Super Mario Odyssey devs on Captain Toad, changes in kingdoms, elements for Mario 64 players, newcomer help, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Game Informer went live with a new Super Mario Odyssey interview today. The site spoke with director Kenta Motokura and producer Yoshiaki Koizumi to learn more about the game.
Various topics were discussed, including Captain Toad, how kingdoms change while you play, and help for newcomers. Also teased were elements that will make players who played Super Mario 64 “happy”. Koizumi weighed in on how he’s becoming more of a face for Nintendo lately.
We’ve picked out the interesting excerpts from the interview below. You can read the full discussion here.
Rumor: Super Nintendo World concept art, details on what’s planned and cut
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Images, Rumors | 8 Comments
Unconfirmed concept art, renderings, and details surrounding Super Nintendo World are making the rounds. Parkscope has since published a report with apparent insight into what’s staying and what’s been scrapped since those images were created.
Here’s what we know based on the site’s article:
– General layout and original entrance to Super Nintendo World shown
– Enter through Peach’s castle (located roughly where Animal Actors is now) into a large indoor area
– The indoor area would feature a Nintendo World Store, a Pokemon area (not elaborated on), Luigi’s Pizza (don’t think too hard about what they’d do with the other Luigi’s Pizza), a small tea cups like ride with Koopas, and a Bullet Bill TTA-like rid
– Going clockwise around the land is a Kirby young kids area with one ride and a kids wet/dry play area
– Kirby area has apparently been cut
– Donkey Kong Island takes inspiration and setting from the Donkey Kong Country series
– The first attraction is a large kids play area tree fort similar to the one Donkey Kong has at the beginning of each game
– The second attraction is an outdoor coaster using the boom coaster patent
– This coaster will be a new attraction and not a retheme of the Woody Nuthouse coaster
– At this point the coaster is remaining in the final plans
– Unclear if the kids play structure remains
– Mario Kart ride concept has evolved since the initial proposal
– The ride will retain the same scope and scale as the concept art
– There’s a debate about the use of projections and “AR” glasses in the ride to replicate the battle items during racing
– AR will be used to show the shells, bananas, and other items on the track
– Bowser’s Airship ride and Luigi’s Mansion interactive play area shown in concept art
– These concepts seem to be sacrificial lambs for Mario Kart
– When the budget restraints hit these will be the first attractions removed so the Mario Kart ride doesn’t get touched
– Hyrule/The Legend of Zelda area apparently cut from the final plans
– In prior released images you can see a preshow with Princess Zelda and the implementation of the ‘puzzle moving theater’ patent
– Other famous areas from the series like the Great Deku Tree and Kokiri Village show up in the land along with an “interactive area”
– What is not leaked, but expected to be coming to the land, is the Yoshi dark ride
– The Yoshi dark ride will be an all ages ride aboard Yoshi ride vehicles
– Refocus on Mario and Donkey Kong only for Phase 1 the Zelda area
– Smaller attractions, and Kirby area have been jettisoned to future expansions in other parks
And the images in question:
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Monolith Soft on Xenoblade X western changes, Nintendo Europe handling Xenoblade 2, Nintendo’s localization process
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 144 Comments
Kotaku has a very interesting article up covering the localization of Xenoblade Chronicles X, Xenoblade Chronicles 2, and Nintendo’s localizations in general. The site spoke with Monolith Soft CEO Tetsuya Takahashi, Nintendo’s Genki Yokota, and Nintendo of America president Reggie Fils-Aime.
Takahashi himself commented on the changes that were made for Xenoblade Chronicles X in the west, like removing a bikini for one of the characters (Lin). We also have confirmation that Nintendo of Europe is handling Xenoblade Chronicles 2 like the original Wii game instead of Nintendo of America. There’s talk here about Nintendo’s localization process as well.
Find comments from Kotaku’s article below. You can read the full thing here.
Metroid: Samus Returns devs on how MercurySteam came on board, art style, possibility of 2D Metroid on Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 17 Comments
This information comes from Metroid producer Yoshio Sakamoto and MercurySteam’s Jose Luis Márquez…
On whether Nintendo reached out to MercurySteam or the other way around…
There was a very fateful meeting, so we’ll tell you that to start off with.
