Square Enix shared more details about Final Fantasy Explorers during a live stream session last week. Check out the information below, as reported by Siliconera.
– Ramuh’s theme is in the game
– 20 battle themes or so
– This is the majority of music tracks in Final Fantasy Extreme, according to composer Tsuyoshi Sekito
– Tsuyoshi said most were easy, but he struggled with the main theme
– 4 jobs in Final Fantasy Explorers as previously mentioned
– Tanks handle monsters and face bosses head-on
– Attackers are the main damage dealers
– Healers (like White Mage) are in charge of healing but can attack
– You can’t be a great healer unless you also participate in attacking or go with some additional support
– Buffers (Time Mage and Geomancer) support the party with spells like Haste
– Buffers can also attack, though this depends on one’s play style
– Customization will play a bigger role on how you get to play your jobs
– Trance system: going Trance is split into two “powers”
– One lets you use the power from Summoned Beasts, and the other that lets you borrow power from Final Fantasy characters
– Both transformations will give your character a different appearance as well as a boost in parameters
– More details on the Trance system/powers coming soon
– Ramuh is a Summoned Beast fight
– The Dragoon’s Jump will go to whatever you’re locked onto, but if you’re not, it’ll go a fixed distance ahead of you
– Geomancers can set up traps like landmines, and use area-of-effect buffing abilities that cover a wide range around them
– Cura ability costs more and isn’t as effective when used by non-healer jobs
– Ramuh can teleport
– Yellow crystals on the map can be broken to stop Ramuh from teleporting
– The crystals will respawn
– The Paladin uses Ifrit’s Summon power in Trance mode
RCMADIAX has already released a few titles on the Wii U eShop, and the indie developer’s output isn’t slowing down anytime soon. A handful of games are due out before July 1, 2015.
Here’s the full release schedule:
So here is how things are looking for 2014-2105 as of today: pic.twitter.com/KZ55Cc1xZH
— RCMADIAX (@rcmadiax) September 30, 2014
As far as the future beyond the end of June is concerned, RCMADIAX said:
No releases from July 1, 2015 to March 31, 2016 currently planned. Will resume publishing using new technologies effective April 2016.
— RCMADIAX (@rcmadiax) September 30, 2014
Starting in April 2016, moving to a one title per year business model to work on larger projects.
— RCMADIAX (@rcmadiax) September 30, 2014
New indie developer Darkarnage has announced its first project. The studio confirmed on Twitter a short while ago that “ZombieBoy” is heading to Wii U and shared a couple of screenshots.
Darkarnage tweeted:
Well I think its time i post something public! #ZombieBoy in current works for #WiiU pic.twitter.com/7ICViSsX6V
— Darkarnage (@DarKarnageGames) September 30, 2014
I think another small screenshot is deserved 🙂 #WiiU #ZombieBoy pic.twitter.com/PkqipH3obL
— Darkarnage (@DarKarnageGames) September 30, 2014
Unfortunately, not much is known about ZombieBoy at present. We’ll bring you additional details in the future.
Senran Kagura Burst has received its first discount on the North American 3DS eShop. It’s normally priced at $29.99, but you can purchase the game for only $19.99. This sale is valid through October 14.
Also SHINOVI VERSUS is only TWO WEEKS away! To celebrate, SENRAN KAGURA Burst on the Nintendo eShop is on sale til then for $19.99!
— XSEED Games (@XSEEDGames) September 30, 2014
The Japanese version of Super Mario Bros. 2 almost made it to North America through a Nintendo Power giveaway, author Jon Irwin reveals in an upcoming book. Gail Tilden, former vice president of brand management at Nintendo of America and one of Nintendo Power’s founding editors, divulged to Irwin that she led a campaign that would allow subscribers to obtain a copy.
“We weren’t doing anything with it! [So] I worked up with my Nintendo Power agency a campaign called ‘The Lost Levels,’” Tilden said.