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This week’s issue of Famitsu has a substantial update on Final Fantasy Explorers. There’s some recap of previously announced information, but there’s quite a bit new as well.

There will be roughly twenty jobs in the game, including the Geomancer. This job uses the surrounding ground to attack enemies and features moves like Earthquake and Sinkhole. If an enemy falls into a sinkhole, it will be hit with the Stop status effect.

Doryuasu is an original summon in Final Fantasy Explorers. It attacks with tentacles and powerful magic spells such as Earthquake. Poison mist emits from its body into surroundings and as such can cause poison, paralysis, and darkness status effects.

Shantae and the Pirate’s Curse will receive an update in the future to take advantage of the New 3DS, WayForward has revealed.

Speaking with Siliconera, director Matt Bozon said:

“We’re really excited about the New 3DS! We have an update for Shantae and the Pirate’s Curse already underway, which will add a ‘quick select’ control scheme, as well as other minor improvements to the game. Look for that to arrive closer to the launch of the New 3DS in the US.”

Bozon did not say what sort of “minor improvements” will be included. However, it’s already been confirmed that Shantae and the Pirate’s Curse will run at 60 frames per second on a regular 3DS with stereoscopic 3D turned on.

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These are the rules players need to follow when playing Super Smash Bros. for 3DS online. We heard about a few of these things previously during the Smash Bros. Direct earlier this year.

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An official page on Nintendo’s website provides first screenshots from the 3DS version of Duck Dynasty. Interestingly, this game features a more cartoon-like approach unlike the realistic style of the console edition.

We still don’t know too much about how Duck Dynasty actually plays. Nintendo’s website only states, “Learn to become a Robertson! Go Duck Huntin’, Fishin’ and Froggin’ with Willie, Uncle Si, and the rest of the family from the hit TV show.”

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Painting Workshop is coming to Europe on October 9, according to a listing on the eShop. The game will be available for €3.99. We’ll let you know when we hear something about the North American launch.

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Famitsu posted an online preview today with more details about The Legend of Legacy. Read on below for the latest game information.

– Set on the unknown island of Avalon harboring the heritage of the gods
– There is no one set route for the story
– Players can progress the game freely
– The map is available at the start of the game
– Use it to aid in exploration
– Each time you discover a new map, the number of areas you can adventure to increases
Players will discover the secrets hidden on the island
– Seven adventurers will challenge the legend of Avalon
– Players will select their main character from among them and create a party of three from those that remain
– Swap and replace party members in “Initium City”
– Meurs: 27-year-old male elemantalist
– Liber: 18-year-old male treasure hunter
– Owen: 36-year-old male bounty hunter
– Bianca: female of unknown age with amnesia
– Garnet: 20-year-old female knight
– Eloise: 24-year-old female alchemist
– Filmia: frog prince of the Kael Tribe of unknown age
– Designer Kyoji Koizumi wanted to make a game without quests, where players can find out what to do on their own
– The team understood some players would feel stuck without guidance
– The game provides the big objective, then leaves it up to the player to figure out how to do that, uncovering things along the way
– Magic can only be used in Avalon
– The magic in this game is different than magic in other RPGs for that reason
– No human-versus-human battles
– There are beings that are different from monsters
– As you get into the latter half of the game, you’ll fight them more often
– Avalon is dotted with ruins
– Koiziumi wants players to enjoy figuring out the mystery of who used to live there

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CVG is reporting that Ubisoft has created a dedicated “core team” within the company featuring members from the Child of Light development group.

In an interview with the site, Ubisoft Montreal’s VP of creative Lionel Raynaud said:

“We are super happy with Child of Light. The team did a good job and the game had a great reception. We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game. The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it’s on a small game or not. This dynamic has incredible value in the industry and it’s what we want to do: we want to create core teams that want to make great games.”

“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting.”

Plourde himself has “moved on” from the Child of Light team to work on a different project. However, the chance to work on a smaller game provided him with the opportunity “to grow and try something different.”

“It wasn’t the most commercial idea so it became very personal – I even did a lot of the PR myself; GDC talks, global tours etc. I have moved on. I guess I’m a special snowflake in this case, because I hate being stuck in one place. At some point somebody put me in a room and said, ‘Pat, you’re the Rainbow Six guy!’ or ‘You’re the Assassin’s Creed guy!’ but I said no, even after Far Cry.”

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