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A new Farming Simulator is planned for Switch, but the series is still continuing on 3DS as well. Focus Home Interactive and Giants Software announced today that the title is due out in June on the handheld.

Here’s an overview:

“Become a modern farmer in Farming Simulator 18! Immerse yourself in a new engaging Southern US environment, harvesting wheat, canola, corn, sugar beet, potatoes and, for the first time, sunflowers. Take care of your livestock with new animals to breed and transport, as pigs are now joining the indispensable sheep and cows! Also take part in forestry – an activity new to the Nintendo 3DS version. Sell your products on a dynamic market to expand your farm. As your career progresses, gain access to a huge selection of over 50 farming vehicles and machines. These are faithfully recreated from over 30 of the biggest names in the industry, including, for the first time, AGCO’s most respected brands: Challenger, Fendt, Massey Ferguson and Valtra.

With a deep and powerful simulation experience, Farming Simulator 18 brings an array of new features for virtual farmers who enjoy harvesting fields from the palms of their hands!”

Farming Simulator 18 will be sold both in stores and on the eShop when it arrives in June.

Source: Focus Home Interactive:

Nintendo has sent out an official notice about Switch’s performance in Europe. During the system’s launch weekend, it sold more than any other Nintendo hardware in history.

The Legend of Zelda: Breath of the Wild also performed well. It’s the biggest-selling Nintendo launch title ever in Europe, outselling Wii Sports in first weekend sales.

Source: Nintendo PR

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Update (3/7): Famitsu now has an article up on its actual website. Between March 3 and March 5, Zelda: Breath of the Wild sold 193,060 units at retail with a 58 percent attach rate. Also, Famitsu’s website reports a figure of 330,637, so we’ll be using that one instead of the previously-reported 313,700.


Original (3/6): Data from Famitsu reveals that first week sales of Switch came in at 313,700 units in Japan. To compare, other notable console launches include the Wii at 371,900 units, Wii U at 308,600 units, and PlayStation 4 at 322,100 units.

By first week, that should mean Switch’s first three days on the market. Famitsu’s next reporting period is between February 27 and March 5, and Switch came out on March 3 – so that would account for sales from Friday, Saturday, and Sunday.

Earlier today, it was reported that Switch doubled up on Wii U in the UK by selling 80,000 units in its opening weekend. No numbers are out for North America, but the system had a record-breaking launch for Nintendo.

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Blaster Master Zero is getting a patch to add Switch Pro Controller support, and it should be out very soon. Inti Creates told one fan on Twitter that the company is doing everything it can to have the update ready for the North American and European release on Thursday.

The tweet reads:


While the release date for Blaster Master Zero’s update isn’t confirmed, we should be finding out when it will be available soon.

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HullBreach Studios has been hard at work on version 2.0 of SDK Spriter. Work is almost complete, and the indie developer has shared a complete listing about what to expect from the new update

HullBreach recently posted on Miiverse:

 

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Polygon has shared several minutes of footage from Shantae: Half-Genie Hero’s new Hard Core Mode. Get a look at the gameplay below.

The New York Times recently had the opportunity to interview Nintendo of America president Reggie Fils-Aime. We’ll be seeing the publication’s full discussion soon, but reporter Nick Wingfield shared some information about Switch’s sales early.

Switch’s first 2-day sales in the Americas – meaning Friday and Saturday – were the best for any system in Nintendo history. The next closest was Wii, which launched during the holiday period.

We’re also hearing that Zelda: Breath of the Wild is now the best-selling standalone launch title (meaning not a bundled game) in Nintendo history. The game managed to beat out Super Mario for N64.

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The concept for Zelda: Breath of the Wild began with Shigeru Miyamoto and series producer Eiji Aonuma asking what would players would be able to do in the new game. Hidemaro Fujibayashi, who became the project’s director, responded by saying you could do everything.

Fujibayashi told Kotaku:

“But I had to sell it to them. How we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”

Work on Breath of the Wild began with a prototype. The team created a starting area with a small field and trees, along with rupees hidden throughout. Fujibayashi describes how Miyamoto played the demo:

Here’s a random, but interesting little tidbit about the Switch. As it turns out, it’s fully compatible with USB keyboards. So long as Switch is docked, you should be able to use one. It even works in games as well for text prompts.

Thanks to Exy for the tip.


Koei Tecmo may have plans to localize Romance of the Three Kingdoms 13 with Power-up Kit. The Switch game launches later this month in Japan, and a rating with a similar name has popped up in Australia. Its classification is listed as “Romance of the Three Kingdoms XIII: Fame and Strategy Expansion Pack Bundle”.

We could have a situation on our hands similar to RPG Maker Fes. A rating for that title appeared just prior to NIS America announcing the title for North America and Europe.

Source, Via


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