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Now that he’s left Konami, Koji Igarashi has the freedom to work on pretty much anything. Igarashi does already have a few new ideas in mind, but given his background with Castlevania, it could be neat to see him involved with a Metroid title. And interestingly enough, that’s something Igarashi “would love” to do.

IGN asked Igarashi point blank if he’d ever consider working with Nintendo on a new entry in the Metroid franchise. He said:

“Whether it’s possible or not comes down to the [intellectual property] holder, which in this case would be Nintendo, and whether they want to work with me. But, if they did want to work with me, I would love the chance of doing that.”

Source

Polygon has some additional comments from Koji Igarashi about his recent departure from Konami as well as what lies ahead. Read on below for his thoughts, and check out the site’s full piece here.

“Metroidvania” is a term that’s commonly used in the gaming industry today. Initially though, longtime Castlevania producer Koji Igarashi “was surprised by the name.”

That’s what Igarashi told USGamer while speaking about Metroidvania. He also revealed how he originally set out to make “a Legend of Zelda style game.”

He said:

“I was actually surprised by the name. In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid. I thought it was because of the game’s super jump, which is very similar to Super Metroid’s.”

“When I left Konami, they told me I couldn’t use the name Castlevania when talking about my plans. So it was actually really handy that the word ‘Metroidvania’ existed!”

Source

Kotaku was able to talk with Koji Igarashi before he officially announced his departure from Konami. He discussed why he’s leaving the company, the Lords of Shadow series and why it would have been difficult for him to be involved, and what lies ahead for the future (Kickstarter is a possibility!).

We’ve rounded up Igarashi’s comments below. Also be sure to check out Kotaku’s full article here.