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Interviews

With Fuga: Melodies of Steel releasing in just a few weeks, we were able to speak with creative director Yoann Gueritot. Fans are likely aware that the game is set in the same universe as the other Little Tail Bronx titles, Solatorobo and Tail Concerto.

Over the years, there have been plenty of requests for CyberConnect2 to re-release or remake those previous titles. Gueritot addressed the possibility again while speaking with Nintendo Everything.

He told us:

LEGO Builder's Journey

Just this past week, Light Brick Studio announced that LEGO Builder’s Journey is heading to Switch. We were able to speak with director Karsten Lund to discuss the puzzle title in more detail. Lund discussed how the game to be, what to expect from the Switch version – in terms of features, content, and performance – and more.

Here’s our full discussion:

Crash Bandicoot 4: It's About Time

After more than two decades, the Crash Bandicoot series finally received its first mainline entry. Crash Bandicoot 4: It’s About Time initially launched in 2020, though it came to new platforms earlier this year – including Switch.

Recently, Nintendo Everything was able to catch up with Lou Studdert the creative producer for Crash Bandicoot 4 over at Toys for Bob. We chatted about the game’s origins, the player response to achieving 106% completion, the Switch version, and more.

You can find our full discussion with Studdert below.

Ninjala is quickly coming up on its first anniversary. It’s been a busy year for the Switch title between various updates, collaborations, and more.

Nintendo Everything was recently given an opportunity to catch up with Kazuki Morishita, the president and CEO of GungHo Online Entertainment as well as the game’s executive producer. Morishita spoke about collaborations (including the ones for Monster Hunter Rise and Sonic the Hedgehog), future plans, and more.

Here’s our full discussion:

Good things come to those who wait, and that’s exactly what has transpired with Sea of Solitude. Although Switch missed out on the game originally back in 2019, the platform recently received the best version of the game yet. The new Director’s Cut implements some new additions, lots of improvements, and a fair share of adjustments.

Nintendo Everything recently had the opportunity to speak with Sea of Solitude: The Director’s Cut Cornelia Geppert. We spoke about the project’s origins and how it ended up on Switch, whether a sequel could happen in the future, and more.

Find our full interview below.

Ahead of Wonder Boy: Asha in Monster World’s upcoming release, director Ryuichi Nishizawa was kind enough to answer some of our questions as part of a new interview. Nishizawa talked about the game’s origins including how long it’s been in the works, why the team decided to remake Monster World IV, and more. Nishizawa also spoke more generally and commented about what could come in the future.

You can find our full Wonder Boy: Asha in Monster World developer discussion below.

Plants vs. Zombies: Battle for Neighborville

Plants vs. Zombies: Battle for Neighborville originally released towards the end of 2019, but the game is just now about to make its debut on Switch. EA will be releasing the title next week and it will arrive as the first Frostbite engine-enabled title on the platform. It’s more than just a simple port, as the team implemented features like motion controls and ensured that most of the experience can be played offline.

As we were eager to learn more about Plants vs. Zombies: Battle for Neighborville on Switch, we recently spoke with Melvin Teo. You can read our full discussion below, which touches on topics like Frostbite, how it was adjusted for the console, and more. 

Romance of the Three Kingdoms XIV

Switch fans in the west will finally be able to try out Romance of the Three Kingdoms when the Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack launches next week. Ahead of the game’s release, Koei Tecmo gave us the opportunity to speak with producer Kazuhiro Echigoya.

Echigoya was able to speak about how the team approached the game’s story, future goals for the series, and more. We also chatted a bit about supporting Switch. 

Here’s our full discussion:

Engine Software has been behind some notable Switch ports that have recently landed on Switch. The studio handled No More Heroes 1 and 2 as well as Scott Pilgrim vs. The World – Complete Edition. Engine Software’s relationship has also continued with NIS America, working on The Legend of Heroes, Ys, and more for Switch.

Not too long ago, Nintendo Everything caught up Engine Software co-founder and vice president Ruud van de Moosdijk to talk more about these projects. We discussed a few other topics as well, including the never-ending rumors of new Switch hardware.

Here’s our full discussion:

Suikoden

Suikoden came to be thanks to the ideas from Yoshitaka Murayama. He acted as director, producer, and writer on the series’ initial releases, but he also worked on later entries as well. Murayama ended up leaving Konami around two decades ago, but he’s not opposed to revisiting the series.

Speaking with Nintendo Everything, Murayama mentioned that the new JRPG Eiyuden Chronicle is his current focus and the fact that he’s in complete control of the IP is certainly a plus. At the same time, he would be “more than happy to work on another Suikoden game if the chance presented itself in the future.”

Murayama’s full words:


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