Blizzard on which of their characters they’d want in Smash Bros. Ultimate, Nintendo characters for their own games
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Diablo III Eternal Collection on Switch is significant. It’s the first time in close to twenty years that Nintendo and Blizzard have worked together. Now that the two sides are close, there’s naturally one topic to discuss: Smash Bros.
Game Informer asked Blizzard senior producer Pete Stilwell and PR manager Joshua Wittge who Blizzard would like to see as a guest character in Super Smash Bros. Ultimate. Here’s the full exchange:
SEGA’s Toshihiro Nagoshi on creating Super Monkey Ball, impressing Nintendo with F-Zero GX, pitched Yakuza to Nintendo
Posted on 6 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
Toshihiro Nagoshi has been crucial to the company having directed the Super Monkey Ball and Yakuza franchises. He was also a producer on F-Zero GX on GameCube.
This month’s issue of EDGE has an interview with Nagoshi. There was some noteworthy talk about all of these franchises and games, with Nagoshi discussing Super Monkey Ball’s creation, managing to impress Nintendo with F-Zero GX, and having pitched Yakuza to Nintendo at one point.
More: interview, SEGA, top, Toshihiro Nagoshi
Doom Eternal for Switch planned to launch alongside other versions, Panic Button confirmed, targeting 30FPS
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.
Below are the relevant excerpts from the interview:
More: Bethesda, Doom Eternal, id Software, interview, Marty Stratton, top
Splatoon 2 producer on reason for releasing the Octo Expansion, approach to Splatfest themes
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A year after Splatoon 2 originally launched, Nintendo issued the first paid DLC for Splatoon 2. Players are able to get their hands on Octo Expansion for more single-player fun.
Where did the idea for Octo Expansion come from and what was behind the decision to release the DLC? In an interview with InsideGamer, producer Hisashi Nogami explained:
More: Hisashi Nogami, interview, Splatoon 2, top
Rage 2 dev looking into whether a Switch version would be possible
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.
Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.
More: Avalanche Studios, Bethesda, id Software, interview, Rage 2, top
Splatoon 2 dev on jellyfish lore, New York subway inspiration for Octo Expansion, process of making new content, lots more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.
Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.
More: Hisashi Nogami, interview, Splatoon 2, top
Daemon X Machina producer talks more about the game, teases Gamescom reveals
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.
The full interview can be read below:
More: Daemon X Machina, interview, Kenichiro Tsukuda, marvelous, top
Sakurai on not forgetting the beginner crowd, will continue making Smash if there’s demand, more
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Guardian published a new feature this week with Smash Bros. director Masahiro Sakurai. Sakurai weighed in on the importance of remembering the beginner crowd, said that he’ll continue working on the series as long as there’s demand, and more.
Below are the highlights:
More: interview, Masahiro Sakurai, top
Video: Director talks Daemon X Machina
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has a new video up with Daemon X Machina producer Kenichiro Tsukuda from Marvelous. Listen to Tsukuda talk about the upcoming Switch title below.
Learn about the upcoming mech game #DaemonXMachina for #NintendoSwitch with director Kenichiro Tsukuda from Marvelous! pic.twitter.com/PtCFKxor64
— Nintendo of America (@NintendoAmerica) August 8, 2018
More: Daemon X Machina, interview, marvelous
Captain Toad devs on decision to bring the game to Switch and 3DS, future, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Polygon has published some new comments from Captain Toad game director Shinya Hiratake and producer Koichi Hayashida. The two discussed a variety of topics, including why it was brought back for Switch and 3DS, its future, and more.
Here’s a roundup of what was shared: