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System: 3DS
Release date: June 11, 2015 (JP)
Developer: Nintendo
Publisher Nintendo


Author: Patrick

Okay, so full disclosure: Rhythm Heaven is probably my favourite Nintendo-published series if not my flat-out favourite game series of all time. For me the core gameplay clicked immediately with the cute and creative minigames that make up the series proving to be a brilliant way to test players’ musical abilities. You could sell me a Rhythm Heaven game that was 75% old content and I’d still eat it up. And that just so happens to be what Nintendo have done this time. The currently Japan-exclusive Rhythm Heaven The Best+ brings rhythm games from the previous three entries in the series to the 3DS along with a handful of new games and some structural changes. It’s a solid compilation of the series’ highs, even if there’s a sense that the developers didn’t quite get why Rhythm Heaven is “the best”.

Let’s Talk #29: What are you playing? – November 2015

It’s the beginning of a new month (close enough anyway, right?). November is upon us, and there are only a few months left in 2015. Tell us what you’ve been playing or what you intend to play soon!

As for me, I just wrapped up Castlevania: Portrait of Ruin. Great, great game. I’ve talked about how atrocious my backlog before, and the fact that I only beat this game a couple of days ago further shows that! Within the past few weeks I’ve also been playing a bit of Lumines: Electronic Symphony, and some of Dillon Rolling Western which I wasn’t enjoying too much.


Highlights from last week’s topic: Has your opinion on Nintendo’s November Wii U releases changed?

TruExtent

I think the line up has potential but they are focusing my the wrong things. I don’t care for AC Amiibo Festival and I have a feeling the new Mario Tennis will only generate so much interest.

Everyone is forgetting Xenoblade X.

If Nintendo wants to generate more interest this holiday, they need to market the hell out of Xenoblade to the level that Microsoft is pushing Halo and Ubisoft pushing Assassin’s Creed. From the very few times I look at a TV if I see a video game advert, it’s one of those two games; I never see Nintendo’s stuff. If Xenoblade can’t cut it, maybe Devil’s Third can (with the right marketing). I feel an action game will have far more potential than a party game and an arcade sports game.

Meanwhile, the 3DS should be just fine.

Steve793

Nope not really. Wasn’t interested in them before, still am not.

For me, the Mario sports series are just meh. I personally wish they didn’t exist and Nintendo had made sports games using new IPs with new characters and such, instead of just putting the Mario IP on it. Think of it this way, that would mean more characters from different series for Smash… But, they could have had a Mario Team, a Zelda Team, etc for in-game opponents or have Mario, Link and Fox as surprise characters. That’ll never happen, so whatever. But seriously, for sports games, I’d rather go outside and play the actually sport than do it in a video game, especially tennis. Then again, I’ve only played Super Sluggers, and while that was alright, I wasn’t hooked, but I could still be persuaded on Mario Sports games, but I’d still rather see new sports games with new characters.

And since I’ve never played an Animal Crossing game, and don’t particularly care for Party games like Mario Party and such, I’ll be skipping this, and playing my backlog until Xeno X.

JuleyJules

Not at all. Wasn’t interested in whatever is coming in November before especially a tennis game with no motion controls. Do we really need another Wii Party U/Mario Party 10 style game on Wii U with other characters? The whole rolling the dice by using amiibo was a pain in MP10 and quickly turned everyone I know off of it. Still not interested now. They need to step it up to keep people interested until the NX comes out imo.

ecoutercavalier

I can’t really justify either purchase yet. Amiibo Festival seems like a lazy excuse to make AC amiibo. I’m not sure what I would want out of an Animal Crossing themed board game, but what they came up with just isn’t doing it for me. Even with the new modes that have been announced I doubt I could convince a group of friends to play it more than once.
Mario Tennis looks sort of bland, but I’ll forgive it if we find out that there are loads of good mini-games or a compelling tournament mode. I like the amiibo support. If I’m not mistaken this is the first game that allows you to use amiibos in online play. It’s not necessarily enough to play perfectly if you haven’t bothered training your amiibo, but if you have then it might be able to cover some of your mistakes. It’s very cool in concept, but I’ll wait to see how balanced it is before passing any judgement.

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Hello everyone. There are quite a few site-related updates that I need to get to, so let’s get things started right away.

First, since this is the first full weekend of a new month, I wanted to share an update regarding our Patreon. Super Mario Maker was our giveaway for $5+ supporters, and I’m happy to announce that paidenthusiast is our lucky winner!

We’ll be giving away a light blue Yarn Yoshi amiibo for November’s Patreon giveaway. As long as you’re pledging $5 or more by the time donations are collected (very end of the month/very early part of December), you’ll be automatically eligible. Thank you so much to everyone who has contributed to our Patreon – every little bit helps keep the site going.

It’s also time to announce the winners of our Octodad: Dadliest Catch giveaway! After making the random selections, here are the results:

North America

Linktoreality
dannyxzero
Lolo

Europe

nintendo2kop
Derek Brown (Patreon)
link2metroid

I do want to quickly mention that we’re very close on the next big update for the new version of the site. This will mark the return of our games database, and we’ll be adding in some new features as well. We’ve also been making a number of adjustments to the site since our launch about two weeks ago so hopefully some of you have noticed the initial improvements!

Lastly, some of you may have seen this via Twitter already, but we have a spot open for a news editor. We’re looking to move fairly quickly on this, because, well… I’m exhausted, and I can’t keep the lack of sleep going on much longer. If I find someone who I believe is qualified right away, we’ll be bringing that person on to handle the site ASAP.

We’re looking for someone to cover Wednesdays and part of Mondays. Here are the relevant times:

Monday

– 1 AM PT – 2:30 AM PT
– 4 AM ET – 5:30 AM ET
– 9 AM CET (UK) – 10:30 AM CET (UK)
– 10 AM GMT (EU) – 11:30 AM GMT (EU)

Wednesday

– 1 AM PT – 4:30 AM PT
– 4 AM ET – 7:30 AM ET
– 9 AM GMT – 12:30 PM GMT
– 10 AM GMT – 1:30 PM GMT

If you have free time on both of these days and are interested in the role, please get in touch here. Note that this is a non-paid position.

That’s all for now!

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Temple of Yog is a game about human sacrifice, it’s a tightly controlling roguelike temple crawler, and it just might be the sleeper hit of the fall for the Wii U eShop. I had a chance to play the game and talk with lead designer Cody Diefenthaler at IndieCade Festival 2015.

Temple of Yog is, at its core, a top-down dungeon crawler with a colorful and detailed pixel art style. The controls are relatively simple – left stick to move, right stick to aim and attack. But things get interesting when you begin to encounter the multiple interconnected systems that add a tremendous amount of gameplay potential to the experience.

System: 3DS
Release date: November 6, 2015
Developer: Level-5
Publisher Nintendo


Author: Dennis

Few games in the last few years have excelled at making me feel truly lost in their world. When these types of experiences come about, they can make you forget who you are, your age, status, and more due to the fact that you’re so invested in them your mind completely clears. Yo-kai Watch manages to accomplish this and delivers an unbelievable experience that excels in everything it has to offer, from its graphics, gameplay, story, mechanics, as well as an art form a lot of games don’t bother utilizing anymore: humor.

Update: Entries are now closed! We’ll announce a winner this weekend, likely alongside our next Patreon update.


It’s been awhile since our last giveaway! I’ve sort of had my hands in about 100 different site-related things over the past few months, so they’ve been put on the back burner slightly. Finally though, we’re back with a giveaway pertaining to a game that just launched on the Wii U eShop: Octodad: Dadliest Catch.

In total, we’ve giving away six codes. We have three codes for North America, and another three for European Wii U owners.

The task is simple: tell us about your favorite unconventional game – given the kooky nature of Octodad – in the comments below. Also, please be sure to specify which region you’re entering for! We’ll let the giveaway run through Tuesday, and we’ll then announce the winners soon after, who will be chosen randomly.

Oh, another important thing. All of our $5+ Patreon members are automatically eligible for this giveaway. No comment is needed for them to enter.

I believe that’s all of the important stuff. Good luck, everyone!

Update (11/1): Bumping this to the top. Next weekend, we’ll be choosing our Super Mario Maker giveaway winner. It’s your last chance to enter!


Original (10/5): A few months ago, Nintendo Everything launched its Patreon page. And in August, we held our first giveaway on the site. Those who are pledging $5 or more are eligible for our Partreon giveaways.

We gave away a gold Mario amiibo in August. September’s giveaway was Kid Icarus: Uprising, and I’d like to announce that Glenn Davis is the winner of the game – congratulations! We’ll be in touch shortly to send your reward.

I’d also like to take a moment to announce our prize for October: Super Mario Maker. Just like all of our contests on Patreon, everyone is eligible regardless of their region. So long as you’re pledging $5 by the end of the month, you’ll be automatically entered.

