Miyamoto says a new F-Zero might be possible if Nintendo finds a new and suitable controller interface
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 53 Comments
Nintendo doesn’t appear to be working on a new F-Zero game at present, though Shigeru Miyamoto hasn’t ruled out a return to the franchise in the future.
During an interview with Smosh, Miyamoto mentioned that a new entry could be possible “if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero”.
Here are Miyamoto’s words in full:
We see a lot of other designers who are kind of making more traditional racing-style games, so we try to focus on something that feels a little bit more gamey. So maybe if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero, then maybe we’ll do something again with it in the future.
More: F-Zero, interview, Shigeru Miyamoto, top
Video: Miyamoto plays more Mario Kart 8, talks about Nintendo’s upcoming games
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 3 Comments
More: interview, Shigeru Miyamoto, top
Tingle was considered for Hyrule Warriors, possibility of other Nintendo Warriors games, Aonuma on Zelda Wii U and remakes
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 44 Comments
Technobubble published an interview with Zelda director/producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi before the launch of Hyrule Warriors last year. While it’s a few months old, the discussion contains several noteworthy comments and we wanted to share those with you.
We hear, for example, that Tingle was considered for Hyrule Warriors as a playable character, but Aonuma advised the team against including him. Aonuma commented on the possibility of other Nintendo franchises seeing crossovers with the Zelda series, noted how he’s interested in applying what Hyrule Warriors did with bosses that move across the map for Zelda Wii U, and touched on Zelda remakes. On Hayashi’s side, he spoke about the possibility of Hyrule Warriors 2 and a few other topics.
Head past the break for several excerpts from the interview.
Bill Trinen discusses NES Remix’s origins, Nintendo Philosophy, other games geting a Mario Maker-esque game, and more
Posted on 9 years ago by Vincent Ward in 3DS eShop, News, Wii U eShop | 9 Comments
The people over at Technobubble recently had a chance to interview Nintendo of America’s Bill Trinen, and asked him about some pretty interesting subjects! Read on to hear Bill Trinen talk about all things Nintendo!
More: Bill Trinen, interview, top
Sakurai on Wii Fit Trainer and Villager’s inclusion in Smash Bros., chose order of character announcements
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Super Smash Bros. director Masahiro Sakurai recently spoke about the inclusion of the Wii Fit Trainer in the new Wii U and 3DS entries.
Sakurai’s words come from the latest issue of Japanese issue Nintendo Dream. You’ll find our translation of the excerpt below.
ND: Not only guest characters were shocking, but Wii Fit Trainer as well. It was a character no one saw coming, right?
MS: Yes, that’s right. Zero, none… (laughs)
(everyone laughs)
Sakurai on the inclusions of the Mii Fighter, Dr. Mario, Duck Hunt in Smash Bros. Wii U/3DS
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The latest translations from Nintendo Dream’s interview with Masahiro Sakurai cover the inclusion of three characters in Super Smash Bros. for Wii U/3DS. We get to hear more about why Sakurai wanted to feature Duck Hunt in the game, as well as the Mii Fighter and the return of Dr. Mario.
The translation in full:
Miyamoto answers several yes/no questions about his personal life and more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Aside from an interview with Masahiro Sakurai, this month’s issue of Nintendo Dream also features an interview with Shigeru Miyamoto. Miyamoto answered several yes/no questions covering his personal life and more. What’s interesting is that these questions were asked before, and Nintendo Dream shares how his answers stack up to the past.
Here’s a translation of what was included in the magazine:
More: interview, Nintendo Dream, Shigeru Miyamoto, top
Sakurai talks Smash Bros. patches, thoughts on competitive play
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 71 Comments
More excerpts from Nintendo Dream’s interview with Smash Bros. director Masahiro Sakurai are now available.
In these latest translations, Sakurai talks about patches – such as the timeframe for the latest patch, and the possibility of future updates. He also shares some thoughts regarding competitive Smash Bros. play.
Head past the break for all of Sakurai’s comments.
One newcomer was almost cut from Smash Bros. Wii U/3DS
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 8 Comments
In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster.
Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.” As production continues, the team decides which characters to cut from the proposal given their priority.
Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point.
Head past the break for the character in question plus the full excerpt from Nintendo Dream.
Sakurai explains why Bandai Namco was brought in for Smash Bros. development
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Super Smash Bros. for Wii U/3DS marks the first time that Bandai Namco worked on new entries in Nintendo’s well-known series.
As for why Bandai Namco was chosen to handle development, director Masahiro Sakurai told Nintendo Dream in the magazine’s latest issue that having a single company create the games was thought to be the best option. And since Bandai Namco has the capability to create “a large-scale fighting-game, there was only this one company.” Sakurai feels that it would have been a difficult challenge for other developers to attempt.
Here are Sakurai’s full words: