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Update: Winners are in! We’ll be emailing codes shortly. Take a look at the winning entries below! And thanks to all who entered!

North America

“me”:

my childhood has 5 stages: NES, SNES, N64, PS1, and PS2 because my family got them hand-me-down each one after another each about a year apart. My first games were mario 1 2 and 3, duck tales 2, duck hunt, TMNT, and some other crap NES games. Then came the super nintendo and the glory of Donkey Kong Country and Super Mario World. Saving in a game was amazing to us.
Then we got the N64 and put in Mario 64 and it was like…3d…what even is this?
After messing around with mario i dug into the bin of games (must have been 4-5 at the time, preschool) and pulled out the one with a sword on it. So we put that game in and it had cut scenes (totally un heard of for us). Navi flying through Kokiri forest….wow.
We spent like 2 years trying to beat the deku tree until i finally did one day by myself (must have been first grade because my friend had windwaker on game cube and he told me about it and it confused me because i thought ocarina would be about a boat and stuff)
a year later we got the ps1 as a hand me down as well and i got spyro. loved that game so much. then we got a ps2 from charity cuz we were poor. I experienced almost 20 years of gaming in 5 years because of this, and i have an appreciation for older games because thats what i grew up on.
And I’ll never find anything to replace ocarina of time in my heart, because to someone who couldn’t read the game was limitless. i didnt know what i was supposed to do so i did whatever i wanted and when i did something that triggered the story to progress i was so happy

“Tylos”:

Castlevania: Cirlcle of the Moon.

I’ve played many of the classics: OOT, Mario 64, F-Zero, etc.

But I think my most memorable childhood game and my favorite old game overall is Castlevania: Circle of the Moon on GBA. Where’s was born and lived a major part of my life we didn’t have much money: my GBA was sent to me from my uncle who lived in Canada and My Father couldn’t use up much of his money for gifts so I had few games. I had a Spider Man game, Super Mario Advance and Castlevania. It was apparently a PAL version of the game as it didn’t have the full name.

But Castlevania was the game I’d play the most. It was fun, and at the time challenging as I was quite young. It was my most valuable game: we would have small trade offs amongst friends in which we’d lend games to each other in exchange for another game. That was the only way I could play more games like Mario Kart, Super Mario World, Fire Emblem and Zelda.

I didn’t have a pokemon game till Emerald and those two games ended up being my most cherished.

They were the two games I wouldn’t lend to anyone but my closest friends.

“LinkFloyd”:

In 1990 my favorite uncle left the country. That same year he sent my brother and I a Teenage Mutant Ninja Turtles toy. In 1993 he sent us a SNES and in 1994 he sent us Teenage Mutant Ninja Turtles IV Turtles in Time, and thus, my short, young, little life was complete. There were videogames and there were Teenage Mutant Ninja Turtles, what more could I ever want? The real world be damned, I wanted out of it. We lived the Teenage Mutant Ninja Turtles, they were our lives, mine, my brother’s and my cousin’s. My brother’s nickname in middle and high school was Turtle and people who knew him back then still call him that to this day. We had toys, posters, underwear, backpacks, fannypacks, we watched the movies and cartoons on VHS with an almost religious fervor, pretended that we were the Turtles and, at least on one occasion, dressed up as them (there’s a picture of this, my only attempt at “cosplay” thus far, but let me try to keep one last sliver of dignity, please). But above all that, first and foremost, we played Turtles in Time. Over and over, without rest, in Normal, in Hard, in Animation, in Comic. We’d get to the credits, reset, pass the controller and start all over again without rest. I was Michelangelo, my brother was Leonardo, my cousin was Raphael, always. We know all the music by heart, we know all the sounds by heart, all the voices, pixels, backgrounds, sprites. We know this game.

In 4th grade I met someone who seemed to know what I was talking about for the first time. We played with He-Man toys (he had the old one, I had the new one), we played Game Boy together, and, most of all, we played Turtles in Time on an almost infinite loop. By the time we were in 6th grade he’d turned from best friend into bully and tried to make my life worse than I wanted it to be. After that we went to different schools and didn’t see each other as much until he left the country for Germany, although we sort of made our peace with each other somehow before that, helped by time and infrequency.

There were a lot of things going on in my country and my family back then, and there still are to some degree. In 1994 my other uncle, my cousin’s father, was sent to prison for political and ideological reasons, and no one knew where he was for sure. We didn’t think much about any of this when we were children but these couldn’t have been particularly fun times for adults in my family, even though they did a marvelous job of keeping us children out of it, specially my cousin. The real world was a scary place and my brother, my cousin and I would much rather be in Big Apple, 3 AM.

