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During this month’s Nintendo Direct Mini, Ubisoft unveiled the newest character for Mario + Rabbids Kingdom Battle. Donkey Kong will be added via the upcoming story DLC.

Creative director Davide Soliani says Donkey Kong’s arms will be used “extensively” in combat. Being a gorilla also affords him more mobility options.

Nintendo Labo

If you only watched the first couple of seconds of this week’s Nintendo Labo trailer, you might get the impression that Nintendo is trying to do something with VR. It could remind you of something like Google Cardboard. But as the trailer progresses, you’ll quickly realize that Nintendo is going for something that’s rather different.

Nintendo Labo also isn’t intended to be an answer to VR. That’s according to Nintendo of America president Reggie Fils-Aime, who spoke with Toronto Sun about the new initiative.

Nintendo Labo

TIME was recently able to speak with Nintendo of America president Reggie Fils-Aime about Nintendo Labo. The first topic discussed is the potential to expand on the idea and the use of the Toy-Cons, of which Reggie had this to share:

“Can [the Toy-Cons] be incorporated into other forms of gameplay? Certainly. But right now we think if we effectively communicate the power of the idea with Nintendo Labo [and] really enable players to make their creations, personalize them, and enjoy the [inherent] gameplay experiences . . . We think that’s going to be a great way to start and then progress down the path.”

This week, it was revealed during the Nintendo Direct Mini that Ys VIII is coming to Switch this summer. It’s a pretty big deal since Falcom’s series hasn’t appeared on a Nintendo platform in quite some time – it’s primarily been a PlayStation franchise as of late.

Interestingly, the Switch version of Ys VIII is not actually being handled by Falcom directly. NIS America is publishing the game in North America, while parent company Nippon Ichi will release it in Japan.

We’ve heard Nintendo president Tatsumi Kimishima say that the new worldwide sales target for Switch this fiscal year is 20 million units. That would surprise the previous target by about 1.4 times.

Speaking with Mainichi, Kimishima said: “In order to be playable in the long term, the second year is crucial. Our task is to add more users, including people who barely touch game consoles.” He also said Nintendo has to expand the game library, take in new players, and raise the Switch as “a game console with long lifespan.”

Kyoto Shimbun published a new interview with Nintendo president Tatsumi Kimishina. Kimishima talked 3DS, movies, confirmed that the sleep-tracking device is still in the works, and more. 

First, when asked about Switch’s success, Kimishima said it has surpassed Nintendo’s expectations. The method of play in which the system can be carried outside despite being a home console has been accepted by people. Once again, Nintendo wants to raise its sales forecast to over 20 million units this year, exceeding the FY2017 expectation of 14 million units. If the goals for FY2017 are reached, then Kimishima thinks Nintendo can change the business flow (from the slumping Wii U), so Nintendo wants to improve this momentum.

When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.

In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:

Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.

Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.

Zelda: Breath of the Wild wasn’t the only open-world game on Switch last year. The Elder Scrolls V: Skyrim also just so happened to launch on the system a few months ago.

When creating Breath of the Wild, Skyrim was one game Nintendo looked at to see what it would be like to make an open-world title. However, that doesn’t mean the developers wanted to take specific elements from that game. Instead it was practically used as research.

Paladins

Paladins developer Hi-Rez Studios appears to be planning something for Switch. CEO Erez Goren was recently asked if the team intends to release any current or future projects on Switch, to which he responded: “Maybe… maybe yes… yes. But I’m not saying which game!”

At the end of November, it was discovered that updated engine config files for Paladins referenced Switch. However, it’s not necessarily confirmed that this is the game Hi-Rez Studios has in the works. We’ll keep you updated on any future developments. 

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