Submit a news tip



It was last month at Gamescom when Square Enix’s Hajime Tabata hinted at something Final Fantasy XV-related for Switch. He’s followed up on that initial tease since then, and Kotaku is the latest outlet to have asked him about the system.

One thing to note is that someone from Nintendo called Tabata after what he said at Gamescom. However, he wouldn’t reveal what was discussed.

As for that Gamescom tease and Switch, Tabata explained:

Mutant Mudds developer Atooi brought Chicken Wiggle to the 3DS eShop last month. Sadly, sales have not been strong thus far.

Atooi founder Jools Watsham discussed Chicken Wiggle’s sales in a new blog post. Below are a couple of excerpts:

Amazon offered “Rider Set” DLC with pre-orders of Monster Hunter Stories. GameStop is doing something similar.

If you buy Monster Hunter Stories at GameStop, you’ll receive the “Hero Set” DLC. Rathalos, Lagicrus, Brachydios, and Qurupeco are included. The offer is valid in-store and online.

Source

Digital Foundry is back in action with a new technical analysis. In its latest video, Mario + Rabbids Kingdom Battle gets the spotlight.

One aspect Digital Foundry brings up is resolution. When docked, Mario + Rabbids Kingdom Battle runs at 900p. The resolution drops to 600p when playing in portable mode. However, this is masked by good implementation of anti-aliasing, so in handheld more in particular, the resolution drop isn’t really noticeable. Smooth edges and depth of field also help.

Morphite was initially planned for release on September 7. At the end of August though, the game was pushed back to September 21. Morphite is now seeing another delay specific to Switch.

An unspecified technical issue has resulted in the second delay for Morphite. Unfortunately, it’s not yet clear when the new release date will be.

Crescent Moon Games relayed on Twitter:


Source

Nintendo surprised everyone at E3 in June by announcing not one, but two Metroid games. One of those titles, Metroid: Samus Returns, is just a few days away from launch.

Rather than making the game internally, Nintendo partnered with an external developer on the project. MercurySteam, best known for working on the Castlevania: Lords of Shadow titles, handled the bulk of development. Nintendo was still very much involved, however, and series producer Yoshio Sakamoto played a key role in Samus Return’s creation.

MercurySteam head Enric Alvarez chatted with GamesIndustry about what it’s like working with Nintendo, stating:

According to a new report from Ace Securities, Monster Hunter XX for Switch has shipped over 300,000 copies across Asia.

The download ratio is said to be high in Japan. Also, Capcom shipped more than 200,000 units in Japan alone.

Of course, shipped differs from sold. Media Create’s last official figure through September 3 is just over 110,000 copies. However, that number does not account for eShop sales.

Source

Nintendo delved into the origins of F-Zero in a new interview shared this week to promote the Super NES Classic Edition. It’s only in Japanese at present, though an official English translation from Nintendo is coming soon. For now, Siliconera did translate one interesting excerpt about how F-Zero came to be.

Director Isshin Shimizu, designer Takaya Imamura, and main programmer Yasunari Nishida were involved in the discussion. Shimizu spoke about how Nintendo of America criticized the Japan-exclusive Famicom Grand Prix, which fired him up. That, along with Batman, ultimately inspired the creation of F-Zero.

Here’s what Shimizu, Imamura, and Nishida said:

Next week is the launch of Metroid: Samus Returns. It’s a remake of Metroid II: Return of Samus, which hit the Game Boy many years ago. Nintendo collaborated with MercurySteam on the project. But interestingly, Metroid II wasn’t MercurySteam’s first choice.

Game Informer reports that MercurySteam initially pitched Nintendo on potentially remaking Metroid Fusion. Although series producer Yoshio Sakamoto was impressed with the pitch and their passion for Metroid, he said no to revisiting the Game Boy Advance game. Instead, Sakamoto wanted to remake Metroid II.

Going with Metroid II over Fusion may have been the smarter choice. You can make an argument that Fusion still holds up today, but the team was really able to make significant improvements to Metroid II.

Source

Dragon Ball Xenoverse 2

Dragon Ball Xenoverse 2 debuted for Switch in Japan this week. Specifically, the game launched on Thursday. We’ll need to wait until next week to see how it’s performed so far, but based on Bandai Namco’s reports, it’s off to a strong start.

Yesterday, Bandai Namco published a tweet saying that Dragon Ball Xenoverse 2 is a big hit on Switch. That was followed up by another message earlier today stating that there’s a bit of a shortage for the physical version. More shipments are planned towards the end of this month.


Manage Cookie Settings