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Game Freak’s Junichi Masuda spoke about a number of general Pokemon topics in this month’s issue of GamesMaster. He also commented specifically on Pokemon GO a bit as well, in which he stated that the game “will bring about a new kind of experience, different from that of existing Pokemon titles”.

Masuda’s full comments:

“Amongst other things, this year will see the launch of Pokémon Go – a groundbreaking mobile game that will encourage fans to search far and wide in the real world to discover Pokémon. Players will be able to catch, trade, and battle in the real world by utilizing location information.

“I have been involved personally in the project. It is a game where players can search, trade and battle Pokémon in the real world. I think Pokémon Go will bring about a new kind of experience, different from that of existing Pokémon titles, allowing players to explore their own neighborhoods, searching for Pokémon together with their friends. It is in this way that we hope that Pokémon Go, which will be released in 2016, will provide new enjoyment to our fans.”

Niantic was originally planning on hosting a Pokemon GO session at GDC. However, those plans were cancelled so that the team could focus on the game itself. A field test for Pokemon GO will be held in Japan later this month.

Update: Bumped to the top. Yet another video interview is below.


The Completionist recently spoke with Shigeru Miyamoto about all things Star Fox. In the video below, you can listen to him answering several questions about Star Fox Zero as well as the series in general.

What was Shigeru Miyamoto’s favorite movie of 2015? That honor goes to Star Was: The Force Awakens.

Speaking with Game Informer, Miyamoto shared some thoughts as to why he was impressed with the film:

“There were a lot of good movies last year. One movie that I would have to talk about is Star Wars. It was a movie that I was very worried about. I really enjoyed the original three movies. But as they started to rely more on CG and computer graphics, I gradually stopped watching the Star Wars movies.

I felt that for the people who were taking that on that it was a very big challenge for them. My expectation is that they’d maybe find a way to barely meet that challenge. But when I saw that movie, I was very impressed with what they were able to do.

As a creator, I really respected their ability to take on the challenge and bring back some of the feelings that people had the first time they watched the movies. I really liked that some of those actors from Episode IV came back after all these years, and you can see how they had aged. As a fan, it was a really great movie.”

Miyamoto also discussed his favorite games of last year: Splatoon and Super Mario Maker.

“I haven’t seen as many video games. Two of the games that I have been really happy with. One is Splatoon. We had a very young staff work on that game; particularly in the Japanese market, they’ve introduced a whole new genre of shooter.

And then Super Mario Maker, which Mr. [Takashi] Tezuka worked on, we’re seeing a lot of dads are playing together with their kids. That’s made me really happy.”

Source

Nintendo has concluded its new retrospective video series for The Legend of Zelda: Twilight Princess HD. Check out the last episode below, which has a few staff members reflecting on bringing the experience to Wii U.

The Game Theorists recently had an opportunity to speak with Shigeru Miyamoto about how Star Fox Zero came to be, the series in general, and more. You can watch the full discussion below.

This information comes from Shigeru Miyamoto…

“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”

“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”

– Motion controls can’t be turned off

< ahref="http://www.gameinformer.com/games/star_fox_zero/b/wii_u/archive/2016/03/03/star-fox-zero-has-been-drastically-overhauled-following-fan-criticism.aspx">Source

This information comes from Shigeru Miyamoto…

“We were working on a couple of ideas for the game for well over a year. There was one point where we had an Arwing Amiibo that would transform into the walker. But it was really tough to execute that in the normal Amiibo size and in a way that met with product-safety standards. We had to give up on it. For now, it’s only going to work with Fox and Falco from the Super Smash Bros. series. At some point, if we don’t have to do it at Amiibo size, it might be nice to have that Arwing that can transform into a walker.”

Source

Nintendo Life has published its full interview pertaining to The Legend of Zelda: Twilight Princess HD. Series proucer Eiji Aonuma and Wii U assistant director Tomomi Sano participated in the discussion. Between the two, they discussed the thought process behind remaking Twilight Princess HD, the frame rate, enhancements that were tough to implement, and what went into the Miiverse stamps and Wolf Link amiibo.

Head on below for some excerpts from the interview. For the full talk, visit this page.

Nintendo Life recently had the opportunity to speak with Zelda series producer Eiji Aonuma about Twilight Princess HD. When asked about what makes the game an important entry in the franchise and resonating with players, Aonuma decided to refer to the experiences his wife and son had with the game.

Here’s what he shared:

This is a very difficult question. There’s lots of different things that make Twilight Princess an important title, and I don’t have a single conclusive answer for you. However, there was one thing rather personal to me that stands out. Until the original version was released, my wife had never shown any interest in playing any of the games I’d made. But all of a sudden, without any encouragement from me at all, she played through the whole of Twilight Princess together with our son, who was just three at the time.

I asked her why she decided to play and she replied that she thought the game would be too difficult for our son to play by himself, so at first she wanted to help him by playing through the first part of the game for him. Before she realized it though, she found that she wanted to play through to the end herself. I think that maybe the setting of the game somehow appeals to the kind of people who wouldn’t normally be interested in this type of game.

Even my son, who at the time was too scared of the Imp Poes to play the game has recently played through the Wii version. I didn’t have to encourage him to either, he said that he just thought that maybe now he’d be able to play though to the end. I think that maybe this game has something to it that means you can play it even now without the game feeling too dated. And I think that is even more true with this HD version where you can experience the setting much more vividly. I hope that both people who played the original and those who didn’t will be able to really enjoy delving into the game’s world in this new version. (I’m quite sad that I wasn’t able to tell my son that if he waited a little bit longer then he’d be able to play an HD version, haha).

Source


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