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Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.

Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:

Last year, Capcom finally delivered Mega Man 11. Fortunately, the series still has a bright future ahead, as the next major entry in the series has confirmed to be in development.

Speaking with Gamer, as translated by Rockman Corner, Mega Man series producer Kazuhiro Tsuchyia confirmed the news. He told the site:

Rarely do games stay the same throughout development. One example of this pertains to Zelda: Breath of the Wild, specifically involving two locations.

In an interview published on Nintendo’s website this week, developer Manabu Takehara revealed that Kakariko Village and Korok Forest ended up swapping locations. He felt that “the two locations were out of place” as the game started to come together, so having them switch made the most sense.

Takehara said:

Nintendo has shared a new off-beat video with Animal Crossing: New Horizons director Aya Kyogoku and producer Hisashi Nogami. Below, they comment on the one food, game, and character they’d want to have on a deserted island.

Ori and the Blind Forest marks the latest title for Switch that was previously published by Microsoft on Xbox. Some might be curious: how’d the whole thing happen in the first place? In an interview with MCV, Xbox GM of games marketing Aaron Greenberg offered an explanation.

According to Greenberg, it was developer Moon Studios that approached Microsoft about the idea. After feeling that the port “made sense,” a release on Switch moved forward.

Following this week’s announcement of Overwatch for Switch, Eurogamer spoke with a couple of developers behind the game. Specifically, principal game producer Wes Yanagi and lead game producer Matthew Hawley participated in the chat. They commented on variety of topics, including implementing motion controls, maintaining feature parity on Switch, and whether cross-progression could happen in the future.

You can find these highlights from the interview below. For the full piece, head on over to Eurogamer.

Nintendo Switch

Virtuos has been involved with many different projects. Aside from porting titles like L.A. Noire, the company has also been involved with helping others make games from the system – like Starlink: Battle for Atlas.

Virtuos isn’t showing any signs of slowing down in the future, and there seems to be more in store for the future. In an interview with Nintendo Life, VP of games division Elijah Freeman teased:

It’s no secret that Starlink: Battle for Atlas underperformed. Compared to Ubisoft’s big franchises like Assassin’s Creed, the game failed to meet sales expectations. The disappointing performance also resulted in physical toys no longer being produced.

Ubisoft EMEA executive director Alain Corre told MCV that the company was “expecting more of Starlink”. That being said, he had plenty of positive things to say, including the fact that current players have been happy with the final product.

Daemon X Machina was first announced at E3 2018. The game then returned again for this year’s show, where a final September launch was announced. That comes off of a demo from earlier in 2019 in which players were able to share feedback with the development team.

A little while back, 4Gamer spoke with producer Kenichiro Tsukuda about Daemon X Machina. Before giving a brief status update on development progress and how the story is being treated, Tsukuda went in-depth about improvements and changes that have been implemented after fielding comments of those who tried out the demo. Tsukuda shared some interesting tidbits here, such as how the small text in Prototype Missions only happened due to an error in the code.

Inti Creates is going in a slightly different direction with the Gunvolt series. After a pair of Azure Striker Gunvolt titles, we’re now getting Luminous Avenger IX – a project starring Copen. What does that mean for the future of the overall franchise?

Inti Creates CEO Takuya Aizu clarified the situation in a recent interview with Nintendo Everything. Aizu indicated that there are essentially different series with Azure Striker Gunvolt and Luminous Avenger IX, both of which have different directors leading them.


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