Capcom’s initial plan for Mega Man 11 was a different project, producer still wants to make it
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
The Mega Man 11 game Capcom shipped a few weeks ago wasn’t always the original plan for the game. In an interview with producer Kazuhiro Tsuchiya and Rockman Unity’s Ucchi, it’s revealed that something else entirely was planned.
What did Capcom originally have in mind? While we may not have the answer to that now, we may know one day. Tsuchiya says he hopes that the idea he had in mind will “be released in another form eventually”.
More: Capcom, interview, Kazuhiro Tsuchiya, top
Here’s what’s new in Dragon Quest Builders 2
Posted on 6 years ago by Eric Zauch in Features, News, Switch, Videos | 0 comments
When I had my first random encounter with the original Dragon Quest Builders (DQB), I was ready to add it to the stack of other Minecraft clones that were all melting into one. I decided to fire up the demo anyway, and luckily I did because what the game boiled down to was liquid metal fun. Though my time with the game was great, some areas were a little under-leveled. Luckily for us, Square Enix has been on the grind to level up the DQB short comings. There is a lot to cover here, so find a House of Healing, save that game, and prepare for a stack of Dragon Quest Builders 2 facts that will have you ready to rocket into the next game.
More: Dragon Quest Builders 2, highlight, Square Enix, top
Phantasy Star Online 2 devs on bringing the series back to Nintendo systems, cloud version, Link collaboration, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Earlier in the year, Japanese magazine Nintendo Dream published an interview with Phantasy Star series producer Satoshi Sakai and director Keisuke Nakamura. The two participated in an interesting chat all about Phantasy Star Online 2 Cloud for Switch. They spoke about bringing the series back to Nintendo platforms after the decade, the decision to make the cloud version for Switch, working with Nintendo on the Link collaboration, and more.
We’ve readied a full translation of Nintendo Dream’s interview with Sakai and Nakamura. Continue on below to read it in full.
Warriors Orochi 4 dev says Nintendo character was considered, Xeno and Ys Warriors have “potential”
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Koei Tecmo has extensive experience working with Nintendo characters when it comes to its Warriors games. Both Zelda and Fire Emblem received their own games. Producer Masaki Furusawa says Nintendo representation was considered for Warriors Orochi 4, but ultimately decided against doing so.
Furusawa explained:
Reggie on leading Nintendo’s staff during the dark days of Wii U and the company’s constant reinvention
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
While Nintendo was at the top of its game during the Wii era, the same can’t be said of Wii U. Wii managed to sell 100 million units while Wii U unfortunately couldn’t even make it to 15 million. There were certainly dark times, but Nintendo navigated through those difficult years and has found success once again with Switch.
During an appearance at GeekSummit earlier this month, Nintendo of America president Reggie Fils-Aime was asked about how he and the company as a whole went about leading its staff during the Wii U era and keep them believing in their larger vision. Reggie’s response included a note about Nintendo’s constant reinvention, that the Big N is about doing things differently from others, and how “there will always be stumbles along the way.”
More: interview, Reggie Fils-Aime, top
Video: New look at Warframe running on Switch
Posted on 6 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
During a live stream earlier today, Digital Extremes gave a brand new – albeit short – look at Warframe running on Switch. Get a look at the off-screen footage below.
Warframe launches for Switch on November 20.
More: Panic Button, top, Warframe
Ubisoft started working on Starlink’s Star Fox collaboration before Nintendo green-lit the idea
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ubisoft has spoken about how it started its partnership with Nintendo on Star Fox’s Starlink inclusion a few different times. It all started back when Ubisoft unveiled the project at E3 2017, with Nintendo expressing interest in collaborating after trying out a demo at the show. What we didn’t know is that Ubisoft already started on things before the team received permission.
In an interview with Okay Cool, producer Matthew Rose said Ubisoft “started right away” merely because the developers were excited by the initial conversations with Nintendo. Rose also mentioned that the team “started drawing concepts, we made a 3D-printed Arwing that had their proper connectors and toys in it so that you could take it apart and everything.”
New Shakedown: Hawaii gameplay overview trailer
Posted on 6 years ago by Brian(@NE_Brian) in 3DS eShop, Switch eShop, Videos | 0 comments
Shakedown: Hawaii has finally received a new trailer that goes over various aspects of the game. Check it out below.
More: Shakedown Hawaii, top, Vblank Entertainment
Let’s get you battle ready for Wargroove
Posted on 6 years ago by Eric Zauch in Features, Switch eShop, Videos | 0 comments
Games developed by Chucklefish are no laughing matter and my excitement levels for their upcoming game Wargroove, are off the scale. However, the most I’d seen of Wargroove was a couple of ancient trailers and the odd tweet. Thus, I took it upon myself to fish out a little more info and I was delighted with what I found. Now that I’m ready to boogie on down to the tactical groove, it’s time to prepare you for battle, as the war is almost here.
More: Chucklefish, highlight, top, Wargroove
Nintendo discusses the large amount of work and changes to microgames made in WarioWare Gold
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
WarioWare Gold contains a ton of microgames from the series’ past entries. While it may seem like a simple compilation, there was a ton of work involved and a lot of little touches players may not immediately notice.
Speaking about what the team did, director Goro Abe told Kotaku: