Hyrule Warriors producer on mixing Zelda with Dynasty Warriors, Zelda being playable, more strong females in the game
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Polygon has published a few new quotes from Yosuke Hayashi, development producer of Hyrule Warriors. Hayashi discussed the mixture of the Zelda franchise and Dynasty Warriors series, and Zelda herself being playable in the game. Head past the break for his remarks.
“We look[ed] for actions, Zelda-like actions or actions that players would know from Zelda games and figure out ways to put them into what they’re doing within Hyrule Warriors. So they’re not puzzles, but you still want to open up a treasure chest. You don’t pick things up to take them to another place to solve a puzzle, but you can pick up a bomb and throw bombs. And we have the sounds that players are familiar with, little elements here and there that make it feel like a natural Zelda game, but gameplay-wise it still fits within the Dynasty Warriors franchise style.”
More: Hyrule Warriors, interview, Omega Force, Team Ninja, Tecmo Koei, top
Miyamoto talks more about VR, more Wii U system updates coming
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo-related E3 interviews continue to pop up online. The latest comes from TIME, who spoke further with Shigeru Miyamoto. We see more thoughts from Miyamoto regarding Virtual Reality, system updates for Wii U, and more.
You can find a few excerpts below. Alternatively, check out TIME’s full interview here.
More: interview, Shigeru Miyamoto, top
Developers talk about Wii U’s struggles and the way forward
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
In the latest issue of GamesTM, the magazine caught up with four developers such as Image & Form and Dakko Dakko to discuss the Wii U’s initial struggles and how the console has moved forward. Look for their comments below.
More: top
Reggie: Nintendo is committed to the Virtual Console, takes a lot of work, sales strongest in the Americas
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 7 Comments
Virtual Console news was noticeably absent from E3 last week. Aside from new title confirmations from Capcom and Natsume, there just wasn’t much there.
As part of an E3 interview with Kotaku, Nintendo of America president Reggie Fils-Aime reaffirmed that Nintendo’s commitment to the service “is exceptionally strong.” He also explained, “there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform”.
You can find all of Reggie’s comments about the Virtual Console below.
More: interview, Reggie Fils-Aime, top, Virtual Console
UK software sales (Week ending 6/14)
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Wii U | 1 Comment
This week’s UK software sales are as follows:
Individual Formats
All formats
More: Chart-Track, charts, sales, top, UK
Super Smash Bros. For Wii U Screenshot (06/16/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 2 Comments
The newly announced Mii fighters operate a bit differently to traditional Smash Bros. characters thanks their customization options and today Sakurai explains a bit more about that:
Here are some weapons the Mii Swordfighter can use: Shurikens of Light, Chakrams, and Gale Strikes. You can control the direction the Chakram is thrown, or even make it stall in midair. The Chakram is also the only one of these tied to the side special move, so you can use one of the other items consecutively with this one.
[Just a Chat] Reacting to Nintendo at E3 2014 (part 2)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Just a Chat, Videos, Wii U | 2 Comments
Nintendo had a pretty great E3 this year. Austin and I react to more of the news, including Splatoon, Star Fox Wii U, Zelda Wii U, Hyrule Warriors, and more!
Part 1 here:
http://nintendoeverything.com/just-a-chat-reacting-to-nintendo-at-e3-2014-part-1/
Thanks for listening, and we’ll hopefully be back with another Just a Chat soon!
Aonuma hopes to give players “a little more freedom to choose their path the story takes” with Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”
Aonuma told GenGAME:
The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.
Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!
More: Eiji Aonuma, interview, top, Zelda Wii U
[Just a Chat] Reacting to Nintendo at E3 2014 (part 1)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Just a Chat, Videos, Wii U | 3 Comments
Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.
Part 2 should be up tomorrow!
Aonuma doesn’t look at sales figures when making a new Zelda game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.
Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.
Check out the exchange below: