Media Create sales (1/25/16 – 1/31/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 26 Comments
The latest Japanese hardware sales from Media Create are as follows:
Vita – 45,114
PS4 – 32,557
New 3DS LL – 22,593
Wii U – 8,931
New 3DS – 4,978
3DS – 3,298
PS3 – 1,993
3DS LL – 558
Xbox One – 92
For comparison’s sake, here are the hardware numbers from last week:
New 3DS LL – 31,452
PS4 – 24,441
Vita – 14,999
Wii U – 11,298
New 3DS – 4,715
3DS – 2,813
PS3 – 1,671
3DS LL – 697
Xbox One – 52
And here are the software charts:
1. [PSV] Dragon Quest Builders – 178,016 / NEW
2. [PS4] Dragon Quest Builders – 141,369 / NEW
3. [WIU] Mario Tennis: Ultra Smash – 55,331 / NEW
4. [PS3] Dragon Quest Builders – 53,154 / NEW
5. [PSV] Uta no Prince-sama: Music 3 – 51,289 / NEW
6. [PS4] Yakuza: Kiwami – 20,260 / 123,516
7. [PS4] Sangokushi 13 – 20,101 / NEW
8. [PS3] Yakuza: Kiwami – 17,591 / 78,019
9. [3DS] Monster Hunter X – 17,023 / 2,661,523
10. [PS3] TV Anime Idolm@ster Cinderella G4U! Pack Vol.8 – 15,720 / NEW
11. [PS3] Sangokushi 13 – 15,431 / NEW
12. [3DS] Hyrule Warriors Legends – 15,174 / 69,653
13. [WIU] Splatoon – 13,256 / 1,228,409
14. [PSV] The Asterisk War: The Academy City on the Water Houaa Kenran – 12,436 / NEW
15. [3DS] Yo-kai Watch Busters – 11,135 / 2,183,566
16. [PSV] Minecraft: PlayStation Vita Edition – 10,733 / 642,224
17. [3DS] Monster Strike – 10,263 / 779,754
18. [PS4] Just Cause 3 – 8,928 / 42,588
19. [WIU] Super Mario Maker – 6,327 / 784,211
20. [PSV] Mobile Suit Gundam Extreme VS Force – 7,429 / 137,877
More: 3DS, Japan, Media Create, news, sales, top, Wii U charts
Kimishima on mobile app payments, wanting 100 million My Nintendo members
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 5 Comments
This information comes from Nintendo president Tatsumi Kimishima…
As we have previously discussed, we are aiming to further advance our “gaming population expansion” strategy and aim to “grow the population who have access to Nintendo IP (intellectual properties).” To achieve this goal, our increasing the number of My Nintendo members will be one of the most important missions.
Accordingly, after the release of Miitomo in March, we will steadily release game apps for smart devices.
Because we want as many people as possible to enjoy Miitomo, we have designed it so that creating a Nintendo Account and becoming a My Nintendo member is not required. But when we release smart device apps with our popular IP in the future, we will design them in a way that will encourage consumers to become My Nintendo members.
For each app, we will review and select the most appropriate payment system by taking into consideration the nature of each IP. But we are thinking of mainly deploying free-to-start type apps as we hope as many people as possible among hundreds of millions of people all around the world who own smart devices will experience our apps.
We are intending to significantly increase My Nintendo membership by all these measures.
We would like to set “100 million My Nintendo members globally” as our initial milestone. Since this number should be considered as a check point, we will make efforts in order to achieve this number at the earliest possible timing.
We believe that the bigger the size of My Nintendo, the greater the enjoyment and value we will be able to provide to our customers.
More: My Nintendo, top
Nintendo talks Miitomo – breakdown of the app, “Miifoto” feature, launch plans
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 1 Comment
This information comes from Nintendo president Tatsumi Kimishima…
Launching alongside My Nintendo, we will release Miitomo as our first smart device application.
Miitomo is an entertainment application which turns communication among friends into a form of “play.” After the release, we hope many will wonder why this sort of app had never existed before.
In Miitomo, your “Mii” look-alike character appears as your “alternate self” within your smart device.
All of you must have had the enjoyable experience of being prompted by a friend to talk about something that you might not normally bring up in the course of your conversation. Mii characters facilitate this kind of social play structure with Miitomo.
Unlike most communication apps, with which you are supposed to proactively dispatch your message, in Miitomo, talkative Mii characters will automatically spark unique conversations and help friends connect on random, fun and light-hearted topics.
I believe you will experience a fresh new feeling with Miitomo.More than 200 million Mii characters have been created around the world and have been appreciated by many people, regardless of age, gender, country or region.
Miis are unique characters who act in very “Nintendo-like” ways with rich facial expressions.Also, Miitomo comes with a feature called “Miifoto” with which you can create and share various pictures with Mii characters.
The pictures created with Miifoto can be stored on your smart device and can be shared with various social media networks, so these pictures can be used beyond gaming.
Quite a few consumers have used their Mii in their profile picture of various social networks. We hope more people will enjoy Miitomo to use Mii in such fashions as well.Miitomo is an application that is highly reliant on language, as it introduces a fun new style of communication. We think there will be a variety of different ways that people in different countries speaking different languages will enjoy this app.
