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ONM #114 is the magazine’s last. The final magazine was produced and released this month.

It’s certainly sad to see that Official Nintendo Magazine has closed, but the pain is eased – though only slightly – with some neat things from some of the more important people at Nintendo.

First, Shigeru Miyamoto drew a special picture – shown above. There’s also a message from Nintendo of Europe president Satoru Shibata. You can find that below.

Update: Now over, but you can find the full replay below.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the Smash Bros. Wii U presentation! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!

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If it wasn’t already clear from this week’s Smash Bros. Wii U presentation, the game is filled to the brim with music. It has many more tracks compared to the 3DS version as well as Smash’s last console entry, Super Smash Bros. Brawl.

A screencap taken from the Super Smash Bros. for Wii U “50-Fact Extravaganza” presentation reveals that the title will feature over 400 pieces of music. We know that there are at least 437 tracks – a significant amount for sure!

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You know how these things go. There aren’t major spoilers here or anything, but to be safe, we’ll post the news after the break!

Earlier today, the animated Pikmin shorts were finally shown at the International Tokyo Film Festival. While they haven’t been made available for everyone else to see just yet, we do have a trailer – that can be found below.

Shigeru Miyamoto and Dwango chairman Nobuo Kawakami also held a press conference of sorts later on. Plenty of information was revealed – the shorts will be coming to 3DS, a Pikmin 3 demo is in the works, and lots more. Head past the break for all of the juicy details!

We’ll be holding another Discussing Everything event on Sunday. Join us at 4 PM ET / 1 PM PT to talk about the latest Nintendo news and other random topics! Given yesterday’s Smash Bros. presentation, something tells me that most of the discussion will be focused on the Wii U game. I hope to see you there!

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As previously mentioned, The Wonderful 101 contains a trio of neat goodies for Bayonetta fans. It’s possible to unlock Rodin, Jeanne, and Bayonetta within the game.

Curious as to how you can go about unlocking these three special characters? Thankfully, PlatinumGames recently shared a few steps as to how players can go about it in a recent Japanese blog post.


IGN has shared new footage and details about the usage of amiibo in Super Smash Bros. for Wii U. View a new video from the site above, and a summary of information below.

– amiibo learn all types of moves and strategies based off of how you play
– If you play matches without items, your amiibo won’t know what to do with them
– amiibo level faster when fighting other amiibo
– amiibo models have changed since E3
– Link is held firmly in place by a stiff yellow piece of plastic
– Wii Fit trainer has a clear plastic cast surrounding her right foot to keep her from being ripped off it’s base
– Other amiibo such as Kirby, Yoshi, and Donkey Kong are said to be durable
– New amiibo must first be registered on your console
– Scan them in Games & More, set a specific profile on the system as owner, give the amiibo a unique name
– After that, watch a quick video as your newly registered amiibo comes to life
– Can then adjust equipment, custom moves, feed them leftover equipment to increase their stats and levels
– The new data needs to be written to the figure before you can start using it in Smash
– Use amiibo in different Smash Bros Wii U modes like 8-player Smash battles to Team Smash
– Stats and rewards earned are written to each figure whenever you quit out of a mode
– If a figure loses contact with the touch sensor while saving amiibo data, the system will ask to recover the data and re-write it to the toy
– Writing data after quitting a mode is simple
– The game can recognize if you’ve accidentally tried to scan the wrong figure
– There’s even an option to reset the amiibo and start the whole process over

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