Miyamoto talks about some non-gaming topics
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
When Shigeru Miyamoto is interviewed, he generally talks about games. That definitely makes sense given how he’s one of the most important people at Nintendo.
This month’s issue of Japanese magazine Nintendo Dream did something interesting though. A good portion of the discussion focused on the more personal-side of things. Nintendo Dream asked about Miyamoto about food, animals, and more.
Check out our translation below:
More: interview, Nintendo Dream, Shigeru Miyamoto, top
The Legend of Legacy won’t have DLC, other comments from the game’s director
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Most games these days tend to offer some form of downloadable content. But in the case of The Legend of Legacy, there are no such plans.
Director Masataka Matsuura told Inside Games (as translated by Siliconera):
“There won’t be a single piece of DLC. That’s pretty rare nowadays. I didn’t want to allocate any of our development budget to that. We’re going with the philosophy of simply focusing on the game as a whole.”
Elsewhere in the interview, Inside Games asked if The Legend of Legacy will have something like a New Game+ mode, where enemies get tougher after beating the game. Matsuura said in response:
More: FuRyu, interview, Japan, Masataka Matsuura, The Legend of Legacy
Zelda: Majora’s Mask 3D revamps the Bomber’s Notebook
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 13 Comments
The Legend of Zelda: Majora’s Mask 3D will feature a revamped Bomber’s Notebook, series producer Eiji Aonuma has revealed.
For those who haven’t experienced the original, the book can be used to keep track of different quests. Players can obtain it fairly early on.
Aonuma shared the news about improving the Bomber’s Notebook in this month’s issue of GamesMaster. As it turns out, it was Shigeru Miyamoto who suggested that the book be redone so that players would be more aware of the “hidden events” included in the game.
Aonuma stated:
We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.
GungHo on Puzzle & Dragons: Super Mario Bros. Edition’s origins and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 18 Comments
GungHo Online Entertainment made a surprising announcement this week: Puzzle & Dragons: Super Mario Bros. Edition for 3DS. Following the reveal, Japanese outlet 4Gamer caught up with a couple of the game’s developers for a brief interview.
First, Daisuke Yamamoto and Kazuki Morishita shared the following when asked when GungHo started planning a collaboration with Super Mario Bros.:
Morishita: We contacted Nintendo with New Year’s 2014 greetings as we reported that Puzzle & Dragons Z had sold one million copies. We said, “we’d like to do more Puzzle & Dragons spin-offs” to president Iwata and Mr. Miyamoto. From there on, we tried to create the Mario version in-house at GungHo as we thought, “wouldn’t it be better to show Nintendo?” Then discussions with Nintendo progressed again.
Yamamoto: We showed a prototype to Nintendo several months after contacting them for the first time.
Morishita: From there, we rebuilt the game anew by combining the action of Puzzle & Dragons and the world and stages of Super Mario Bros.
The Legend of Legacy’s mapping system created by SaGa designer Kyoji Koizumi
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The Legend of Legacy features a unique mapping system known as “Cartegraph”. Interestingly, it was something planned by SaGa designer Kyoji Koizumi for several years.
Director Masataka Matsuura spoke about The Legend of Legacy’s mapping system in an interview with Inside Games, noting:
“This system is from a project called ‘Cartegrapher’ (tentative title) that Koizumi-san has been working on for several years, and we decided to introduce its structure [in this game]. Koizumi-san suggested it, then fleshed it out with adjustments like rendering and such, which became the Cartegraph feature.”
“It was originally something very simple, but after adding the stereoscopic 3D to it, it became what we have today. When you look at it in 3D, it’s almost like those picture books that pop out, and it’s really fun!”
“By making maps as you go, I believe that you get a ‘sense of adventure’ while exploring the unknown wild lands. I think there will also be a sense of value to the maps themselves,” says Matsuura, adding that walking around and checking out the map will be fun in its own way.
More: FuRyu, interview, Japan, Masataka Matsuura, The Legend of Legacy
Miyamoto has additional ideas for Pikmin, more games will be made in the future
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Good news, Pikmin fans – Pikmin 3 will not be the final entry in the franchise. Shigeru Miyamoto stated in an interview with Smosh that he has more ideas for the series, and additional games will be made in the future.
His words in full:
“I still have a lot of ideas about what I want to do with Pikmin, but nothing is decided yet in terms of anything else, but of course we will continue to make Pikmin games.”
More: interview, Pikmin, Shigeru Miyamoto, top
Miyamoto says a new F-Zero might be possible if Nintendo finds a new and suitable controller interface
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 53 Comments
Nintendo doesn’t appear to be working on a new F-Zero game at present, though Shigeru Miyamoto hasn’t ruled out a return to the franchise in the future.
During an interview with Smosh, Miyamoto mentioned that a new entry could be possible “if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero”.
Here are Miyamoto’s words in full:
We see a lot of other designers who are kind of making more traditional racing-style games, so we try to focus on something that feels a little bit more gamey. So maybe if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero, then maybe we’ll do something again with it in the future.
More: F-Zero, interview, Shigeru Miyamoto, top
Video: Miyamoto plays more Mario Kart 8, talks about Nintendo’s upcoming games
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 3 Comments
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Tingle was considered for Hyrule Warriors, possibility of other Nintendo Warriors games, Aonuma on Zelda Wii U and remakes
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 44 Comments
Technobubble published an interview with Zelda director/producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi before the launch of Hyrule Warriors last year. While it’s a few months old, the discussion contains several noteworthy comments and we wanted to share those with you.
We hear, for example, that Tingle was considered for Hyrule Warriors as a playable character, but Aonuma advised the team against including him. Aonuma commented on the possibility of other Nintendo franchises seeing crossovers with the Zelda series, noted how he’s interested in applying what Hyrule Warriors did with bosses that move across the map for Zelda Wii U, and touched on Zelda remakes. On Hayashi’s side, he spoke about the possibility of Hyrule Warriors 2 and a few other topics.
Head past the break for several excerpts from the interview.
Bill Trinen discusses NES Remix’s origins, Nintendo Philosophy, other games geting a Mario Maker-esque game, and more
Posted on 10 years ago by Vincent Ward in 3DS eShop, News, Wii U eShop | 9 Comments
The people over at Technobubble recently had a chance to interview Nintendo of America’s Bill Trinen, and asked him about some pretty interesting subjects! Read on to hear Bill Trinen talk about all things Nintendo!