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Duck Game

Two years after it was announced, Duck Game has finally been dated for Switch. A listing on the eShop shows a release date of May 2.

We have the following overview and trailer for the game:

SNK and Athlon Games have announced that the new weapon-based fighter Samurai Shodown will be coming to Switch. The game is initially launching in June, but won’t be appearing on Nintendo’s console until Q4 2019.

Samurai Shodown is powered by Unreal Engine 4 and “reboots the classic 2D fighting game with beautiful new 3D graphics that retain the classic fantasy Samurai manga look of the series, while also bringing the series up-to-date with the latest cutting edge graphical standards.” Here’s some further information and a trailer:

System: Switch (eShop)
Release date: March 20, 2019
Developer: Inti Creates
Publisher: Inti Creates


In March 2017, one week after the release of the Switch, developer Inti Creates and Sunsoft unknowingly kicked off the “Metroidvania on Switch” phenomenon by releasing Blaster Master Zero to an almost empty eShop. The game served as a modern reimagining of the much loved NES classic, and was well-received by fans and newcomers alike for adhering to the source material albeit through a more modern lens. Since then we’ve had genre defining releases like Dead Cells and The Messenger along with countless other interpretations of the formula compete for our attention. It’s fair to say that if you’re a fan of Metroidvanias, then you’ve probably been spending more time on your Switch than you’d like to admit. In the hope that lightning does indeed strike twice and to capitalize on a booming trend, Inti Creates and Sunsoft have now seen fit to grace us with a wholly original sequel, Blaster Master Zero 2.

Hello, you cupheads and mugmen! This week on NEP, we’ve got a special feature on Nindies Showcase and all the surprises and goodness it had for us! We also talk more in-depth about Nintendo Labo’s VR Kit and the extended gameplay Nintendo just put out on their YouTube. Come have a chill time with us.

Thank you for all of your support and for sharing the podcast with others. We’re growing at a great pace, and it’s all thanks to you as listeners! Check below for more details!

This week’s Nindies Showcase ended in a surprising way. Who could have seen a new Crypt of the NecroDancer game coming that stars The Legend of Zelda? But that’s exactly what we’re getting with Cadence of Hyrule – Crypt of the NecroDancer Featuring the Legend of Zelda (certainly a long title, isn’t it?).

Cadence of Hyrule is in many ways a landmark game. We haven’t really seen Nintendo offer up one of its IPs to an indie developer before. This sort of announcement makes you wonder what else could be possible in the future. Now that the gates have opened, what types of collaborations would you like to see between Nintendo and other indie titles in the future? What would be the game and who would be the developer? Let us know about the ideas you have in the comments below.

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Professor Layton and the Curious Village

Could Professor Layton and the Curious Village be coming to Switch? A listing from G4F Localization certainly gives some hope in that area.

The website for G4F Localization has a page up for Professor Layton and the Curious Village for Switch, which was just added this month. It states that that the company worked on “additional translation for the Nintendo Switch version, in French by G4F & Italian, German and Spanish by Native Prime.” A 2018 date is also mentioned, but that could just be when localization was done.

Around the middle of last month, I added a post to the site mentioning our interest in bringing in a couple of new reviewers. The response was really overwhelming, as we had a ton of interest in the position – definitely more than was expected. We ended up receiving a ton of applications so it took me a little over a month to respond to everyone’s initial emails, read through samples, and think about who would be best for the position.

We’ve now notified the people we’ll be moving forward with. I want to thank everyone who showed interest initially as well as for their patience during the decision-making process. I truly appreciate it.

But the search for new blood is never over! Right now we’re considering expanding our translators team. If you believe you’re knowledgeable with Japanese and have what it takes, please send in an email here (select “Site Position”). Note that it’s technically an unpaid position, but we’ve been slowly moving towards compensation. Also, unlike the recent reviewer position, we’re much less certain about how many people we’ll add (if any). We’ll only expand the team if it makes sense for everyone involved. Thanks!

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Famitsu recently published a couple of interviews with Shu Takumi, the creator of Ace Attorney. In case you missed it, we posted the first part here. We’ve also been working on a translation of the second interview, which was much larger in scope. Due to the length, we’ll be posting it in two parts.

Below, you can read up even further on the creation of the Ace Attorney series. Takumi talks about what the first game’s prototype was like and the team initially thought that development could have been suspended, how Maya and Mia got their roles, and more. You can read our latest translation below, but if you haven’t played the series, you may want to pass on it for now due to some light spoilers.

During a postmortem at GDC 2019, Motion Twin game designer Sébastien Bénard shared some information about Dead Cells’ performance. Since launching on Steam Early Access, over one million copies have been sold. Roughly 60% of sales have been on PC, but Switch is no slouch. We’re hearing that Switch was the top-selling console for Dead Cells.

Bénard also mentioned during his session that Dead Cells was kind of like a “last chance project” for Motion Twin. “The company was not in such good shape,” he said.

Source

Listings confirm that two SEGA Ages games are dropping on Switch in the west next week. On March 28, Alex Kidd in Miracle World and Gain Ground will both be available.

Here’s an overview of both:

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