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The folks over at Smosh have once again produced an “honest trailer” for a game. This time, the video focuses on Zelda: Twilight Princess. Check it out below.

One of the stronger rumors surrounding Factor 5 back in the day was the possibility of the studio creating a new Pilotwings title for the GameCube. In a new video (see below), Liam Robertson looks into these claims and sheds more light on the situation.

As it turns out, there were in fact plans to have a new Pilotwings entry on GameCube at one point. This initially came about in 2001 when Factor 5 was in talks to work on one of Nintendo’s franchises. The new Pilotwings game would have taken some inspiration from the SNES classic, but it sounds like the project would have turned out into something completely different.

Pilotwings on GameCube was never anything too tangible, however. Other than early prototypes, not much was completed. With pressure from LucasArts who helped fund Factor 5’s work on Star Wars Rogue Squadron III: Rebel Strike as an exclusive for the struggling GameCube, it was suggested that Pilotwings should be changed into an official game based on The Right Stuff for the Xbox. And after Rebel Strike’s sales disappointed, Factor 5 began pitching its Pilotwings prototype work to publishers as a flight game that would theoretically make use of The Right Stuff IP. Companies showed a lack of interest, however, and the entire project was eventually shelved.

Nintendo is joining in on the fun of comparing The Legend of Zelda: Twilight Princess on GameCube to the new HD version on Wii U. Check out a brief video from the company below.

Three more videos have come in comparing the new HD and original versions of Zelda: Twilight Princess HD, each of which are below. These will likely be the final comparisons we’ll be posting for the game.

A number of outlets have uploaded additional videos comparing The Legend of Zelda: Twilight Princess HD to the original release. We’ve attached them to this post below.

Last July, Akira Himekawa teased a new entry in the Zelda manga series. There were plans to have it out last year, but strangely, nothing ever materialized. A concrete update was finally shared today.

A new Twilight Princess manga will begin and published at Shogakukan’s manga app Manga One. They would’ve liked to announce the title during last year’s tease, but there were many states of affairs, which is why they could only announce it today.

People have been picking apart the latest Zelda: Twilight Princess HD footage from yesterday’s Nintendo Minute. GameXplain has another video up, this time showing faster animations and improved load times. Check out the comparisons in the video below.

GameXplain has a lengthy video comparing The Legend of Zelda: Twilight Princess on Wii U to the original versions based on yesterday’s Nintendo Minute footage. Check it out below.

In the early 2000s, Zoonami (Zendoku, Bonsai Barber) was developing an sandbox action platformer for the GameCube. Sadly, it never made it to market. Very little about the project was known, but that’s changed now through a new report on Unseen64.

Here’s what we know:

– Cancelled because it was too complex for its time because of technical and marketing reasons
– Set in destructable voxel levels
– Could mine rocks and terrains
– Gain items and resources to build new structures
– Destruction and building of voxels in Game Zero were too RAM-intensive to be suitable for consoles or PCs hardware at the time
– Zoonami did not want to continue working on something that was not keeping pace with their plans
– The console gaming market was also one of their concerns, since popular gameswere in contrast with the sandbox, open-ended gameplay design planned for Game Zero
– In 3 years Zoonami did many experiments and created a playable prototype
– Game Zero’s protagonist would have been a female character
– The game was set in a fantasy alien planet inhabited by strange yellow creatures
– Explore different areas of the planet using vehicles and laser guns
– Cartoony graphic style created with simple voxel geometries

Screenshots of Game Zero are in the gallery below. There’s more on the title over at the source link.

Thanks to Jake for the tip.


Buzz Monkey Software, in partnership with Ubisoft, was once working on an open world South Park title for the GameCube, PlayStation 2, and Xbox. Development began in late 2004 and carried on for less a year before its eventual cancellation. All of the relevant details about what this South Park title would have offered are in the video below.

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