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European WiiWare update

Posted 9 years ago by in News, Wii | 0 comments

WiiWare

– Defend Your Castle (500 Wii points)
– Wild West Guns (1000 Wii points)

Wii MotionPlus
– Long overdue
– Is basically what the Wiimote should have been initially
– Measures subtle rotational shifts, 1:1 – Craig says it actually works, he likes sword-fighting
– Craig “called” a new Wii Sports game right before Nintendo’s conference

Wii Sports Resort
– All 3 minigames were pretty fun
– Matt liked the disc dog game, since you can see how accurate Wii Motion Plus is – worked perfectly
– Angle, rotation played a huge part where the disc would land
– Craig thought sword-fighting was really accurate as well

WiiSpeak
– Laughably made
– Can put it anywhere in the room, cord looks gigantic (based on photos)
– Made for 3 – 4 people playing on a couch
– A third-party might make a work-around eventually (headset, microphone)
– Can use wireless keyboard in AC: City Folk
– Matt will remain skeptical until he can really test it
– Nintendo playing it safe again – Craig

First 4 Figures is proud to present a new collection of models based on the classic Sonic the Hedgehog line, starting off with our 12 inch Sonic the Hedgehog statue.

Sonic the Hedgehog burst onto the scene in 1991 and in super sonic speed went on to become Sega’s mascot. Sonic is full of speed and attitude and spinning abilities that allows him to out-maneuver and stop Dr. Robotnik’s evil plans of world domination.

Our Sonic the Hedgehog statue has been painstakingly recreated from the official artwork from the classic games to bring a perfect representation of “the fastest thing alive”.

IGN had the scoop on this game last night, but here’s the official announcement:

Designed Exclusively for Wii, Cursed Mountain is Set for Worldwide Release in 2009

Hermosa Beach, Calif. – July 31, 2008 – Global video game developer and publisher Deep Silver today revealed the first details of Cursed Mountain, a survival horror game produced exclusively for Wii TM by their internal development studio and its partners.

Set in the late 1980s, gamers will take on the role of a fearless mountaineer as he climbs into the Himalayas on a quest to find his lost brother. As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World. Villagers, pilgrims, mountaineers and Buddhist monks – dead but not yet reincarnated – are all that is left on the mountain. Terrible visions will disorient him, and ghosts and demons block his path. But the question remains – is his brother still alive?

Capcom’s Leipzig lineup

Posted 9 years ago by in News, Wii | 0 comments

Capcom has announced its lineup for Leipzig. The company may decide to add more games to this list, but as for now, the games are:

– Street Fighter IV (PS3, Xbox 360)
– Bionic Commando (PS3, Xbox 360)
– MotoGP 08 (PS3, Xbox 360, Wii, PS2)
– Dark Void (PS3, Xbox 360)

In a long interview with the ONM, Masahiro Sakuri took a few moments to discuss his involvement in another possible Smash Bros. game.

“It’s interesting, because after every Smash Bros. game I’ve made, I’ve always felt at that time that I’ve left nothing out. However, I also understand that there are millions of fans out there who love the series so if Mr Iwata came to me in a few years time and asked me to make another one, I’d have to give it some serious thought.” – Masahiro Sakurai

Not only is Brawl one of the top rated games on the Wii, but is also one of the best-selling games on the system. None of the games in the Smash Bros. series ever disappoint with Sakurai’s guidance, so it would be best if he somehow had an influential role in the next game.

Live by the Sword…Die by the Blade!

Wall, NJ – July 31, 2008 – SNK PLAYMORE USA CORPORATION, the U.S. publishing arm of the SNK PLAYMORE CORPORATION, announced today the forthcoming release of SAMURAI SHODOWN II for Wii™ Virtual Console™ on August 4th 2008.

Regarded as one of SNK’s greatest games ever produced, SAMURAI SHODOWN II successfully integrated a brand new, dynamic fighting system that was years ahead of its time. The fighting system introduced players to several new offensive and defensive maneuvers including the ability to roll both forwards and backwards, ducking to avoid high attacks, hopping to avoid low attacks and the implementation of a ‘parry’ system that would allow players to deflect incoming attacks at the last second if performed successfully. In addition to the newly revised fighting system, SAMURAI SHODOWN II also features 16 unique playable characters, hidden bosses, a two player versus mode and of course all of the wonderful translations fans have grown to love.

In the latest issue of the Official Nintendo Magazine – which should be available in the UK now – there is an interview with Katsuya Eguchi, producer of Animal Crossing: City Folk. Eguchi was asked if a microphone was specifically requested for the game. “We’re always sharing information with the hardware group and all the teams within Nintendo so we can keep track of things. But in this case we were talking and they told me that they had this microphone in development and I said, ‘Really, that would work well with Animal Crossing. Here’s what we’d like it to do…’” Ecuchi was also inquired about the boarded room in the city. “Yeah, it’s near the shoe-shine guy. It’s just a boarded up door, I’m afraid – there’s actually nothing there. However, there are other areas that haven’t been revealed yet!” Other areas in store…How about a dance club with a special appearance by Mario?

Thanks to Biggity for the news tip.