Wii U hasn’t been lighting up the Japanese sales charts, but something about the system’s performance may surprise you. Through their first three weeks of availability, Nintendo’s console has actually outsold the PlayStation 4.
Check out a comparison between the two below:
Wii U
Week | Dates | Sales |
Week 1 | December 3-9, 2012 | 308,142 |
Week 2 | December 10-16, 2012 | 126,916 |
Week 3 | December 17-23, 2012 | 122,843 |
– | – | 557,901 |
PS4
Week | Dates | Sales |
Week 1 | February 17-23, 2014 | 309,104 |
Week 2 | February 24-March 02, 2014 | 65,685 |
Week 3 | March 03-09, 2014 | 35,294 |
– | – | 410,083 |
PS4 supply may be constrained in Japan, though that’s likely not the only reason for lower-than-expected sales. This is also another sign that the impact of consoles continue to decline in the territory. As IGN points out, even the 3DS and PS Vita haven’t reached the same heights as their predecessors.
Unepic’s update is now available in Europe. Earlier this week, EnjoyUp Games confirmed that the patch had been approved by Nintendo.
The publisher followed up with the following tweet today:
Unepic WiiU update available in Europe!!!!
— EnjoyUp (@enjoyupgames) March 13, 2014
Indie developer 4 Corner Games has announced I’ve Got To Run for the Wii U eShop.
I’ve Got To Run is a 2D platformer with procedurally generated endless runner elements. Players control Roy the Marshmellow Boy in three different modes: Endless Classic, Endless Double, and Endless Special.
The first, Endless Classic, is your typical one-jump experience. Endless Double features a double jump, while Endless Special contains speed up and speed down power-ups.
All three modes ensure that there are no impossible jumps. It only takes a fraction of a second if you do fail, however.
Aside from I’ve Got to Run’s three modes, there’s also Miiverse support to track high scores and an in-game page made for posting to the community so you can compare with other players. 60 frames per second is supported on the TV and GamePad.
I’ve Got To Run will be available in North America in Q2 for $1.99. A European release is also a possibility, though no specific plans have been announced for the continent.
Circle Entertainment has confirmed plans to bring Parking Star 3D to the 3DS eShop. In total, the game will offer 40 levels.
Circle Entertainment shared the news about Parking Star 3D on Twitter earlier today:
Parking Star 3D will provide 40 levels for you challenge, do you have confidence with your parking skill? pic.twitter.com/Cn0jWAsvKn
— CIRCLE Ent. (@CIRCLE_Ent) March 13, 2014
We had previously heard that Azure Striker Gunvolt was tentatively slated for a summer launch in North America (in addition to Japan), but that’s now been made official. Inti Creates CEO Takuya Aizu confirmed to Siliconera that the title will in fact be available in the states this summer. A European release is also being considered, though it would likely come later given how the game will need to be localized into several different languages.
Club Nintendo members in Europe can order a new reward starting today. Nintendo has added in “Premium Mario Playing Cards”. These are “super-shiny playing cards, decorated with images of your favourite Mario characters and power-ups.
You can place an order for the cards here. The set costs 3,000 points.