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Mega Man 11

The Mega Man 11 game Capcom shipped a few weeks ago wasn’t always the original plan for the game. In an interview with producer Kazuhiro Tsuchiya and Rockman Unity’s Ucchi, it’s revealed that something else entirely was planned.

What did Capcom originally have in mind? While we may not have the answer to that now, we may know one day. Tsuchiya says he hopes that the idea he had in mind will “be released in another form eventually”.

When I had my first random encounter with the original Dragon Quest Builders (DQB), I was ready to add it to the stack of other Minecraft clones that were all melting into one. I decided to fire up the demo anyway, and luckily I did because what the game boiled down to was liquid metal fun. Though my time with the game was great, some areas were a little under-leveled. Luckily for us, Square Enix has been on the grind to level up the DQB short comings. There is a lot to cover here, so find a House of Healing, save that game, and prepare for a stack of Dragon Quest Builders 2 facts that will have you ready to rocket into the next game.

Earlier in the year, Japanese magazine Nintendo Dream published an interview with Phantasy Star series producer Satoshi Sakai and director Keisuke Nakamura. The two participated in an interesting chat all about Phantasy Star Online 2 Cloud for Switch. They spoke about bringing the series back to Nintendo platforms after the decade, the decision to make the cloud version for Switch, working with Nintendo on the Link collaboration, and more.

We’ve readied a full translation of Nintendo Dream’s interview with Sakai and Nakamura. Continue on below to read it in full.

Koei Tecmo has extensive experience working with Nintendo characters when it comes to its Warriors games. Both Zelda and Fire Emblem received their own games. Producer Masaki Furusawa says Nintendo representation was considered for Warriors Orochi 4, but ultimately decided against doing so.

Furusawa explained:

While Nintendo was at the top of its game during the Wii era, the same can’t be said of Wii U. Wii managed to sell 100 million units while Wii U unfortunately couldn’t even make it to 15 million. There were certainly dark times, but Nintendo navigated through those difficult years and has found success once again with Switch.

During an appearance at GeekSummit earlier this month, Nintendo of America president Reggie Fils-Aime was asked about how he and the company as a whole went about leading its staff during the Wii U era and keep them believing in their larger vision. Reggie’s response included a note about Nintendo’s constant reinvention, that the Big N is about doing things differently from others, and how “there will always be stumbles along the way.”

Warframe - Nintendo Switch

During a live stream earlier today, Digital Extremes gave a brand new – albeit short – look at Warframe running on Switch. Get a look at the off-screen footage below.


Warframe launches for Switch on November 20.

Ubisoft has spoken about how it started its partnership with Nintendo on Star Fox’s Starlink inclusion a few different times. It all started back when Ubisoft unveiled the project at E3 2017, with Nintendo expressing interest in collaborating after trying out a demo at the show. What we didn’t know is that Ubisoft already started on things before the team received permission.

In an interview with Okay Cool, producer Matthew Rose said Ubisoft “started right away” merely because the developers were excited by the initial conversations with Nintendo. Rose also mentioned that the team “started drawing concepts, we made a 3D-printed Arwing that had their proper connectors and toys in it so that you could take it apart and everything.”

Shakedown: Hawaii

Shakedown: Hawaii has finally received a new trailer that goes over various aspects of the game. Check it out below.

Games developed by Chucklefish are no laughing matter and my excitement levels for their upcoming game Wargroove, are off the scale. However, the most I’d seen of Wargroove was a couple of ancient trailers and the odd tweet. Thus, I took it upon myself to fish out a little more info and I was delighted with what I found. Now that I’m ready to boogie on down to the tactical groove, it’s time to prepare you for battle, as the war is almost here.

WarioWare Gold

WarioWare Gold contains a ton of microgames from the series’ past entries. While it may seem like a simple compilation, there was a ton of work involved and a lot of little touches players may not immediately notice.

Speaking about what the team did, director Goro Abe told Kotaku:


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