I just wanted to start out by saying I’ve been wanting to make a 2D Metroid game with today’s technology for quite a long time. It wasn’t only my personal desire, but also because I know there are a lot of people out there in the world who have been clamoring for a 2D Metroid game.
For myself, I’ve been wanting to revisit that fundamental, basic, core essence of Metroid, that 2D gameplay, and I was considering ways to go about taking on that challenge. That was more than two years ago.
Nintendo to support 3DS beyond 2018, wants it to exist alongside Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 133 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“The way we continue to make Nintendo 3DS vibrant as a platform is first we continue to innovate from form factor standpoint. So the New 2DS XL is just the latest for us in having form factor innovation. We know colors are a key differentiator, consumers love the variety of different colors. And also the larger screen and the different form factor in the 2DS family, we think is a going to drive and continue to drive the 3DS platform.”
“We’re going to continue to bring new content, and that’s what’s going to keep this device vibrant and keep it going well into 2018 and beyond.”
“We say that it’s (Switch) a home console that you take with you and play with anyone, anywhere, anytime. It really is meant to deliver that great home console performance, you just happen to be able to undock it and take it with you, which is a key innovation. But look, in the end, what we want is we want the consumer to call it their device, right? Their preferred gaming device that they can play fantastic Zelda, Mario, third-party content, all of their favorite franchises brought to life on the platform. That’s what we want. And we’re greedy and we want Nintendo 3DS right alongside it.”
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Rogue Trooper Redux dev “aiming for complete feature parity” on Switch, online play included
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This information comes from a Rebellion spokesperson…
“We’re aiming for complete feature parity with those versions. As of now, we don’t know what extra features [the Switch version] will have, if any. We’re still experimenting with the Switch platform. It’s still pretty recent that we got our kits. So we don’t quite know what that will be.”
– Rogue Trooper Redux will have online multiplayer for the Switch version, just like on other platforms
– Rebellion is aiming to launch all versions of the game at the same time
– This is Rebellion’s hope at the moment, though things can always change
– The new version of the game has been “remade from the ground up with current-gen-quality materials and higher resolution geometry”
– Rogue’s new look in Redux takes him back to the classic style of the comics
– Release date coming “soon”
More: Rebellion, Rogue Trooper Redux, top
Reggie: Metroid is important to Nintendo, why Samus Returns wasn’t in presentation and not on Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch | 28 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
Reggie on Metroid: Samus Returns…
“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”
– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3
ARMS’ Max Brass character reveal – Nintendo Treehouse: Live @ E3 2017
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 3 Comments
Reggie – more devs at Nintendo than past eras, Switch voice chat, VC, backing up saves
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 27 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
On how Nintendo has more developers now than ever before…
Fils-Aime … we have many more developers today working on our content than we did five years ago or even 10 years ago. Internal, right. Exactly. We’ve got that new development building in Kyoto that’s full of hardware and software developers. So we have a lot more development staff than we did at the beginning of the Wii U generation and certainly throughout the Wii generation.
On why Switch requires a phone for voice chat…
Fils-Aime: We actually think that the phone is going to deliver a better, more robust execution. In terms of the APIs that we can build into an app, the fact that phones are ubiquitous, the fact that it allows us to do much more rapid improvements and updates to the service, that’s why we think a phone execution—and specifically a mobile app execution—is going to be better for the consumer.
So let’s be clear. What you’ve seen is the execution by one particular supplier. That is not going to be the only solution.
It’s going to require a phone. It’s going to require a mobile device and be delivered by an app.
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Max Brass is ARMS’ first new DLC character, Spectator Mode coming this month
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 17 Comments
Nintendo introduced a new character for ARMS during its Treehouse Live stream today. We have a first look at Max Brass, who is described as the greatest champion in the history of the Grand Prix.
Max Brass will be out this month following an update. ARMS will be getting another update in July which adds a Spectator Mode.
As seen in the 2017 #ARMS Open Invitational, a Spectator Mode for ARMS will be made available this month as part of a free online update! pic.twitter.com/SLHRfzxU57
— Nintendo Versus (@NintendoVS) June 15, 2017