With Pier Solar HD missing its April release window, you may have been wondering about what happened to the game. Watermelon provided an update today and confirmed that the new launch is targeted for June.
As for why Pier Solar HD is experiencing a delay, the studio explained:
– Beta test is still going on: the game is super stable but some bugs are still being found. We can’t, in our right mind, ignore those and go for release and rely on patches from day one. As long as there’s a bug, there will be a fix until the game is as smooth as the original.
– Never-ending perfectionism: During the development not only did we program some enhancements to the game such as the Director’s Cut, but also some other improvements are being made to make Pier Solar better in usability and gameplay. Some of these improvements came a bit late in the project but we considered them essential for this release. Don’t worry. We’re not adding new things every day, our scope is 100% closed by now, but some extra dev time was added due to those new features.
– There’s bureaucracy involved: Only after the game passes WM’s internal QA can we consider it Gold Master, and send to our distribution channels (Aka: Steam, PSN, XBLA, e-Shop…) and this process not only takes a bit of time but it also makes sure that our game is compliant with their standards. Only after we’re certified, we’ll be able to get a final release date.
Activision has launched a brand new teaser page for the next Call of Duty. You can find it right here.
At present, there’s not much to see on the site. There’s a countdown that will expire just under three days from now (Sunday), and there’s also a scrambled image featured.
No goodies hidden in the source code, sadly. It does state that fans will be able to watch the “world reveal” on May 4 though.
Watch Dogs will be available on most platforms later this month – except for Wii U. Ubisoft hopes to ship the Nintendo version of the game later this year.
While speaking with Red Bull Games, Watch Dogs creative director Jonathan Morin shared a new status update about the Wii U version of the game. He told the site that Ubisoft is now “fully focused” on finishing the project and the company is “making sure it gets the attention it deserves to make it the best version it can be.”
Morin’s comments in full:
“Right now [the Wii U version is] currently being done, but I’m not directly involved. We wanted to finish all the platforms that we are currently shipping. We needed those guys to get [the shipping versions] finished, and the good news now is that they’re all fully focused on the Wii U version, making sure it gets the attention it deserves to make it the best version it can be.”
Last October, Nintendo filed a patent in the US featuring a portable system with interchangeable controls. The patent was just published today.
Essentially, Nintendo’s idea would allow users to come up with their own configurations for controls. You could, for example, swap out the d-pad with something else. Need an extra analog stick? That’d be possible as well – you’d be able to add a new one in by exchanging a different part of the system.
You can get a better idea of the patent by checking out the filing here. It’s probably clearer than my explanation!