris Seavor said that creation of Rusty Pup is going well. There’s currently a plan in place to have the title launch by the end of this year, though it may slip to 2016 “if the game is not ready”.
Seavor’s full comments are as follows:
It’s going really well at the moment. We’ve got all the major mechanics in place now and everything seems to work fine. As usual (due to my slightly erratic approach to design), lots of new and interesting ones also fell out during the process. It’s also looking lovely if I do say so myself, way beyond our initial expectations for the game, which I’ll be showing off some sneak peeks soon in our first, somewhat informal “dev diary” on the Gory Detail blog. Everyone should check that out.
I’ve learned a long time ago to try not to stick to deadlines. If you don’t have any deadlines, then you can’t miss them.
I’m being facetious, a little. We are heading for a release window by the end of this year, but if the game is not ready, then obviously we won’t release. Needless to say, every day we get something new done. A bug gets fixed and progress is being made.
I’m very excited about Rusty Pup. I think it’s got some interesting ideas, both in terms of narrative and how we’ve approached the traditional puzzle platformer genre. It won’t be for everyone, which is just fine, because if it was (if that’s even possible), then I’d have failed miserably as a designer.
Nintendo and DeNA held a presentation earlier this week to announce a big partnership between the two companies, as the Big N is finally set to make a big splash in the mobile space with original games for smart devices. Towards the end of the event, Nintendo president Satoru Iwata and DeNA CEO Isao Moriyasu fielded some questions from those in attendance.
Here’s a brief summary as to what was discussed:
– Iwata says “that each company will have to rely on their good strengths”
– The two discussed how Nintendo will make the games and DeNA will handle the back end
– Moriyasu added that Nintendo will make the games and DeNA will support them
– He also said that the role each company plays will vary by game depending on needs
– Iwata on why Nintendo decided to partner with DeNA: “The world of business is always changing. Therefore, Nintendo is always adjusting.”
– Moriyasu is positive that the mobile game business is only getting larger and larger
– He wondered how he could make business even bigger, and he believes partnering with Nintendo will do just that
– Iwata said that there is no relationship between DeNA and the Nintendo NX
– Again, Nintendo is not going to give up making games for dedicated Nintendo platforms
– Iwata said he is thinking about cross platform interaction between smart phones and dedicated Nintendo devices
– The systems will all connect somehow through Nintendo’s new membership program
– Iwata hinted at some interactivity between dedicated Nintendo consoles and smart phones
– Iwata said many mobile companies were “knocking on Nintendo’s door” and offered similar deals
– DeNA was chosen because the company had a “passion” to work with Nintendo that impressed Nintendo
– Iwata: “DeNA attacked Nintendo with a passion, so we were impressed by them.”
If you watched Nintendo and DeNA’s presentation earlier this week, then most of this should just be rehash. Nintendo will also be putting up an English transcript soon enough I’m sure, so hopefully you’ll be able to read the full Q&A in the near future.