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Yesterday, Renegade Kid confirmed that the studio is now in possession of the Dementium IP. That means the company is free to do anything and everything with the franchise.

Renegade Kid co-founder Jools Watsham has since issued a statement about the situation to Eurogamer, and told the site, “We will be exploring all possibilities, including sequels and ports, and we’re open to the idea of working with a publishing partner or going solo.”

The full comment reads:

“We’re very excited about having Dementium return home. We will be exploring all possibilities, including sequels and ports, and we’re open to the idea of working with a publishing partner or going solo. We haven’t ruled it out, but we do not currently plan to do a Dementium kickstarter campaign. It is pretty great to have these options with a brand that both our loyal fear-loving fans and us love so dearly, and so dreadfully. The team is really looking forward to lose their minds again in the blood-soaked corridors of Dementium.”

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Curve Studios has plans to better support the 3DS in the future.

When asked if releasing more titles on the portable system was under consideration, the company’s Rob Clarke told us:

Yes! This is the plan, anyway. The 3DS is a tricky console. A ton of us at Curve own a 3DS and we love it, but when it comes to developing games it’s a bit trickier. Many of our games started out on PC and are designed for fast systems with tons of resources. We have to go back to the drawing board if we want to make them on the 3DS, and in the past we’ve not always wanted to do that. However, we decided that it’s too good a system to keep missing out on, so even before the new 3DS was announced we had already made the decision to look at bringing out more games for it, so we should have an announcement about that pretty soon.

Curve Studios has only released one game on 3DS thus far – the Nintendo-published Fluidity: Spin Cycle. Thankfully, it sounds like we can count on new games gracing the eShop in the future.

We’ll have more from Curve Studios throughout the coming week.

DrinkBox Studios has interest in developing a sequel to Guacamelee.

In an interview with PS3 Brasil, lead designer Greg Lesky stated:

We’re hoping for it too! There were a lot of ideas we came up with when the original was made and even more with STCE – the Champion Belt for example – so there would be more than enough ideas for a sequel, so it’s just a matter of what we do after Severed is finished.

Guacamelee originally launched last April. And just a couple of months ago, DrinkBox released Guacamelee: Super Turbo Championship Edition, which added a bunch of new elements.

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Mario Maker

Takashi Tezuka’s number one goal with Mario Maker “is to stimulate the imagination of the people playing it.”

Tezuka spoke about the Wii U game with EDGE this month, and touched on a number of topics. When asked to comment on how the team is going to approach players sharing their creations, he said:

During Nintendo’s most recent shareholders meeting in July, Shigeru Miyamoto made a few comments about the games on display at E3.

“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”

In this month’s issue of EDGE, Miyamoto was asked to follow up on his comments. He stated, “I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general.” Miyamoto also mentioned that industry trends are emphasized over “the creator’s individuality and uniqueness”, and that “the industry has a long way to go.”

Check out all of Miyamoto’s comments below – they’re quite interesting to say the least!

Inti Creates has interest in making a sequel to Azure Striker Gunvolt. However, whether or not this actually happens in the future will be determined by sales of the first game and “how active and loud the fans are”.

Inti Creates CEO Takuya Aizu told Siliconera:

Obviously, as a developer, we put our heart and soul into Gunvolt, and so the idea of doing a sequel is exciting—but that’s a kind of high-level feeling we have right now.

In terms of ideas or core concepts we’d like to include in a potential sequel, we haven’t thought that far or deep yet. The cold, hard reality is, the key things that are going to determine whether there’s a sequel or not is how Gunvolt does in terms of sales and how active and loud the fans are about there being a sequel. If those two things are in place? Sure! We’d love to do it!

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Xenoblade Chronicles X is the first HD game from Monolith Soft. As such, executive producer Tetsuya Takahashi says the game is laying the groundwork for Monolith’s HD development “so as to not overreach ourselves and cause problems.”

Takahashi told EDGE this month:

“Xenoblade Chronicles X is the first HD project for Monolith Soft, so instead of setting a number of hard-to-achieve targets, we are working on steadily building up key skills. Our goal with this game is first to lay the groundwork for [our] HD game development, so as to not overreach ourselves and cause problems.”

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With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.

“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”

Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.

Miyamoto’s comments in full:


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