Overwatch devs say Nintendo encouraged motion controls, maintaining feature parity on Switch, no cross-progression for now
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Following this week’s announcement of Overwatch for Switch, Eurogamer spoke with a couple of developers behind the game. Specifically, principal game producer Wes Yanagi and lead game producer Matthew Hawley participated in the chat. They commented on variety of topics, including implementing motion controls, maintaining feature parity on Switch, and whether cross-progression could happen in the future.
You can find these highlights from the interview below. For the full piece, head on over to Eurogamer.
Virtuos says it is being approached to create “bespoke Switch titles for some of the most beloved IPs in our industry”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Virtuos has been involved with many different projects. Aside from porting titles like L.A. Noire, the company has also been involved with helping others make games from the system – like Starlink: Battle for Atlas.
Virtuos isn’t showing any signs of slowing down in the future, and there seems to be more in store for the future. In an interview with Nintendo Life, VP of games division Elijah Freeman teased:
More: Elijah Freeman, interview, top, Virtuos
Ubisoft was “expecting more of Starlink,” but looks back on it positively
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
It’s no secret that Starlink: Battle for Atlas underperformed. Compared to Ubisoft’s big franchises like Assassin’s Creed, the game failed to meet sales expectations. The disappointing performance also resulted in physical toys no longer being produced.
Ubisoft EMEA executive director Alain Corre told MCV that the company was “expecting more of Starlink”. That being said, he had plenty of positive things to say, including the fact that current players have been happy with the final product.
Daemon X Machina producer talks in-depth about demo improvements and changes, story, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Daemon X Machina was first announced at E3 2018. The game then returned again for this year’s show, where a final September launch was announced. That comes off of a demo from earlier in 2019 in which players were able to share feedback with the development team.
A little while back, 4Gamer spoke with producer Kenichiro Tsukuda about Daemon X Machina. Before giving a brief status update on development progress and how the story is being treated, Tsukuda went in-depth about improvements and changes that have been implemented after fielding comments of those who tried out the demo. Tsukuda shared some interesting tidbits here, such as how the small text in Prototype Missions only happened due to an error in the code.
More: highlight, interview, Kenichiro Tsukuda, marvelous, top
Inti Creates on the future of the Gunvolt series, Azure Striker Gunvolt 3 should happen eventually
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Inti Creates is going in a slightly different direction with the Gunvolt series. After a pair of Azure Striker Gunvolt titles, we’re now getting Luminous Avenger IX – a project starring Copen. What does that mean for the future of the overall franchise?
Inti Creates CEO Takuya Aizu clarified the situation in a recent interview with Nintendo Everything. Aizu indicated that there are essentially different series with Azure Striker Gunvolt and Luminous Avenger IX, both of which have different directors leading them.
Gotta Protectors sequel on Switch confirmed for the west
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Last December, Susume!! Mamotte Knight: Hime no Totsugeki Serenade was announced for Switch. The Gotta Protectors sequel is planned for a 2019 release in Japan. Although we haven’t heard much about the project since, Ancient president Yuzo Koshiro has confirmed plans for the west.
Speaking with Nintendo Life, Koshiro reconfirmed that the new Switch title is on track for this year in Japan. As for the west, the English version should be ready “by the next spring.”
Contra Rogue Corps director on why the series is returning and going in a new direction, wants to see Gradius return
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Contra is finally returning with the series’ newest entry, Rogue Corps. The game launches on Switch and other platforms in September.
When asked why it’s the right time for Contra to come back, director Nobuya Nakazato told Metro:
Monolith Soft boss unsure about dabbling with other genres outside of RPGs
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You may recall an interview conducted by Japanese outlet 4Gamer earlier this year with Monolith Soft boss Tetsuya Takahashi and Bandai Namco’s Katsuhiro Harada. It was here we learned that Xenoblade Chronicles 2 has sold 1.73 million copies as of March 2019.
That same interview also had some interesting discussion about Nintendo and Monolith Soft, which we’ve now translated. At one point, Takahashi was asked about possibly experimenting with other genres, to which he seemed unsure about given Monolith’s history and his love of the genre. Takahashi compared the situation to manga artist Hirohiko Araki, who said he would never draw anything other than JoJo’s Bizarre Adventure.
More: highlight, interview, Monolith Soft, Tetsuya Takahashi, top
NBA 2K dev says the team is always looking to improve on Switch, committed to the platform
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A few different big sports franchises exist these days, but some aren’t available on Switch while others are present on the platform with missing features. Meanwhile, the NBA 2K series has been going strong for a few years now with all elements fully in tact.
In an interview with USgamer, NBA 2K senior producer Rick Boenisch spoke about supporting Switch. He told the site that the team is always looking to improve on the console, and remains committed to the platform. Boenisch further added: “The flexibility can’t be matched with that console.”
More: 2K Sports, interview, NBA 2K20, Rick Boenisch, top
EA: “We are absolutely looking at more Switch games in our portfolio”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
EA says it is “absolutely looking at more Switch games in our portfolio”. That’s according to chief studios officer Laura Miele, who spoke about plans for the system in the latest issue of Game Informer.
When asked about Switch and whether the company is reconsidering its investment there, Miele said: