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The Final Fantasy Explorers details just keep on coming in. The latest batch of information – rounded up below – covers the Resonance feature and Libertus.

Details are as follows:

Resonance feature

– Can’t be activated
– It’s instead something that responds to continuous use of abilities of all the Explorers
– The number over the Crystal icon located on the top-left of the screen increases after hitting an enemy or helping an ally
– Different benefits that Explorers can get by continuously increasing this number
– Ex: having higher Resonance numbers could help you do more damage against enemies or heal your allies better
– Once you stop using abilities for a while, the number will start going down

Libertus

– Once again, this is the home town and base of operations
– The central building is a facility where an organization called Union manages their business of giving Explorers tasks and other jobs
– To the left is the reception area of the Union’s building
– Explorers can get work at the reception area
– Item store, workshop, and fortune-teller also in Libertus
– Moogle tent as well
– Unclear what the Moogle tent’s purpose is

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Dragon Quest X recently received a 2.3 update. Several new features are introduced in the latest version.

Dragon Quest X version 2.3 adds a flying dragon that allows players to travel between locations, new areas, and a Bingo game in the casino. There’s a new storyline and set of quests as well.

Check out the gallery above for screenshots from Dragon Quest X’s new update.

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Hyrule Warriors sold through only 57.33 percent of its initial shipment in Japan, according to a report from sales tracker Media Create. It was revealed earlier this week that the game’s debut sales came in at 69,090 copies.

Hyrule Warriors sold quite a bit less than other collaborative Warriors titles like One Piece: Pirate Warriors (655,774 units), First of the North Star: Ken’s Rage (385,295 units), and Dynasty Warriors: Gundam Reborn (126,019 units). Still, as Siliconera mentions, it’s silly to draw any sort of comparisons. There are many factors here, such as how the Zelda values gameplay over its story and characters unlike Gundam and One Piece. And we also have to remember that the Wii U’s userbase in Japan is under two million.

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Bandai Namco has already released one entry in the Taiko no Tatsujin series for Wii U. A second game could now be in the works as well based on a recent discovery.

An official Taiko no Tatsujin URL, wiiu2.taiko-ch.net, currently indicates that the website is a “test page”. That’s exactly the same message users were presented with prior to the first Taiko no Tatsujin Wii U reveal. Also, if you try another domain such as wiiu3.taiko-ch.net, the page simply won’t load. This suggests that the “wiiu2” subdomain was created with an intended use.

So is this a sign that a second Taiko no Tatsujin Wii U game will be announced soon? A reveal around TGS would certainly make sense.

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A fairly substantial update is coming to ZaciSa’s Last Stand on Monday. The patch will make several improvements/changes, address bugs, and bring along new content.

Here’s a comprehensive overview of the update straight from ZeNfA Productions:

New Content

New Map: Twin Souls
Similar to the map Cir’ce Station, this map features two small bases circling each other eternally. If either base is destroyed, this process balance will be destroyed causing the other base to stop in it’s track and it’s ring to slow down. Due to the fast nature of the enemy, this map features the largest starting money of $1500 to get you started.

New Map: Asteroid Mining Station 2
Unlike the map above, this map is simple in comparison. However it does feature four bases this time for you to protect and each of the four corners. Will you protect all four at once or will you sacrifice the rest to save and protect one? Starting money for this map is $800.

New Background Graphics: Nebula Ka’tlTa
This map has had it’s background graphics updated to make the map look and feel more like a Nebula might look and feel. The new background is also animated and features the ability to turn off this animated background and keep it still.

Ubisoft’s European boss Alain Corre commented on the status of Wii U while speaking with GamesIndustry at Gamescom 2014 last week.

Corre’s mainly discussed the new Super Smash Bros., which he believes “will be a trigger to increase the momentum of the Wii U at Christmas.” He added that the series “could be magical” on the console.

Corre’s comments in full are as follows:

“To be honest, we always want more consoles. Just Dance 2015 is resonating very well. We think it will please a lot of [existing] Wii U owners and push more families to buy extra Wii Us. But we also believe that Super Smash Bros. will be a trigger to increase the momentum of the Wii U at Christmas. As a gamer, I was playing [Super Smash Bros.] over ten years ago, and it has some of the best moments that Nintendo has shared. I think that franchise could be magical [for the Wii U]. Nintendo has some of the best franchises in the world and it knows how to make great games. It proved that with Mario Kart, and it will prove that again with Super Smash.”

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Square Enix has published another round of screenshots and details for Final Fantasy Explorers. Look for today’s content below.

Paladins

– High defense
– Play the role of a tank
– Paladins are best with physical and magic attacks
– Lack of mobility
– Paladins stick around on the frontlines as a shield for the party
– “Absolute Domain”: protect themselves and allies around them from enemy attacks
– Paladins can also provide the party with some support
– “Deflect”: lets them use their shield to defend attacks from enemies
– This is their go-to move as a tank
– “Spinning Edge”: offensive move; hits enemies around them

Rangers

– Long-ranged damage-dealers
– Not as strong as the melee damage-dealers, but they can use various status inflicting attacks
– Their defense is on the lower side
– This means they’re not so great at close-ranged combat
– Rangers can attack from a distance
– “Abyss Shot”: do different effects like poison or paralysis
– “Arrow Rain”: recommended to use when the tank gets hate from the monsters

Shiva the “Ice Queen”

– Located in the the dim cave known as the Tinz Underpass
– Players fight her here
– There are crystal-like parts throughout the cave, along with plenty of water-based monsters
– Shiva’s exact location is at the Tinz Lake
– Tinz Lake is dark and cold, and seems to be covered entirely in ice
– There’s also a throne-like object that is made of ice
– Shiva is covered by an extremely cold aura that puts a freezing effect on anyone who gets near
– Once you’re in a freeze status, your movement will be limited
– She also has moves like “Blizzard” and “Frozen World” that brings out spikes made of ice from the ground
– “Diamond Dust” ability for Shiva as well

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During GameStop’s Q2 2014 earnings conference call, the company’s Mike Mauler mentioned that Mario Kart 8 “helped drive a more than threefold increase in Wii U hardware sales versus Q2 2013.” A couple of higher-ups were asked to further discuss the outlook for Wii U later on.

President Tony Bartel started off by stating:

You know, we’ve been very consistent, every time we’re asked about the Wii U here, that really what they needed was two things. They needed strong first party titles, which we think that they are getting, and they also needed to do a better job of explaining exactly what the connected [unintelligible], as we like to call it, how you actually use that. I think that they’re going to do a great job on both of those.

Clearly, they’ve come out with some nice announcements at gamescom. Preorders really spiked when they came out on that. So we’re very excited about that.


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