As such, we will start by releasing Miitomo in these 16 countries, and as we receive feedback from our consumers about their experiences and establish customer support structures, we will gradually increase the number of available countries for Miitomo.Before Miitomo is released in March, Nintendo will start accepting the pre-registration of the app from February 17.
You will need your Nintendo Account to pre-register.
Anyone who pre-registers for Miitomo will receive Platinum Points via My Nintendo, and will be notified on Miitomo’s launch day so that they can download immediately.
We will start this pre-registration for Miitomo not just in Japan but in all 16 countries where the app will initially be released.
(Note: Outside Japan, Nintendo Account registration starts simultaneously on February 17, with the start of pre-registration of Miitomo, in all the countries where My Nintendo services will be formally started in March.)Miitomo will be released on iOS and Android.
We will release Miitomo in Japan in mid-March and in the other 15 countries by the end of March.
The services of My Nintendo that I mentioned earlier today will also be formally started simultaneously along with the release of Miitomo.
More: Miitomo, Tatsumi Kimishima, top
Kimishima on My Nintendo – features detailed, launch plans
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 19 Comments
This information comes from Nintendo president Tatsumi Kimishima…
And now, I would like to dicuss Nintendo’s new membership service and our new business on smart devices.
We will globally start the new membership service called “My Nintendo” this March.
My Nintendo is Nintendo’s comprehensive service that all consumers with a Nintendo Account can access.
My Nintendo will offer services which make Nintendo’s game experiences even more fun and more convenient, and that provide enhanced value for members.
We are planning to provide similar services for the new entertainment experiences that Nintendo will offer beyond gaming in the future.
More: My Nintendo, Tatsumi Kimishima, top
Kimishima shares more on download sales
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
This information comes from Nintendo president Tatsumi Kimishima…
Next, I would like to talk about the status of download sales.
This graph shows download sales from the latest three fiscal years through the third quarter of this fiscal year.
Total download sales from the first quarter to the third quarter totaled 30.5 billion yen. This increase is mainly due to add-on content inside games.
Without including the upcoming fourth quarter results, we are already close to achieving sales of the previous fiscal year total.
This is the breakdown of download sales by region through the third quarter of the previous fiscal year and this fiscal year. You can see that the sales figures for each region exceeded those of the previous fiscal year. Especially significant is the growth rate of The Americas ? the yellow part of the graph.
The Americas accounts for around half, followed by Japan and Europe.
This slide shows top selling download titles excluding download versions of packaged software.
In particular, add-on content for Super Smash Bros. and Mario Kart 8 made large contributions.
We will continue to release attractive add-on content maximizing features of each software title since they help maintain software usage rate and keep the title at the center of conversation.
More: sales, Tatsumi Kimishima, top
Kimishima on amiibo sales, most popular figures, future plans
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
This information comes from Nintendo president Tatsumi Kimishima…
Next is amiibo. More than a year has passed since we released amiibo in November 2014 as a brand new product category together with Super Smash Bros. for Wii U. Today, more than 80 types of amiibo have been released in Japan with over 25 amiibo-compatible games.
Approximately 31 million units of figure-type amiibo have shipped to date worldwide as of the end of third quarter of this fiscal year.
Kimishima talks 3DS hardware and software sales
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Nintendo president Tatsumi Kimishima…
This graph shows the comparison between the Nintendo 3DS hardware sell-through numbers from 2014 (calendar year) and 2015 (calendar year) in the Japanese market.
In 2014, we were able to invigorate the market a little earlier than last year-end sales season with the launch of New Nintendo 3DS and the release of titles such as Super Smash Bros. for Nintendo 3DS and Pokémon Omega Ruby/Alpha Sapphire. On the other hand, in 2015, despite a little late start off compared to the previous year, we saw a hardware-driving effect of software such as CAPCOM?CO LTD.’s Monster Hunter X (Cross), and there was momentum as strong as the previous year in the year-end sales season growth.
More: sales, Tatsumi Kimishima, top
Super Mario Maker – 6.2 million courses, play count over 400 million
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
6.2 million courses have been created in Super Mario Maker thus far, Tatsumi Kimishima has revealed. The Nintendo president announced the news during the company’s financial results briefing a little while ago. He also divulged that 400 million play counts have been recorded, an average of over 64 plays per level.
More: Super Mario Maker, top
Kimishima provides more details on My Nintendo
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 37 Comments
During Nintendo’s financial results briefing today, Nintendo president Tatsumi Kimishima delivered an update about My Nintendo.
The My Nintendo point program will begin in March in 39 countries. There will be Platinum Points like the prior Club Nintendo and Gold Points for coupons. My Nintendo is starting with a points program, coupon, emails, and web downloads. It’ll expand to friends list, cloud data, and in-store.
Kimishima also reiterated that the first goal is to quickly have 100 million people registered with My Nintendo.
More: My Nintendo, Tatsumi Kimishima, top
Miitomo – pre-registration on Feb. 17, release in and outside Japan in mid-March
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
One topic Nintendo addressed during its financial results briefing today is Miitomo.
The early word out of today’s event is that the app will launch in mid-March in Japan. This will be followed abroad during the same month on iOS and Android.
Miitomo pre-registration begins on February 17, with plans to launch next month in 16 countries and 8 languages. The latter includes English, French, Italian, German, Spanish, Japanese, Dutch, and Russian.