Underground is a new puzzle-action game for Wii U that can help train surgeons
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 5 Comments
Underground is not your typical title. Four years ago, Grendel Games – in cooperation with the University Medical Center Groningen and LIMIS Foundation – set out to create an experience for Wii that can be used to help surgeons in training. Development is still ongoing, but Underground has almost come to fruition – and as a Wii U release.
“It is true that the title was initially planned for Wii, but as it seemed the whole Wii market was starting to fade out, so we switched to Wii U,” producer Stavros Tsikinas told Nintendo Everything. “For serious purposes (surgeon training), that wouldn’t make a significant difference, because either way the game would be used. On the other hand, we wanted to get into the Wii U market for the commercial reasons. Those four years were very intensive, difficult, tiring, but very rewarding as well.”
More: Grendel Games, highlight, Stavros Tsikinas, top, Underground
[Weekly Screen] Paper Monsters Recut #1
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot | 1 Comment
It’s been a little while since we last featured a game from an independent developer on the top of Nintendo Everything through the “Weekly Screenshot” feature, but after Shin’en wrapped up their tenure with us showcasing exclusive Art of Balance images, we decided to take our time looking for a developer that had a game with something worth sharing with your eyes. Our choice this time? Mobot Studios’ Paper Monster Recut, which falls under the categories of “Wii U eShop game” and “charming platformer”. You can find plenty of info about the game around the site through the sidebar to the right.
Our liaison at Mobot Studios is Jon Williams, and he’s going to give us a bit of context on the intriguing screenshot above:
“Here’s our first screenshot. It’s from a new night time level in the first world of the game. We really like the look we were able to achieve with the angle of light from the moon reflecting off the top of objects, the glow from the new bloom lighting, and the real time shadows that are all new in Paper Monsters Recut.”