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Shantae and the Pirate’s Curse will receive an update in the future to take advantage of the New 3DS, WayForward has revealed.

Speaking with Siliconera, director Matt Bozon said:

“We’re really excited about the New 3DS! We have an update for Shantae and the Pirate’s Curse already underway, which will add a ‘quick select’ control scheme, as well as other minor improvements to the game. Look for that to arrive closer to the launch of the New 3DS in the US.”

Bozon did not say what sort of “minor improvements” will be included. However, it’s already been confirmed that Shantae and the Pirate’s Curse will run at 60 frames per second on a regular 3DS with stereoscopic 3D turned on.

Source

CVG is reporting that Ubisoft has created a dedicated “core team” within the company featuring members from the Child of Light development group.

In an interview with the site, Ubisoft Montreal’s VP of creative Lionel Raynaud said:

“We are super happy with Child of Light. The team did a good job and the game had a great reception. We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game. The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it’s on a small game or not. This dynamic has incredible value in the industry and it’s what we want to do: we want to create core teams that want to make great games.”

“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting.”

Plourde himself has “moved on” from the Child of Light team to work on a different project. However, the chance to work on a smaller game provided him with the opportunity “to grow and try something different.”

“It wasn’t the most commercial idea so it became very personal – I even did a lot of the PR myself; GDC talks, global tours etc. I have moved on. I guess I’m a special snowflake in this case, because I hate being stuck in one place. At some point somebody put me in a room and said, ‘Pat, you’re the Rainbow Six guy!’ or ‘You’re the Assassin’s Creed guy!’ but I said no, even after Far Cry.”

Source

Eurogamer has published a new interview with Hyrule Warriors producer Hisashi Koinuma, Team Ninja boss Yosuke Hayashi, and Koei Tecmo exec and Omega Force leader Akihiro Suzuki. The discussion naturally included more talk of the Wii U game, as well as topics like working with Nintendo again (plus Mario interest?!), and even Star Wars.

You’ll find a few excerpts from Eurogamer’s interview below. Head on over here for the full thing.

With FAST Racing Neo, developer Shin’en will be looking to make a few improvements to the game’s predecessor.

First, phase switching has been “streamlined” and it’s now “more fun to use.” Shin’en also adjusted the AI so that it’s more human-like.

Shin’en Manfred Linzner told Nintendon:

First of all we analyzed what people liked and disliked in the original Wii game. For instance, most people enjoyed the unique phase switching gameplay, because it’s something you have in no other racing game.

So we build on that but tried to make it more streamlined and more fun to use. Something most people disliked was the brutal difficulty in higher leagues, because the Ai was simply too perfect. We made sure that the Ai behaves more ‘human’ this time.

Source

Stealth Inc seemed like the furthest thing from a Wii U eShop release when it came out in 2013. The PlayStation versions came and went, and there was no word on a release for Nintendo’s console.

Still, when time for planning a sequel came around, something within Curve Studios clicked. This led to the company announcing Stealth Inc 2 as a Wii U exclusive – at least for the time being – back in May, which surprised quite a number of folks. For Wii U owners though, it’s great news.

We sat down via email (wait a second…) with Rob Clarke from Curve Studios to ask about Stealth Inc 2, working on Wii U, and the company’s other beloved gaming baby Fluidity. I think you’ll enjoy much of what they have to say:

In this week’s issue of Famitsu, Bayonetta 2 was featured once again. The magazine provided one more update about the game ahead of the Japanese release (which took place a few hours ago in Japan).

You’ll find a lengthy summary of Famitsu’s report below:

In a recent issue of Famitsu, Tomonobu Itagaki sat down with the magazine to chat a bit about Devil’s Third. Itagaki further talked about working with Nintendo and the Wii U hardware, confirmed that “major improvements” have been implemented in all areas since E3, and plenty more.

Head past the break for the full discussion.

Yesterday, Renegade Kid confirmed that the studio is now in possession of the Dementium IP. That means the company is free to do anything and everything with the franchise.

Renegade Kid co-founder Jools Watsham has since issued a statement about the situation to Eurogamer, and told the site, “We will be exploring all possibilities, including sequels and ports, and we’re open to the idea of working with a publishing partner or going solo.”

The full comment reads:

“We’re very excited about having Dementium return home. We will be exploring all possibilities, including sequels and ports, and we’re open to the idea of working with a publishing partner or going solo. We haven’t ruled it out, but we do not currently plan to do a Dementium kickstarter campaign. It is pretty great to have these options with a brand that both our loyal fear-loving fans and us love so dearly, and so dreadfully. The team is really looking forward to lose their minds again in the blood-soaked corridors of Dementium.”

Source

Curve Studios has plans to better support the 3DS in the future.

When asked if releasing more titles on the portable system was under consideration, the company’s Rob Clarke told us:

Yes! This is the plan, anyway. The 3DS is a tricky console. A ton of us at Curve own a 3DS and we love it, but when it comes to developing games it’s a bit trickier. Many of our games started out on PC and are designed for fast systems with tons of resources. We have to go back to the drawing board if we want to make them on the 3DS, and in the past we’ve not always wanted to do that. However, we decided that it’s too good a system to keep missing out on, so even before the new 3DS was announced we had already made the decision to look at bringing out more games for it, so we should have an announcement about that pretty soon.

Curve Studios has only released one game on 3DS thus far – the Nintendo-published Fluidity: Spin Cycle. Thankfully, it sounds like we can count on new games gracing the eShop in the future.

We’ll have more from Curve Studios throughout the coming week.


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