Nintendo has shared its lineup for Gamescom 2014. A number of titles will be on display for both Wii U and 3DS.
Here’s the full lineup:
Wii U:
Super Smash Bros. for Wii U
Hyrule Warriors
Bayonetta 1
Bayonetta 2
Yoshi’s Woolly World
Mario Party 10
Captain Toad: Treasure Tracker
Sonic Boom: Rise of Lyric
Splatoon
Mario Kart 8
Nintendo 3DS:
Super Smash Bros. for Nintendo 3DS
Sonic Boom: Shattered Crystal
Monster Hunter 4 Ultimate
Fantasy Life
Disney Magical World
Theatrhythm Final Fantasy: Curtain Call
Niconico unfortunately doesn’t allow embedding of live streams. Just click the link above and you’ll be able to watch it on the site (account required).
Another two DLC packs are now available for One Piece: Unlimited World Red. They are as follows:
CHOPPER SWIMSUIT PACK
Two extra costumes for Chopper
Plus one extra quest called “The Ultimate Remedy”
QUESTS FOR MATERIALS
Fruit Paradise
This Treasure’s Mine
Snowy Mushroom Hunt
Screenshots from the DLC packs can be found above.
Three-volume series to launch on 12th September, with each game containing the equivalent of over 30 Oxford Reading Tree textbooks!
1st August 2014 – Millions of children have learnt to read with Biff, Chip and Kipper, Oxford University Press’ much loved series of early learning books. Parents and children alike will be excited therefore by the arrival of the three-volume series Phonics Fun with Biff, Chip & Kipper, coming to Nintendo 3DS and 2DS systems on 12th September 2014.
Many parents may already be familiar with the phonics method used in the popular textbook stories of Floppy’s Phonics from Oxford Reading Tree, but via the many fun and intuitive features of Nintendo 3DS and 2DS systems, the series is set to be presented in a more interactive way than ever before. Consisting of three volumes packed with games devised by educational experts that are both motivational and rewarding, Phonics Fun with Biff, Chip & Kipper take scenes and illustrations from the well-respected series of books, and uses the same synthetic phonics method, which introduces individual letter sounds to children before blending them together to read a word.
The PlatinumGames blog has once again been updated, this time by background artist Shohei Kameoka. Kameoka breaks down and details one of the backgrounds that will appear in game and outlines just how many layers are involved with that process, here’s an excerpt:
One of my duties for Bayonetta 2 was to take care of all the lighting, water, air, and other indefinite objects in the world environments. Out of all those I spent the most time on lighting, so I thought I’d share a little on what kind of work I did.
In Bayonetta 2, many of the environments have a water theme, so I really wanted to make water in the game look beautiful. I tried to come up with some key concepts for water and worked off of the following: transparent, shining, clean, cool, something you would want to feel, something you would want to dive into. Then I thought about how I could use those words to choose the right lighting for water.
For the full blog post including work in progress pictures of the background in question, head on ever to the site here
Following his success in designing Final Fantasy IV, Takashi Tokita went on to create a lesser known RPG called Live A Live, a Japan-only RPG that had a story that was all over the place. Described as Street Fighter imagined as a JRPG, the storylines had quite literally everything form a kung-fu tale to a western. This stowed away Super Famicon gem will be coming to the Japanese Virtual Console sometime in the near future and while Square was quite thorough with porting their more esoteric games to the Wii, Live A Live never made it to that platform making it the first time it will be released in a Virtual Console setting.