Two new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:
Pokemon Pinball: Ruby & Sapphire (GBA, 702 yen)
Namco Museum (GBA, 702 yen)
The games above are hitting the Japanese eShop on December 10.
Pokemon Omega Ruby and Pokemon Alpha Sapphire have now received the version 1.2 patch for Pokemon Omega Ruby/Alpha Sapphire. This should apply to all territories – North America, Europe, and Japan.
The patch can be downloaded from the 3DS eShop. It takes up 271 blocks of space.
IGN published a new interview with Captain Toad: Treasure Tracker producer Koichi Hayashida and director Shinya Hiratake. The two commented on various topics, such as Shigeru Miyamoto’s influence on the game’s development, how Toadette was made playable, and plenty more.
Head past the break for a few noteworthy interview excerpts. Be sure to check out IGN’s full piece here as well.
Majesco Entertainment’s future continues to look grim. Former vice president of publishing Casey Lynch is no longer with the publisher, and said in a tweet that the company is “downsizing”.
The message reads:
. @Majesco is downsizing & I am moving on. Thx for supporting @Midnight_City, more soon on where I'm headed next (hint: its super rad!) <3
— Casey Hobogle Slayer (@lynchtacular) December 2, 2014
Meanwhile, Game Informer attempted to reach Midnight City communications director John Kopp via email, but was presented with an auto-reply stating that he is also no longer with the company.
We’ve still yet to see a proper reveal of FAST Racing Neo. The game was announced last year, and only screenshots have trickled in since then.
Shin’en probably hasn’t had much to say since the team is very busy with development. Art director Martin Sauter told Nintendo Life that FAST Racing Neo is the studio’s “biggest project we’ve worked on for a long time.”
It still sounds like Neo won’t be released in the near future. Shin’en has “something running and the gameplay is fine”, though content still needs to be added.
Sauter said:
Definitely, it is the biggest project we’ve worked on for a long time. It’s just much more work to get that quality level of racing on consoles this generation has given us, so we have to look at; we can’t deliver at a level below that. The Wii U is a great machine, so we need to add so many things to hit that level and we’re pretty sure we can achieve that, but it takes time to build it up and put it together. We’re in a good way though, we have something running and the gameplay is fine, so we just need to add content.
The core of the game is basically done. It’s just content now, which is a lot of work. We’re small, it needs time, but I’m very optimistic that you’ll see something that Nintendo console fans can be happy with.