We have a bunch of rewards on our Patreon page ranging from entry into our special Hall of Fame to sneak peeks at upcoming content. If you’re not interested in pledging, that’s totally okay. One thing that would help us immensely though is to ensure that adblock is disabled on Nintendo Everything. We’re not in the best financial situation at the moment!

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System: Wii U (reviewed) / 3DS
Release date: October 20, 2015
Developer: Vicious Cycle
Publisher Little Orbit


Author: Vincent

Adventure Time: Finn and Jake Investigations is a game that I want to love. I really do. I used to enjoy the show, and taking a quick glance at this title, it really doesn’t seem that bad. Once you dive deep enough, however, you quickly begin to realize how everything falls apart and how this becomes something that really doesn’t seem worth adventuring through.

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Let’s Talk #28: Has your opinion on Nintendo’s November Wii U releases changed?

Nintendo is bringing out two more Wii U games next month: Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival. Before this week, both were shrouded in mystery for the most part. Nintendo hadn’t really said much about either game since E3, which was odd given how we’re under a month away from release.

With Mario Tennis, things started out particularly strangely. Nintendo showed off a trailer confirming a few more characters, but that was pretty much it. Perhaps they heard some of the complains, since just a few days later, we received another trailer and press release that shed more light on the game. We now know that there are things like amiibo support and online play.

Nintendo showed the Board Game as just one mode in Animal Crossing: amiibo Festival at E3. Thanks to new information shared this week, the Desert Island Escape, Balloon Island, and Quiz Show modes are now confirmed.

How do you feel about these two titles? Has any of the new information/trailers/videos swayed your opinion at all?


Highlights from last week’s topic: Have you ever been to a convention or expo?

LordDisco

I go to Tokyo Game Show every year I can, and it’s one of the highlights of my nerd-life for the entire year. This year, especially, was a dream. Tons of great swag, and I got to play a lot of cool games, including Star Wars Battlefront, Monster Hunter X, Hyrule Warriors Legends, a sweet Oculus Rift demo, and a few indie games.

The atmosphere is also so much fun. Everyone there is trying to have fun, and in the 6 years I’ve been going, not a single year do I recall any negative confrontation or fighting. It’s amazing that a crowd of over 100,000 at a given time can keep such a fun-loving, caring, and nerdy environment.

I only hope for future Tokyo Game Shows that Nintendo will make their presence known. The past many years, especially, has just been third-party support, which really doesn’t help promote their hardware. You’d think Nintendo would make a showing at the biggest game show in their home country, right? Right?!

Vigilante_blade

The only convention I have ever gone to was Otakuthon, which is an anime convention. It’s fun, and I like it. I also went to the gaming festival called Arcadia in Montreal, but I admit it wasn’t that great. I went to play Brawl’s demo at that time, but after playing it, I didn’t really have any fun, and was really bummed about it. There wasn’t a lot of game and most of the new stuff was Ubisoft-related. While not a great con, it did have a funny moment where they had the brilliant idea of giving energy drinks and Axe body spray to everyone on the venue… Let’s just say that after the Nintendo reps had finished throwing swag at us, they were prompty sprayed with Axe by a mob of angry fans. They had to get every single fan in the building and open every door and window. It was a mess, but funny nonetheless.

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Hello. Nintendo Everything looks a bit different. Have a look around!

What you’re seeing on the site at the moment is the first part of our redesign. We’re doing this in a couple of steps. One reason is because NE is absolutely massive – we have over 60,000 posts, and even more images than that. So we want to do things a bit slowly and methodically in hopes of not killing the site!

We’re starting out by introducing the core new theme. Around next week or so, we’ll be adding in some new functionality. But in terms of how Nintendo Everything will look going forward, this is it for the most part!

Even though some colors and design elements have changed, Nintendo Everything is still the same as before. We have the same blog layout. The sidebar is practically the same. We still have the featured content area, though I think it looks a bit nicer! Of course, it goes without saying that our approach to Nintendo coverage is the same. Nintendo Everything has just been spruced up for the better.

One big aspect I’d like to touch upon is that Nintendo Everything now fully responds to all devices. The site should fit your PC, phone, tablet, or whatever else you’re using. We tried cramming responsive functionality into the last version of the site – probably not the best idea – and it ultimately didn’t work out. On the other hand, the new version has been built from the ground up to support practically all devices.

Let us know what you think of the new site thus far! If you believe you’ve encountered a bug/issue, definitely leave a comment here or send in a message. I do want to stress that we’re not actually done here yet. By the end of next week, you’ll see the new site fully realized.

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