Submit a news tip



highlight


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome back to episode 105, the episode that makes us all thankful that post-production and editing exists!

For this episode, we have X primary segments:

Segment 1, What We Played: After some talk about Snake Rattle ‘n’ Roll, we jump into a few big games that we’ve been playing including the unreleased Monster Hunter 4 Ultimate, but Laura also regales us tales of dating ancient Japanese historical figures in Hakuoki: Memories of the Shinsengumi for 3DS, and then Austin wraps things up with some talk about the only legitimate criticism anyone could have of Bayonetta 2.

Segment 2, Discussion: After a brief musical break, we come back to discuss some of what went on in the Nintendo Direct this past week, branching off into tangential discussions about relevant games like Majora’s Mask 3D (we talk about whether it was innovative or not) and a full-fledged diatribe about amiibo from Austin! Plus much more.

Segment 3, Listener Mail Grab-Bag: Almost no legitimate questions this week means we end up talking about where we like to shop, whether it’s good to bathe yourself, and how everything is going to be okay in life. Send us discussion questions: nintendoeverythingpodcast at gmail.com.


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

NintenDaan joined me to discuss the latest Nintendo Direct. There was plenty to talk about between the New 3DS, a new Fire Emblem 3DS game, and more!

Random note: we did this recording with me having very little sleep under my belt. Actually, I’ve been exhausted these past couple of weeks. So please understand if I come across as a boring mess.

Check out the discussion below:


More: ,

Today’s Nintendo Direct will begin at 9 AM ET / 6 AM PT / 2 PM in the UK (an hour from now). You can watch streams for the North American, European, and Japanese broadcasts below. Note: the North American presentation is 46 minutes long.

I’ll try keeping this post updated in a live blog fashion, but no promises! Actual news posts are top priority. Still, we will definitely have a summary here throughout the Nintendo Direct.


Updates will follow below. Important news will be published on the site immediately.

New Fire Emblem

– Made by Intelligent Systems
– Kozaki Yusuke making designs
– Story by Shin Kibayashi

Puzzle & Dragons Z and Puzzle, Dragons Super Mario Bros. Edition

– Coming west, officially
– Out in May as one package

Pokemon Shuffle

– Puzzle game
– Limit on how many moves you can make for each battle
– Free to play
– Out in February

Wii games on the Wii U eShop

– Games supporting the Classic Controller can also be played using the GamePad controller
– Mario Galaxy 2 available today
– Punch-Out!! on January 29
– Metroid Prime Trilogy on January 29
– Will be available for half price for one week after their release dates
– More Wii titles coming to the eShop

Kirby and the Rainbow Curse

– Short presentation with gameplay from Bill Trinen

Next Smash Bros. amiibo

– Robin, Lucina, Pac-Man, Wario, Ness, Charizard
– These are out on Spring

Super Mario amiibo series

– Mario, Luigi, Peach, Bowser, Toad
– Launches alongside Mario Party 10
– Out March 20 (new amiibo and Mario Party)
– Mario Party 10 works with 9 amiibo
– Special Mario Party 10 bundle with Super Mario amiibo
– In Mario Party 10, use amiibo to unlock themed game pieces and game boards

Captain Toad amiibo supported

– Pixel Toad will be hidden in stages
– March 20 update will add this

Splatoon

– New gameplay and info
– Out in May

Project Treasure

– New Wii U game from Bandai Namco
– Free to download
– Action game

Hyrule Warriors

– New DLC out on February 5
– Tingle, Young Link coming

Xenoblade Chronicles X

– New trailer
– Out on April 29 in Japan

Mario vs. Donkey Kong: Tipping Stars

– For both Wii U and 3DS
– Cross-buy
– Out March 5

Indie games

– Various titles featured – we’ve covered them before!
– Blek – from Broken Rules and kunabi brother, out February 2015

Story of Seasons

– Out in March

Fossil Fighters Frontier

– Out March 20

New 3DS

– Confirmed for February 13
– XL systems only mentioned for North America

Code Name Steam

– More gameplay and Trinen presentation
– Uses amiibo
– Fire Emblem characters can join your team via amiibo

Smash Bros. 3DS

– amiibo update coming next month

Marth amiibo

– Will be restocked

Ace Combat 3DS game

– Coming west next month

Xenoblade Chronicles 3D

– Out in April

IronFall

– Still alive, coming soon, makes use of the New 3DS

Monster Hunter 4 Ultimate

– Limited edition New 3DS to be sold at GameStop

Zelda: Majora’s Mask 3D

– Out in February 13
– Uses the c-stick of the New 3DS
– Pre-order Code Name Steam at GameStop to receive a Majora’s Mask pin
– Special edition Majora’s Mask New 3DS announced

(Note: Throughout this podcast I referenced how you can view certain images on your listening device if you’re listening to the “AAC” version of the podcast. That doesn’t work anymore, so I’ve included the images below if you want to see them.)


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Everyone’s favorite podcast that they’ve never listened to has returned for a reboot— a reinvigoration, a reincarnation, a rethinking— of old concepts, with all three crew members recording in remote locations over Skype, rather than in the same room as had become customary.

For this episode, we have three primary segments:

Segment 1, What We Played: Intro discussions about an old NES soccer classic, a bit of complaining about The Sims 4, plus the first ever discussion of Itoi-made curiosity MOTHER 3 on our podcast.

Segment 2, Anecdotes: Jack talks about signing “poop sheets” at work, Laura talks about some weird movie named “Tusk”, and the whole crew gives a quick shout-out to everyone’s favorite Daan man.