My cousin died of cancer almost a decade ago. Politics, life, decisions made by complete strangers to us, and 90 miles of shark infested waters kept us apart for the last 10 years of his life. Last I heard about my friend he had spent seven years in a prison in Germany; I don’t know what for and I can’t and don’t want to think about what he must have gone through. He’s got the right ingredients for a being a good person and I hope the hole in him hasn’t gotten any bigger. At some point I made the mistake of exchanging Turtles in Time for another game but I’ve since managed to find another copy. It’s not the same cartridge and not everyone is here, but the game is the same and my brother and I still play it. It doesn’t do much discernable harm and it certainly makes everything a bit more tolerable.

Europe

“Beta”:

Hmmm… That’s a toughie, tbh. Between Minish Cap. Fire Red, the Battle Network series, Kirby… I think I’ll go with Fire Red. The revelation of actually finding out there was Pokemon games when I was a little kid after watching the anime every day in the afternoon after school was just.. epic! I can remember to this days my first minutes and entering Oak’s lab and hearing that music and picking my soon to was lifelong companion, Charizard… It gives me goosebumps to this very day!

“Simo”:

Metroid II: return of Samus.
First time I saw the cartridge, it was already inserted in my beautiful emerald green “Play it Loud!” Game Boy model, which made me suspect that my father secretly tried to play it before me. For me as a little child, nothing was more charming than the dephts of planet Zebes. I just wanted to explore every narrow passage, bomb every wall, blow up every door. Shooting doors was actually one of the best things I could think of: why couldn’t it be that way in the real world? Written text was almost totally missing, and so everyting was up my imagination. I fancied the story as I proceeded deeper into the planet. I was a glorious robot killing Metroids, the most horrible creatures on earth. Even if Zebes was not Earth. Then I got curious and even bothered to read the instruction booklet. All of a sudden I turned into a bounty hunter, and a female one. Who cared, Samus was still the best of both worlds. I told my father: did you know? That robot is a girl. And girls had just got cooler. When I’ll have a girlfriend, we’ll go metroid hunting together.
(Signed: an European Bounty Hunter)

“timZ117”:

Well since we’re talking about storybooks here, i feel that yoshi’s story on n64 needs to be mentioned.

Sure it wasnt the best game ever made, but i had a ton of fun with that game back in the day, and it’s still beautiful today. I can still remember the song of the yoshi’s on the title screen, and will never forget it.


Tengami is out today on the Wii U eShop. To celebrate, we’re holding a giveaway for both North American and European fans.  

The rules are simple. We want you to leave a comment below about a favorite game you played as a child, given Tengami’s whimsical storybook quality. Also be sure to specify which region you’re entering for.

We’ll let the giveaway run for three days, though this may vary slightly depending on the amount of entries. Winners will likely be announced on Sunday.

We have a total of six codes to hand out – three for North America and three for Europe. To sweeten the deal, all North American winners will also receive a code for Tengami’s soundtrack on Bandcamp.

Get those comments in! And huge thanks to Max Criden for working with us on this!

Vote here to help us determine the best (and worst) games on the Nintendo DS!

It’s hard to believe it’s been almost a decade since the Nintendo DS hit store shelves. From its humble beginnings an experimental “third pillar” to the existing GameCube and Game Boy Advance, the DS grew to become both Nintendo’s most successful console in terms of sales and the best-selling handheld of all time. The two screens and stylus controls might have been initially dismissed as a gimmick, but thanks to a great lineup of games everyone from existing fans to casual users seemed to be sold on that touch screen. Predating the boom in mobile gaming, software like Brain Training and Nintendogs helped to bring a new audience to the console. Heck, even my Grandma owns a DS!

What started as a truly terrible launch lineup (well, Super Mario 64 DS and Feel the Magic: XX/XY were okay) grew to an absolutely massive library of titles with something for everyone. Sure, there was a lot of shovelware, but it seemed like everyone from Atlus to Zoonami were backing the console. Nintendo’s New Super Mario Bros. and Pokemon games might have dominated the sales charts, but the DS became home to a number of more off-beat series like Phoenix Wright, Trauma Center, Etrian Odyssey and Dementium. I’d argue the Nintendo DS had the best third-party support of any Nintendo console since the NES, and this time Nintendo weren’t bullying publishers with oppressive, restrictive contracts!

But let’s get down to business; we’re running a bunch of DS-related features throughout the month and we need your feedback. If you remember our Big Huge NintendoEverything Wii Send-Off from 2012, you can expect something along those lines, with a series of top-arbitrary-number lists and other things. So please fill in our handy dandy voting form and help us in celebrating the best the DS had to offer.

