Work x Work devs on how the game came to be, why it’s on Switch, gameplay
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A couple of months ago, the new RPG Work x Work was announced for Switch. There’s some notable talent on the team, including Nobuyuki Inoue – who was the director of Mother 3.
In a recent issue of Famitsu, the magazine published a lengthy developer interview. Inoue along with Nobuhiro Imagawa (graphics), Tsukasa Masuko (sound), Takahiro Yamane (development director), and Takuya Yamanaka (producer) talked about the project’s origins, why it’s on Switch, the gameplay, and much more.
More: FuRyu, highlight, interview, top, Work x Work
Sakamoto on Metroid: Samus Returns’ development, final boss, Switch, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Spanish site HobbyConsolas was recently about to speak with Nintendo’s Yoshio Sakamoto. Sakamoto had a bunch to say about last year’s Samus Returns, including its development, how the final boss came to be, and more. He also comments on why there was never a Metroid on DS and why it took so long for a 3DS entry, Switch, and a few other topics.
Here’s a summary of what Sakamoto mentioned:
HAL Laboratory president reflects on his friendship with Satoru Iwata
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Satoshi Mitsuhara might know late Nintendo president Satoru Iwata better than anyone. Mitsuhara first joined HAL in 1990, and worked with Iwata for several years. The two would end up being close friends.
Forbes recently spoke with Mitsuhara, who is now the president of HAL. Mitsuhara shared some thoughts about Iwata during the discussion, and mentioned that they used to visit the arcades “and play Daytona USA exactly twice” after work.
More: HAL Laboratory, interview, Satoru Iwata, Satoshi Mitsuhara, top
Splatoon 2 team on busy dev cycle, Rank X, plus Octo Expansion difficulty, Agent 8 design, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.
The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8.
Ken Sugimori on balancing Pokemon designs
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ken Sugimori has been working on the Pokemon series since the very beginning. In the Pokemon Ultra Sun & Ultra Moon Essential Setting Information book that came out in Japan at the very end of last year, Sugimori spoke about how he goes about balancing designs when finishing up Pokemon. According to Sugimori, he may “try adding something uncool to a Pokemon that is too cool, or I might add something cheerful to a Pokemon that is too serious.”
Siliconera provides the following translation:
More: interview, Ken Sugimori, Pokemon
Falcom on why it decided to support PSP over DS, wants to get closer to Nintendo
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo and Falcom aren’t exactly names that go together. The studio hasn’t done much on Nintendo platforms, which is why it came as a surprise when Ys VIII was announced for Switch earlier this year – courtesy of Nippon Ichi.
In an interview with DenFamiNicoGamer, Falcom president Toshihiro Kondo and founder Masayuki Kato spoke about the misconception that the company hates Nintendo and why it decided to focus on the PSP instead of the DS when the latter system was booming in popularity.
FIFA 19 dev talks Switch improvements, including better AI
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
FIFA 18 was the first time that the soccer franchise had appeared on a Nintendo console in several years. Though the core of the game was good, there were obvious areas for improvement.
Lead gameplay producer Samuel Rivera spoke with GameReactor about some of the improvements planned for FIFA 19 this year. In addition to better AI, the game will have a Timed Finishing Mechanic.
More: EA Sports, FIFA 19, interview, Samuel Rivera
Metal Gear Solid movie director on how he’d approach making a Zelda film
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Video games don’t often make the best film adaptations. Jordan Vogt-Roberts is looking to break that feeling, as he’s directing the upcoming Metal Gear Solid film.
At Comic-Con this week, IGN asked Vogt-Roberts how he’d approach making a movie based on The Legend of Zelda. Here’s what he mentioned:
Take-Two says its Switch games have been successful
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Take-Two has put out a few different Switch games through its subsidiaries. Back in November, Rockstar’s L.A. Noire hit the console. 2K Sports has also issued NBA 2K18 (2K19 is due out in September) and WWE 2K18.
It’s unclear just how much these titles have sold on Switch. However, Take-Two CEO Straus Zelnick has offered up an encouraging statement.
More: interview, Straus Zelnick, Take-Two Interactive, top
Bethesda hopes to continue Switch support “with whatever we’re making that will run and run well”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bethesda was an early supporter of Switch, and that support has continued into this year. Following up on The Elder Scrolls V: Skyrim and Doom, Wolfenstein II and Fallout Shelter released not too long ago. The Elder Scrolls: Legends will also arrive later this year.
Bethesda’s Pete Hines was recently quizzed about Switch games going forward. Hines did mention that id Software has its hands full at the moment, though the company is considering what fans are interested in as well as future titles “that might be a good fit.” He concluded that Bethesda wants to continue supporting Switch “with whatever we’re making that will run and run well”