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There’s a pretty big interview with Masahiro Sakurai in this month’s issue of Nintendo Dream. We already covered quite a bit of it earlier today, but there’s additional news emerging from the magazine as well.

As spotted by Source Gaming, Sakurai states that he wanted Geno to be a playable fighter in Brawl, and apparently Wii U/3DS as well. He also acknowledged that Geno is popular, especially when talking about old characters.

We did end up with a Geno costume in Super Smash Bros. for Wii U and 3DS. Obviously that’s very different from a playable fighter, however. Maybe we’ll see him in the franchise’s next entry?

Source

Nintendo World Report has an interview up with PJ Sadler, who runs Nintendo NY. Sadler mentioned that there are no plans to open up other stores, explains the thinking behind the Satoru Iwata memorial last year, and more. Listen to the full interview below.

This month’s issue of Nintendo Dream features an interview with Masahiro Sakurai. During the discussion, the Smash Bros. director talked about ending DLC in the Wii U and 3DS games, including how development differed with the main title and why now is an appropriate time to stop adding characters. There’s also quite a bit of discussion about how Sakurai wants Smash Bros. to appeal to all types of players.

Head past the break for the interview breakdown. Please note that this particular post is more of an abridged/summary version rather than a word-for-word translation.

Pokken Tournament ended up as a 3D fighter that takes some inspiration from Tekken. That wasn’t the original plan, however.

When Bandai Namco was meeting with The Pokemon Company CEO Tsunekazu Ishihara, there was interest in creating a Pokemon-themed version of the rhythm series Taiko Drum Master. Ishihara was actually the one who suggested doing something different.

“Mr. Ishihara actually said, ‘If we’re going to work with Bandai Namco, I want to do a collaboration with Tekken,'” Pokken Tournament producer Katsuhiro Harada told The Verge.

And so that’s how we eventually ended up with Pokken Tournament. The game made its way to arcades last year, and will be reaching Wii U on March 18.

Source

With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.

Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.

Head past the break for our full translation.

There’s more coverage to check out from the Nintendo NY store reopening earlier today. Below, you’ll find a video with a bunch of interviews – Charles Martinet, architects who worked on the renovations, and more. You can also get a glimpse at the three exclusive Splatoon posters that are available this weekend.

The Legend of Zelda is celebrating its 30th anniversary this year. In honor of that, GameSpot’s Mike Mahardy wrote an article about the series’ legacy, and reached out to some developers to see how it influenced them. Cliff Bleszinski – former Gears of War maker – as well as Darksiders developers Joe Madureira and David Adams shared some thoughts.

Continue on below for a look at what the three developers said. You can also find the original article with comments from artist David Hellman here.

Image & Form has gone live with its latest episode of “The Engine Room”. Today’s video is entirely dedicated to fan questions. DLC, new platforms, and more are among the topics discussed.

Here’s the full video:

USGamer has published a new interview with Fire Emblem Fates director Kouhei Maeda, producer Masahiro Higuchi, and Nintendo director Genki Yokota. Between the three, they commented on making Birthright and Conquest at the same time, the input of novelist/manga writer Shin Kibyahashi, and the series’ future.

Continue on below for a breakdown of the interview. You can find the full article here.

GameXplain recently caught up with Katsuhiro Harada and Masaaki Hoshino from Bandai Namco to talk about Pokken Tournament. The two commented on the game’s origins, the roster, challenges in making Pokemon look realistic, working with the Pokemon Company, Shadow Mewtwo’s creation, and more. You can check out the full discussion below.


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