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The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 21,880
PS4 – 17,392
Vita – 11,871
New 3DS – 7,700
PS3 – 7,211
Wii U – 6,807
3DS LL – 3,641
3DS – 3,187
Vita TV – 521
Xbox One – 222

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 20,065
Vita – 14,991
PS4 – 13,793
PS3 – 8,600
New 3DS – 8,028
Wii U – 7,088
3DS LL – 3,882
3DS – 3,287
Vita TV – 589
Xbox One – 259

And here are the software charts:

1. [3DS] Devil Survivor 2: Record Breaker – 53,264 / NEW
2. [PS4] Far Cry 4 – 36,239 / NEW
3. [PS3] Tales of Zestiria – 29,487 / 370,377
4. [3DS] Youkai Watch 2: Shinuchi – 27,566 / 2,431,812
5. [3DS] Yowamushi Pedal – 20,510 / NEW
6. [PS3] Far Cry 4 – 18,366 / NEW
7. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 14,108 / 2,488,766
8. [WIU] Kirby and the Rainbow Curse – 12,867 / 45,005
9. [3DS] Monster Hunter 4 Ultimate – 10,832 / 2,451,205
10. [PS4] Bladestorm: The Hundred Years’ War – 10,219 / NEW
11. [3DS] Super Smash Bros. for 3DS – 8,878 / 2,131,311
12. [PS3] Bladestorm: The Hundred Years’ War – 7,621 / NEW
13. [3DS] The Legend of Legacy – 6,514 / 60,488
14. [WIU] Super Smash Bros. for Wii U – 6,398 / 576,112
15. [PS3] Ukiyo no Shishi – 6,184 / NEW
16. [3DS] Ace Combat: Assault Horizon Legacy+ – 5,851 / NEW
17. [3DS] Youkai Watch 2 – 5,425 / 3,093,812
18. [PSV] Kokujo no Psychedelica – 5,318 / NEW
19. [WIU] Mario Kart 8 – 5,103 / 906,468
20. [3DS] Animal Crossing: New Leaf – 4,910 / 3,909,169

Capcom shared a bit more about its latest financial results today.

In terms of specific sales, Monster Hunter 4 Ultimate has sold 2.7 million copies in Japan thus far. Capcom was vague regarding the performance of Gaist Crusher God, only noting that sales “were below expectations”.

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New details regarding Splatoon have come out of this week’s issue of Famitsu. You’ll find the information in the summary below (thanks StreetsAhead):

-Team made up of lots of staff that worked on Wii U launch titles. Once they’d grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
-Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
-Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
-Game won’t use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
-No communication with players you are matched with
-They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
-No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
-A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)

Source 1, Source 2

Pringo Dingo is bringing its action party title “Paparazzi” to the Wii U eShop next week. The game’s listing on Nintendo.com features a February 10 release date and $4.99 price point.

Here’s the official overview:

Celebrity and paparazzi go head-to-head in this 2-player action/party game.

The paparazzi must snap quick pictures of the celebrity, while the celebrities tries to escape the limo with their dignity. Each level is a tug of war between the paparazzi’s money and the celebrity’s dignity.

The game includes 6 unique levels, including a movie studio backlot, a night club, and a high-class ball. The celebrity can play as one of 7 silly characters, anywhere from a mulleted movie star to a bear on a tricycle.

Check out a trailer for Paparazzi below:


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