SNK Heroines dev on the game’s sexualization, having it on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
SNK is back on Nintendo platforms with SNK Heroines: Tag Team Frenzy. NIS America will be publishing the game on Switch this summer.
During an interview with Game Informer, producer Yasuyuki Oda spoke more about SNK Heroines. Notable topics include the game’s sexualization as well as having it on Switch.
You can find comments about these topics from Oda below. For the full interview, head on over here.
Ace Attorney devs “thinking hard about what comes next” and “getting things ready right now”
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Great Ace Attorney 2 launched in Japan last August, and will likely remain Japan-exclusive as was the case with its predecessor. But now the question is, what comes next for the series? Capcom did confirm that the franchise will be appearing on Switch in some fashion, but hasn’t divulged any specifics – though rumors are out there.
Regarding the future of Ace Attorney, producer Motohide Eshiro told Famitsu that he and series creator Shu Takumi and “thinking hard about what comes next and we’re getting things ready right now.”
More: Ace Attorney, interview, Motohide Eshiro
Koei Tecmo “readily available to make titles available on Switch” with its own IPs or outside IPs
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Koei Tecmo has supported Switch with a bunch of games over the past year. Although some have remained in Japan, as a developer and a publisher, the company has produced over a dozen titles for the system. That support should be continuing going forward.
In an interview with GameSpot, Koei Tecmo president Hisashi Koinuma spoke about Switch’s success and the continued interest in the platform. He stated that the company is “readily available to make titles available on Switch, and either our own IPs or some other company’s IPs.”
More: Hisashi Koinuma, interview, Koei Tecmo
Koizumi on Mario Odyssey – why Mario has nipples but no belly button, whether Toad’s head is a hat or a head, more
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 20 Comments
Nintendo released a new video interview with Yoshiaki Koizumi, the producer of Super Mario Odyssey. Koizumi answered all of the fans’ important questions, such as why Mario has nipples in the game but no belly button and whether Toad’s head is a hat or a head. You can watch the full interview below (possible spoiler warning for those who haven’t completed the game).
Inti Creates on how Blaster Master Zero came to be, Shovel Knight collaboration
Posted on 7 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop | 7 Comments
Dengeki was able to speak with Inti Creates president and CEO Takuya Aizu. Recently, an English translation of their discussion was posted. It included some interesting comments about some of Inti Creates’ Nintendo-related titles.
At one point during the interview, Aizu was asked about how Blaster Master Zero came to be. He offered this lengthy explanation in response:
Fe will cost $20, estimated to take 7-8 hours to complete
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
We finally have a release date for Fe, the newest game from Stick it to the Man and Flipping Death developer Zoink. As announced during the Nintendo Direct Mini in January, it will appear on the eShop beginning February 16.
Regarding pricing, Fe will set you back $19.99. Both GameStop and Nintendo’s own website have it down for that much, and other sources also confirm the same amount.
More: Andreas Beijer, EA, Fe, interview, Zoink
Miyamoto on how the animated Mario movie with Illumination came to be, now working on the screenplay
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 31 Comments
During Nintendo’s financial results briefing, the company made the new animated Mario movie with Illumination official. Shigeru Miyamoto and Chris Meledandri will be co-producing. At the Q&A portion of the briefing, Miyamoto shared more details on how the partnership came to be.
Miyamoto started out by saying that he’s been considering an animated movie for many years. However, in his view, creating games and movies aren’t really that similar.
More: interview, movie, Shigeru Miyamoto, top
Celeste has sold the most on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 33 Comments
Celeste is off to a very good start on Switch. The game has sold the most on Nintendo’s console, according to creator Matt Thorson.
Thorson told Destructoid in a new interview:
“The Switch version of Celeste has sold the most, and that’s what we were expecting. We feel like Celeste and the Switch are a perfect fit for each other. We are glad we launched on all consoles though, and we really appreciate the support we’ve seen across the board.”
Thorson hasn’t divulged any specific sales figures for Celeste. But as we’ve seen, it’s topping the Switch eShop charts.
More: Celeste, interview, Matt Makes Games, Matt Thorson
Kimishima on supporting Switch in the long term, eventual retirement, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 9 Comments
This week, Japanese publication Nikkei conducted an interview with Nintendo president Tatsumi Kimishima. The two sides discussed a number of different topics.
One of the first things discussed is how Nintendo is looking to support Switch in the long term. “We want to continue selling this console for more than 5-6 years (the usual lifetime for a new game console),” Kimishima said. By expanding sales with continuing to provide new ways to play in the second year and beyond, they could see Switch exceeding Wii which sold 100 million units in six years.
More: interview, Tatsumi Kimishima, top
Xenoblade Chronicles 2 director on the character models, reason for outsourcing, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 55 Comments
Monolith Soft president and Xenoblade Chronicles 2 director Tetsuya Takahashi recently met with Persona producer and director Katsura Hashino for a lengthy discussion. The two met for the very first time to share some development stories in an interview, which was published on Den-fami Nico Gamer.
Siliconera translated one interesting excerpt about the development struggles on Xenoblade Chronicles 2. Takahashi spoke about a great desire to improve the character models for the game, and talked about the reason why outsourcing was so necessary. With under 100 developers working at Monolith Soft, about half working on Zelda, and a few more needed for R&D, the company had around 40 of its own staffers available.
Here’s a part of the discussion: