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A new round of quotes from Nintendo’s Takashi Tezuka have been published by Game Informer. Tezuka tackled three main topics: how Good-Feel is working with yarn for a second time, the reception of Yoshi’s New Island, and whether or not Yoshi is still considered a part of the Mario universe.

For Tezuka’s comments, head past the break. You can also check out Game Informer’s original article here.

New comments about Super Mario Maker have come in from producer Takashi Tezuka and director Yosuke Oshino. Between the two, they talked about the updated name, how the project stemmed from a Mario Paint idea, fly swatting, and the possibility of a Zelda Maker.

Continue on below for some of the interview excerpts. For the full discussion, head on over to Game Informer.

Pac-Man ended up in Super Smash Bros. for Wii U/3DS as one of the new roster additions. He’s also one of the few third-party characters in the game. But had things not gone Sakurai’s way, it’s possible that Pac-Man wouldn’t have been included in Smash.

In an interview coming from “Think About the Video Games” published earlier this month, Sakurai discussed how he pushed for Pac-Man’s old school design. If he wasn’t allowed to use it and instead needed to feature the version from Pac-Man and the Ghostly Adventures, he “thought about dropping Pac-Man altogether.”

He said:

Pac-Man’s design was updated in a 2013 CGI cartoon titled, “Pac-Man and the Ghostly Adventures.” This new design has been used in a variety of products. But in the end I felt that his old-school design was better, and used that in the design plan. If that was rejected, I thought about dropping Pac-Man altogether.

Source, Via

Shigeru Miyamoto previously discussed why the Wii U struggles in an interview with NPR. Speaking with Fortune, he once again touched on this topic and pointed to the fact that “people never really understood the concept behind Wii U and what we were trying to do.”

He said:

“I feel like people never really understood the concept behind Wii U and what we were trying to do. I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways. Unfortunately, because tablets, at the time, were adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it.”

Miyamoto also shared some regret about how the console won’t live up to its potential, in which he stated: “I still feel it was a very novel approach—and a very interesting idea.”

The Legend of Zelda: Ocarina of Time is coming to the European Wii U Virtual Console next week, Nintendo announced today. Fans can get their hands on the classic title starting on July 2.

Nintendo wrote on its European Twitter account a few minutes ago:


This is the second time that Ocarina of Time will be arriving on the Virtual Console. The original VC release took place in February 2007 on Wii.

Source

Like many Nintendo games these days, Star Fox Zero will have amiibo support. But the one thing players won’t have to worry about is content being locked away behind figures.

Shigeru Miyamoto told Kotaku at E3 2015 last week that amiibo usage in Star Fox Zero will be on the lighter side of things. Tying in significant content like abilities or a special mode isn’t planned. Instead, having amiibo will offer players “a little something extra” – perhaps “a different skin for the Arwing or something like that.”

Miyamoto said:

“In terms of being able to unlock content, I don’t really want to go down that path. For this game, I think of it more as, for people who have the Amiibo, they’re going to get a little something extra and that’s how I’m planning on it with this game. So rather than actual abilities or things like that changing in the game, it would be like getting a different skin for the Arwing or something like that.”

“So, I don’t really want to talk about Nintendo in general today, but in terms of what I’m doing with Star Fox, I’m really not thinking about there being locked content or there being a mode that you won’t be able to play if you don’t have one. Since we already have the existing Smash Bros. Amiibos I basically want to put in something so if you already have those Amiibos, I imagine people will try and tap them on Star Fox anyway, and I want to make sure there is something that gives them a nice charge when they do that.”

Source

Polygon has posted a new interview with Damon Baker, the man leading Nintendo’s indie efforts. Baker discussed how Nintendo is more open to approving content these days, the Humble Nindie Bundle, the importance of indies, and more.

Read on below for some excerpts from the interview. You can find the full article on Polygon here.

Update: Bumped to the top. Nintendo’s official patch notes have been added in.


A new update for Splatoon is releasing next week, Nintendo has announced. The game will be brought up to version 1.3.0.

Splatoon’s latest update makes improvements and changes to the Splatfest, weapons, and gear. The full breakdown is posted below.

Last night, Nintendo held its 75th Annual General Meeting of Shareholders. Ten proposed candidates were re-elected to the board, including the following key figures:

Director and President – Satoru Iwata
Senior Managing Director – Shigeru Miyamoto
Senior Managing Director – Genyo Takeda

We’re also hearing that Nintendo is remaining in a position of strength in the stock market. You may recall that after Nintendo made its announcement about bringing games to mobile devices in partnership with mobile, it spiked to over 20,000 yen per share. Shares took a slight dip during E3, but they’ve now returned to their new norm of 21,780 yen.

Source

More:

GamesIndustry published its own interview with Nintendo of America executive VP of sales and marketing Scott Moffitt. Metroid Prime: Federation Force, amiibo, shortages in general, and the Humble Nindie Bundle (not ruling out its own bundle) were among the topics discussed.

You can read up on what Moffitt had to say in this latest interview below. Be sure to check out GamesIndustry’s original article here as well.


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