Segment 3, Discussion: WarioWare Inc. takes the stage as we talk a whole lot about this classic GBA game and others in the series. In addition to giving our general opinions on the game, we talk about connections this game has to the Gameboy Camera, how we feel the aesthetics are paramount in why this game is so good, and what particular micro-games stand out to us.

Images We Discussed


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

Mario was always the character who got to sit in the spotlight. Wanna go karting? Sure, but only if it’s called MARIO Kart. Wanna spend a day playing tennis? Of course you can, but it has to be called MARIO Tennis. Hell, even a social gathering has to be called a Mario Party. So after years of watching his childhood best friend get all the attention while he sat there doing nothing, it didn’t take too long before Wario started thinking of ways to get his own time to shine, and what better way is there to be the star of your own video game series than to have once with your name in it!? So let’s spend today reminiscing the history of Wario’s series, and see what made them so special.

Bumping this to the top! For those who are seeing annoying/redirecting ads on mobile, if possible, please send us screenshot of the ad(s) in question (preferably via email), and/or link to URLs where the redirects go. It’ll assist us in getting to the bottom of things. Thanks!


Our mobile site has been up for a short time now. For the most part, people seem pleased with it, but there are definitely a few things that need to be addressed. We’ve been looking at all feedback and will improve the mobile site as soon as possible.

There seem to be two points in particular that we need to tackle. First, there are those who want an option to visit the site normally on Wii U. The second is that some type of ads are causing the page to not appear properly. There are some smaller things we hope to tackle like the display of the page for iPads in landscape mode, and adding a favicon.

Have any of you experienced any other issues? Is there anything else you’d like to see on the mobile site? Let us know in the comments or via email.

On a slightly related note, I’m curious about how everyone feels about our ad situation at present – particularly on the mobile site. I’ve heard about a couple of issues pertaining to ads that shouldn’t be appearing, and others that are causing redirects. I’m wondering if these are isolated issues or part of a larger problem since I haven’t experienced anything on my end. I’d like to get to the bottom of it either way.

In any case, if you have feedback of any sort – be it the mobile site, ads, or anything else – get in touch! We’re easy to reach. Well, when my email isn’t broken anyway!

More: ,

An unfortunately truncated Game of the Month for January because the holidays left us a bit lazy and unworkable, but we’re here nonetheless and we’ve got a truly wonderful game for you: WarioWare, Inc. Mega Microgame$!. Released back in 2003 for the GBA, it has spawned plenty of sequels on many different platforms using many different gimmicks, so we’ve tasked our staff writers– Vincent, Kira, Jonathan, Patrick, and Scott– to shed some light on the series as a whole, their thoughts on it, or any other interesting things they might be able to pull out related to the game or its development.

We don’t have a concrete schedule for you, but here’s a short list of some of what you’ll be seeing on the site over the weeks of January:

– Vincent with “A History of WarioWare”
– Scott with “WarioWare’s Characters and the Minigames Behind Them”
– Podcast Gang with “Why is WarioWare so Wonderful?”
– Patrick with “WarioWare’s Heritage on 64DD”

The first article will be going up tonight, with all the rest coming over the course of the month.

Do you like writing and have something interesting you’d like to share about WarioWare? Email us using the “Contact Us” form with your idea and we may select you to have an article published on the website as part of our Game of the Month feature!


Author:Vincent W.

Nowadays, finding a good couch co-op game to play with a friend isn’t as easy as it seems. In an industry that strives on giving an experience targeted towards online play, enjoyable games that let you sit down with a close friend or sibling in the same room are few and far between. That’s not to say that online gaming is bad or a step in the wrong direction. But there’s a feeling you get when you’re close enough to smack the controller out of their hand after they wreck you in games such as Smash and Mario Kart that feels like no other. Now Frima Studio is ready to take it back to the good old couch co-op days with their puzzle-platformer Chariot.

Update (1/9): Winners are as follows:

Ryan
HigiCura
Link Floyd

Congrats to all! Codes will be emailed shortly. Be on the lookout for another giveaway in the near future!


It’s time for another giveaway! We have three copies of Alien on the Run available for North American 3DS owners (thanks Max Criden).

This latest giveaway will run for three days. We simply want you to talk about your favorite aliens in video games in the comments section below. We may give extra consideration to those who put in a bit of extra effort into their post!

More: ,

Update: Bumping this to the top. I wanted to let everyone know that all feedback is being considered for updates to the mobile site. We’ll keep you posted as things develop.

Also, it’s now 2015 on the East Coast, where Nintendo Everything is based. So happy to New Year to you all! I hope everyone has a fantastic 2015.


Nintendo Everything’s mobile site is now up and running! Some of you probably came across it at some point today.

The best part is, no secondary link is required to access the mobile layout. Simply visit Nintendo Everything as you regularly would, and you’ll be presented with the proper version of the site.

Even better: the new layout works on various devices, including tablets and even the Wii U! It basically fits the needs of anyone visiting the site. Your screen will automatically adjust to the design.

One thing I must do is thank the person who made the mobile site possible. Tim Sookram updated Nintendo Everything so that the design would look proper and adjust to practically any screen. I’m extremely thankful for his time and effort. Without him, none of this would have been possible. Thank you so much, Tim!

If you come across any issues or oddities, please let us know. We’ll try to fix any problems that arise as soon as possible.

More: ,


Manage Cookie Settings