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Splatoon’s latest European Splatfest has now wrapped up, and Nintendo has made the results available. Just like in North America, the 12th competition was a closely contested battle.

Team Hoverboard was victorious thanks to small edges in both votes (51 percent) and wins (52 percent). You can’t get much close than that! In the end, Team Hoverboard took home 363 points compared to Team Jet Pack’s 337 points.

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The Game Boy Advance originally launched 15 years ago today, as it’s now March 21 in Japan. The Japanese release took place on March 21, 2001. In North America and Europe, the system arrived in June of that year.

Does anyone have any fond memories of the GBA? I still remember picking up mine at Toys “R” Us many years ago! I believe Spyro: Season of Ice was one of the games I picked up at the time.


Update: At Target, all amiibo are BOGO 50% off.


Toys “R” Us is running a sale on Nintendo games (Wii U, Wii, 3DS) and amiibo this week. If you buy one item, you can get another for 40 percent off. You can head on over here for the games promotion page and here for the amiibo sale.

Thanks to Edward D for the tip.

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Update: Bumped to the top. Added in Sunday’s updates.


Nintendo Badge Arcade has been receiving daily updates since heading. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.

Here’s what’s on tap for the week of March 14:

– 10 Splatoon panels
– 8 Fire Emblem Fates panels
– 2 food panels (1 day left)
– 4 Yoshi’s Woolly World panels
– 6 Mario Party panels

Splatoon picked up a win at the 2016 SXSW Gaming Awards last night. Nintendo’s shooter was selected as “Most Promising New Intellectual Property”. Splatoon beat out Bloodborne, Life is Strange, Ori & the Blind Forest, and Undertale.

SXSW shared the news on Twitter yesterday through the following message:


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Nintendo has now opened the North American website. You can find it here. The site has all sorts of media pertaining to the game, and it will soon be updated with a personality quiz as well.

This week’s issue of Famitsu has a few on Kirby: Planet Robobot. It’s rehash in many ways, but it also contains a few additional details – mainly about the different Robobot Armor modes.

We already heard about three of these modes extensively: Beam Mode, Fire Mode, and Sword Mode. More information about these three are now available, as well as two others that we’ve only seen a little bit: Ice Mode and Parasol Mode.

Here’s the rundown:

– Beam Mode: shoots electric balls which become bigger if the energy is charged. The Bouncer Beam attacks enemies while it’s bouncing.
– Fire Mode: Attacks enemies with “Crimson Tail” which spews fire. You can freely change the direction of the fire. You can also attack enemies with fire that spreads on ground.
– Sword Mode: Attacks with Power Beam Sabers that extend from arms. Other than a combo attack, it also has a wide-range Spinning Attack with both sabers.
– Ice Mode: Attack with cold blizzards. You can freeze enemies into ice blocks, or freeze water pillars to turn them into platforms that can be stepped on
– Parasol Mode: Its biggest characteristic is the propellers protruding from both shoulders, which can be used to fly or even attack enemies.

We posted some footage of Dragon Quest Monsters: Joker 3 a couple of days ago, but that was 13 minutes worth. We now have a video that a ton of additional gameplay – 6 hours in fact. Check it out below.

The 12th North American Splatfest in Splatoon has now come to an end. Who came out on top: those who’d prefer to build a snowman or a sandcastle?

This was a close match all the way around. Team Snowman had a slight edge in popularity, but Team Sandcastle saw slightly more wins. Because they did win more of the battles, Team Sandcastle prevailed. The final score was 359 to 341.

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A few weeks ago, Japanese outlet Inside Games published a lengthy interview with Pokemon CEO/president Tsunekazu Ishihara. There was a tiny bit about the current status/future of the series (Pokemon GO), but it was more reflective about the franchise in general and its past. Ishihara went in-depth about how the game series started and the importance of the Link Cable which helped boost popularity, bringing the franchise overseas and naming Pokemon, and more.

It took some time, but we now have a complete translation of the interview. Head past the break to read it in full.


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