Submit a news tip



top

These screenshots will probably pop up online at a later date. When they do, we’ll post them on the site!

Source

After revealing plans to revive the cancelled Wii project Sadness as a Wii U exclusive, HullBreach Studios and Cthulhi Games have now said that they do not, in reality, actually possess rights to the IP.

A statement from the two developers reads:

The Sadness IP is in the hands of a consortium with 4 studios currently fighting for the bid, and that while we at HullBreach and Cthulhi would like to make a competing bid and secure rights to Sadness, unfortunately we cannot at this time. Sorry to fans for any inconvenience.

HullBreach and Cthulhi are still very much interested in their own project. However, they may be forced to change the game’s title, meaning what little connection it had to the original Sadness could end up being lost.

Cthuli’s Jeremy Kleve told Eurogamer:

“We very recently have contacted the old developers to obtain rights to the what little IP actually existed and their blessing. Should they work against us we are prepared to change the title of the game and drop any usage of their IP, this however will not slow us down in the least since most of their ideas were just ideas.

“Sadness had us intrigued since it began years ago, and we decided recently that we didn’t want to let it die off completely. We would have acted sooner if we were capable back then, but as you know the consoles weren’t as open to indies as they are now.”

Source 1, Source 2

This week’s expanded Japanese software sales are as follows:

1. [PS3] The Idolmaster: One for All – 83,395 / NEW
2. [PSV] Moero Chronicle – 32,957 / NEW
3. [3DS] Youkai Watch – 30,305 / 950,035
4. [3DS] Mario Golf: World Tour – 9,439 / 86,210
5. [3DS] Mario Party: Island Tour – 8,049 / 371,184
6. [PSV] Sword Art Online: Hollow Fragment – 7,868 / 201,381
7. [3DS] Pokemon X/Y – 5,553 / 4,063,466
8. [3DS] Theatrhythm Final Fantasy: Curtain Call – 4,594 / 120,549
9. [3DS] Kirby Triple Deluxe – 4,504 / 584,509
10. [3DS] Monster Hunter 4 – 3,386 / 3,277,125
11. [PS3] Metal Gear Solid V: Ground Zeroes – 3,360 / 219,568
12. [3DS] Mario Kart 7 – 3,345 / 2,318,577
13. [3DS] Style Savvy: Trendsetters (new version) – 3,161 / 36,149
14. [3DS] Animal Crossing: New Leaf – 3,040 / 3,734,701
15. [PS3] GTA V – 2,968 / 775,741
16. [WIU] Super Mario 3D World – 2,697 / 544,874
17. [3DS] Puzzle & Dragons Z – 2,658 / 1,454,778
18. [3DS] Attack on Titan: The Last Wings of Mankind – 2,363 / 294,700
19. [PS3] Sonic & All-Stars Racing Transformed – 2,339 / NEW
20. [PSV] God of War Collection – 2,265 / NEW

The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 18,350
Vita – 12,810
PS3 – 7,339
PS4 – 6,792
Wii U – 6,716
3DS – 5,250
PSP – 1,642
Vita TV – 1,055
Xbox 360 – 201

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 28,414
Vita – 17,143
PS4 – 8,480
PS3 – 7,684
Wii U – 7,613
3DS – 7,529
PSP – 2,022
Vita TV – 1,351
Xbox 360 – 233

Sinobi has put up more Hyrule Warriors details from Famitsu. NeoGAF’s StreetsAhead translated the information. For a roundup of the latest news about Hyrule Warriors, check out our summary below.

– Official pricing: Retail – 7,980 yen, eShop – 6,980, Premium Box Set – 11,664
– Premium set includes a Triforce-shaped clock and serial codes for 6 special costumes
– A “Treasure Box” will also be available on Amazon and Tecmo Koei’s online store “GAMECITY”
– No details on the Treasure Box yet
– Link, an in-training soldier, must rescue the Princess Zelda from the witch Shia, who has been turned evil somehow
– Famitsu confirms a 2-player mode in which one person plays on the GamePad and the other plays on the TV
– GamePad acts as a menu when playing alone
– Can equip characters with different weapons to change the way they fight
– Weapons include speed focused one-handed swords to heavier weapons that focus on damage
– Game includes a weapon upgrade system and character growth/improvement
– Musou action combined with the Zelda series’ Z-targeting means you can avoid attacks and focus on enemy weak spots
– Zelda series’ spin attack appears instead of the Musou Ranbu (?) of the musou franchise
– Bombs won’t be used for just throwing at enemies
– Impa, a captain of the Royal Army, appears as a playable character wielding a giant long sword.
– There will be several other playable characters
– Aonuma was surprised by how many characters there are
– Playable at E3 2014 next month
– 70% complete

Colours, colours everywhere! Sakurai gets into the nitty gritty of mirroring character models today:

The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he’s facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better.

He also provides an example of how it was before this change:

Here’s another example: in the previous games, you saw the back of Kirby’s head when facing left. Now Kirby looks great from any angle.

zlCfzR81ZwEkIAyD6J

Keeping things light this week, Shin’en’s Manfred Linzer returns to NintendoEverything with a nice summary of the game’s lobby system and how implementing online for Art of Balance on Wii U was tough because it was the team’s first time ever doing an online game. Aside from what he told us, we can glean that the game will keep track of your win/lose record, as well as display your country of origin when matchmaking. The rest remains mysterious… for now.

Read on past the break for Manfred’s own words about what you see above, and the development of the game’s online mode:

“Sadness” is a game that should sound familiar to many Nintendo fans. Nibris announced the project as a Wii exclusive way back in 2006 before ultimately pulling the plug in 2010, which was accompanied by news of the studio’s closure.

In a bit of odd and unexpected news, HullBreach Studios and Cthulhi Games have announced plans to revive Sadness as a Wii U exclusive. The title is tentatively targeted for a 2016 release.

Here’s what you should know:

– Nibris struggled with development with their Gamebryo engine programmers at Frontline and their graphics partner Digital Amigos
– Will stick to the game’s original idea
– Could be some changes and there with regard to characters, mechanics, setting
– Will keep the Gothic noir visual style with a few exceptions
– Will likely be made in Unity
– Starting from scratch
– New elements will be introduced including RPG and puzzle-based mechanics
– There’s also a shift to 2D
– Cthulhi and HullBreach are working as equal partners on the project
– More news at “Indie Sanctum 2014” in October

You can find more quotes from HullBreach Studios and Cthulhi Games over at Nintendo Life.

The Nintendo Wi-Fi Connection is officially no more.

All services were terminated just a few minutes ago, meaning it’s no longer possible to play the various Wii and DS titles that took advantage of the functionality (at least through traditional means). DLC offered through the Nintendo Wi-Fi Connection is now unavailable as well.

It was nice while it lasted!


Manage Cookie Settings