Super Robot Wars V and Super Robot Wars X coming to Nintendo Switch
Posted on 5 years ago by Matt(@OnePunchMaz) in News, Switch | 0 comments
Bandai Namco announced today that both Super Robot Wars V and Super Robot Wars X would be coming to Nintendo Switch. No further details were provided, except to look out for the full announcement in this week’s issue of Famitsu.
Super Robot Wars V and X were first released in 2017 and 2018, respectively, on PS4 and PS Vita, so this marks their debut on a Nintendo platform.
Square Enix releases Oninaki demo, new trailer, game’s file size revealed
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Switch RPG Oninaki won’t be ready for another month, but Square Enix has actually released a demo for the game. It’s currently out now in Europe and Australia. We assume that it will be extended in North America when the eShop updates tomorrow. The demo takes up 1.4GB of space.
Since Oninaki has an eShop listing, we now know the game’s file size. It’ll be a 2.7GB download on Switch.
More: demo, Oninaki, Square Enix, Tokyo RPG Factory, top
Shigeru Miyamoto reflects on his relationship with Satoru Iwata, influence still felt at Nintendo
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Hobonichi published a new book in Japan today about the late Satoru Iwata. Titled Iwata-san, it even includes an interview with Mario and Zelda creator Shigeru Miyamoto, which delves into his relationship with the now former Nintendo president.
IGN has now translated some of the excerpts from the book. Here’s Miyamoto discussing his relationship with Iwata:
More: interview, Satoru Iwata, Shigeru Miyamoto, top
[Nintendo Everything Podcast] – episode #38 – Fire Emblem: Three’s Company; Mo’ Pokemon, Mo’ Problems
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful Superheroes and X-Men! Steel yourself for an intense NEP experience! Oni and Galen are on opposite sides of the fence as they engage in some very heated discussions this episode. We’re talkin’ Fire Emblem, Pokemon and the Pokedex controversy, Switch future with Breath of The Wild 2. It’s a lot to take in, but we hope you enjoy!
The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!
[Review] Kill la Kill: IF
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: July 26, 2019
Developer: Aplus Games
Publisher: Arc System Works / PQube
Not many anime are as equally popular and controversial as Kill la Kill. Since its debut back in 2013, the show has been lauded for its unparalleled sense of style, humor, and intense action. On the other hand, it has also been criticized for its depiction of female characters and its inconsistent storytelling. Such factors should make adapting it into a video game an intimidating process. Yet famed publisher Arc System Works has stepped up to the plate, collaborating with developer Aplus to bring the anime to life in a new fighting game, entitled Kill la Kill: IF. Better yet, the show’s original creators, Studio Trigger, have overseen the game’s creation. Now the question remains: with such pedigree behind its creation, can the game keep from losing its way?
Splatoon 2 final Splatfest results
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The last big event wrapped up in Splatoon 2 earlier today. Nintendo held the game’s final Splatfest, which had Team Chaos and Team Order battling it out one last time.
Here’s a look at how things panned out:
More: Splatoon 2, top
Hatsune Miku: Project Diva Mega39’s devs on how the game came to be, choosing songs, visuals, using the Joy-Con, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Earlier this month, SEGA unveiled Hatsune Miku: Project Diva Mega39’s. This will be the first entry in the rhythm series for Nintendo’s console.
Following the announcement, Japanese magazine Famitsu spoke with creative producer Makoto Osaki and producer / director Keiichi Matsunami to learn more about the game. The two developers spoke about the project’s origins, how they went about choosing songs, settling on the visuals, wanting to use the Joy-Con, and more.
You can find our full translation below.
New staff positions available: night shift news editor, Japanese to English translators
Posted on 5 years ago by Brian(@NE_Brian) in Site updates | 0 comments
It’s that time again: we have some staff openings available, and are looking to add some fresh faces to the team. Right now there are two positions in particular we’re looking to fill. Along with a new night shift news editor to help Devin out, we’re hoping to expand our lineup of Japanese translators.
For the news position, you will be responsible for covering the site twice per week (those days would be decided once you’ve been brought on board) at the following times:
Astral Chain director on the game’s difficulty, including a variety of gameplay, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo has shared a new Astral Chain interview with director Takahisa Taura. During the discussion, Taura discussed the game’s difficulty (and revealed the “Unchained Mode”), spoke about wanting to include gameplay outside of just action sequences, and more. We also have confirmation that you can pet one of the Legions, which will surely please pet owners.
Here’s the full interview:
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
Super Monkey Ball: Banana Blitz HD devs talk new modes, making the game easier, glitches, and why the time is ripe for a remake
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
“I was totally addicted to this game when I was younger, so I’m putting in a ton of Easter eggs and details!”
-Masao Shirosaki, producer & director
The recent announcement of Super Monkey Ball: Banana Blitz HD marks the series’ return to home consoles since 9 years. To commemorate remaking the game for current-gen consoles, the latest issue of Famitsu features an interview with two key members of the team, Toshihiro Nagoshi and Masao Shirosaki. The interview discusses how development has been coming along, the series’ history, what makes the games so attractive, and new features that are being added to the remake.
We’ve prepared a full translation below the break.