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This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Simple DL Series Vol. 33 The Nekketsu! Hon? no Ramen-ya – 520 yen
AiRace: X – 250 yen
Mushi Monster Light Super Battle – 500 yen
Dokopon Choice: Super Mario-kun Vol. 3 21 – 30-kan Pack – 4,400 yen
Nurugurumi no Kêkiya-san Mini Mah? no Patissiere – 500 yen
Osawari Tantei Ozawa Rina Nameko Rhythm Demo – FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Armillo the Armadillo (Armillo) – 800 yen
Art of Balance – 800 yen

Virtual Console
Gomoku Narabe Renju (Famicom) – 514 yen
Super Nobunaga no Yab? Zenkoku-ban (Nobunaga’s Ambition, Super Famicom) – 823 yen
Final Fight Tough (Final Fight 3, Super Famicom) – 823 yen

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Runbow is probably going to end up supporting a whole bunch of control inputs. On Twitter, developer 13AM Games stated that the team intends to “use every kind of controller we can get the API for.” That could even mean support for GameCube controllers!


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WayForward released a first patch for Shantae and the Pirate’s Curse today. By heading on over to the eShop, you can download update 1.01. This addresses “a couple of reported issues, including the Travel Brochure bug.”

WayForward shared the update news on Twitter a short while ago:


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Runbow could have ended up on any platform, but 13AM eventually settled on Wii U. Wondering how the studio settled on that decision? It all came down to the Wii U’s ability to handle a wide array of control schemes.

13AM co-founder Tom McCall told Gamasutra:

“We looked at Xbox, PlayStation, PC, all those things, and we just kind of did a tally of how many controllers we could link up. And when we got to Wii, we found out… We found out that if you tether a Wii Remote to a Wii controller four times, and then add in the Wii U tablet controller on top of it, you can get up to nine players. We’d never seen anything like that before.”

McCall also mentioned that he and other members of the team had a good relationship with Nintendo, as one of them started communicating with the company as part of his thesis project.

“There was never a giant pitch; we just kept them in the loop from day one and they’ve been very supportive the whole way. I guess we’ve been very lucky!”

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Curve Studios is currently hosting a Reddit AMA, which can be found right here. A lot of interesting details have been shared about the company and its various games. For a quick roundup of the more noteworthy tidbits, check out the summary below.


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