The latest Just a Chat is all about the new Nintendo Direct! Austin and I discuss The Legend of Zelda: Majora’s Mask 3D, Splatoon, Xenoblade Chronicles X, Captain Toad: Treasure Tracker, and more.

Check out the discussion below:


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Update: Now over, but you can find the full replay below.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the new Nintendo Direct (Majora’s Mask 3D, anyone?!)! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!

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Our small residency with Mobot Studios has now come to an end as they show off the final weekly screenshot from the now-released Paper Monsters Recut on Wii U eShop. You can get the game for a handful of dollars if it looks like your kind of thing; it’s probably worth noting that all of the reviews have been very positive so far.

Anyway, the last screenshot shows us a bit of winter-time ambiance from the new night-time levels in the game. For those of us in the northern United States this can serve as a blistering reminder of just how cold it’s getting outside. For you lucky people that aren’t dealing with freezing temperatures: Enjoy this bit of game-made snow-laden fun.

Our final Paper Monsters Recut screenshot shows off a new nighttime level in a wintery world called Yibiki Peaks. In these snow levels you’ll encounter all sorts of “cool“ characters and power ups from Yetis, to sleds, and even submarines. We hope you’ve enjoyed the screenshots. Stay tuned for the European release of Paper Monsters Recut very soon, follow us on Twitter @MobotStudios for more news, and a big thank you to Nintendo Everything for putting together this feature!

Update: Now over, but you can find the full chat after the break.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including tidbits from Nintendo’s latest financial results briefing! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!


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This week’s Paper Monsters Recut screenshot introduces us to an environment found in one of the game’s later areas. We also learn a need tidbit about the game straight from Mobot Studios. View the official screenshot description below:

This is towards the end of Paper Monsters Recut at the outskirts of Lord Papyrus’ castle, which is also where you’ll encounter some of the more challenging levels in the game with multiple lava pits, fire balls, and tons of classic platforming goodness. Fun fact: in the original game this background was only used in one of the cut scenes, but we liked the look of it so much that we brought it back to use the overworld and a playable level.

New indie developer Unit DTH has revealed its first Wii U game titled “Child’s Mind”.

Child’s Mind is a physics-based puzzle game for the eShop. As shown in the shots below, the project features art of young children throughout the different levels. All art has been redrawn for the game.

The first batch of levels in Child’s Mind are based on original art drawn in pencil and crayon by creator Christian Sanders’ eight-year-old son. Additional level packs are planned that will be based on art from other children.

“All of the fonts and everything are meant to remind people of what it’s like to be a child,” Sanders said. “The menu for my son’s levels is meant to be like the front of a refrigerator, the place that all parents proudly display their child’s art.”

In terms of gameplay, Sanders says Child’s Mind is “akin to Marble Madness meets the gravity suit from Jetpack Joyride.” Players control a small ball item and must collect two other items in order to progress through each level to the final gate – all while racing against the clock. Different things will happen when you collect these items. The level, for instance, may complete transform to reveal an obstacle that will hinder progression.

Unit DTH intends to make the controls of Child’s Mind as simple as possible so that it can be easily approached and enjoyed. Players move left/right, and can control the gravity to an extent.

Child’s Mind is targeted for release in Spring 2015. You’ll find the first screenshots below.

Update: Now over, but you can find the full replay below.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the Smash Bros. Wii U presentation! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!

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Our anniversary is pretty much over now, but I wanted to give this a quick bump to the top of the page. I’m so, so humbled by the comments you guys left! They mean a great deal to me. Oh, and we’ve surpassed 50,000 published posts now!


It’s Nintendo Everything’s anniversary today! The site has now been around for seven years. Let’s party!

I don’t have a long-drawn-out out post like last year. No new site redesign, sadly. I can at least share a little factoid with you guys: with this entry, we now have 49,969 published posts. I imagine we’ll reach 50,000 tomorrow!

I also want to take a moment to thank those who make Nintendo Everything possible. Austin and Patrick have been around for a few years now and have contributed regularly. Jonathan and Kirara have been doing a bang-up job with our night shifts, and Vincent is off to a great start with his reviews. Scott’s content isn’t always on the site, but he does a lot of behind-the-scenes things that help us out immensely as well.

And of course, I’d be terribly remiss if I didn’t mention YOU GUYS. I don’t always have the opportunity to say it, but all of the folks who stop by – even if it’s just once – are incredibly important to me. Seeing discussions on the site, kind-hearted emails, and other things of that nature keep me going! What would I do without all of you?!

That’s all I have to say. Thanks so much to those who have supported us throughout the years!

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