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A demo for Sonic Boom: Shattered Crystal will be published on the eShop on November 4, according to SEGA. Players will be able to sample the game a week before the game hits store shelves. The full retail game is slated for November 11.

Is The Binding of Isaac: Rebirth coming to Wii U? The snapshot above would indicate that to be the case!

What you’re actually seeing is about an image taken from a new clip found on Nicalis’ YouTube channel. View it below:

Much of the speculation regarding The Binding of Isaac: Rebirth for Nintendo platforms has been focused on a potential 3DS version. It’d certainly be a surprise if the game lands on Wii U instead!

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A new 3DS update has gone live worldwide. The main addition of firmware version 9.0.0-20 is the addition of themes, of which there are over a dozen.

Here’s the full rundown of today’s update:

  • Users can now use themes to customize the design and sounds of the HOME Menu
    • Five themes are pre-installed and additional themes can be purchased from the Theme Shop
    • Themes can be changed by using settings located within the HOME Menu settings
  • A feature has been added that allows users to capture screenshots of their HOME Menu
  • The Nintendo eShop Title Information page has been updated to provide easier access to any available videos, demos, user reviews, and other information
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

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Nintendo of America president Reggie Fils-Aime has had plenty of memorable moments over the past decade. There is, of course, his grand debut at E3 2004. Reggie will also always be remembered for his now-famous line from a Wii Fit presentation at E3 2007: “My body is ready”.

This is something Nintendo has decided to recognize in the latest Smash Bros. game on 3DS. After collecting the different custom outfits in the game, you’ll be presented with the image above. Random no doubt, but it’s a pretty great inclusion on Nintendo’s part!

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IE Online Entertainment’s first project as an indie developer will be “Super Cordon Bleu”, the company announced today. The game is described as “a classic 2D platformer inspired by the original Super Mario Bros. series.” Precision platforming will come into play “that will hopefully test the skills of even the most hard core game masters while still providing enough charm and fun for even the most novice of gamers.”

IE Online Entertainment intends to launch a Kickstarter sometime in the future. Even if the target isn’t met, the studio tells us that Super Cordon Bleu will be completed and the title will release on both Wii U and Steam.

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Monster Hunter 4 Ultimate is jam-packed with collaborations with other franchises. Recently, SEGA announced that the game would see a crossover with Sonic the Hedgehog. Players will be able to dress felynes in Sonic armor, and there’s also a guild card based on the Green Hill Zone.

Monster Hunter 4 Ultimate producer Ryozo Tsujimoto explained to Siliconera how the collaboration with SEGA came to be. He said:

“There are actually a few people at Sega that we’re pretty close to. We were chatting and thinking if there was something we could do together—some kind of collaboration. Then we settled on Sonic, ultimately, because he’s not only popular here in Japan, he’s also extremely popular overseas.”

“Since we’re doing an overseas version of this game, it made sense to do some sort of collaborative crossover that would make sense globally. So I had an associate of mine at Sega introduce me to the person in charge [of licensing]. We shook hands, made the deal, and there you go.”

A listing on Nintendo’s website confirms that Lone Survivor: The Director’s Cut is launching in North America next week. The game is due out on October 16. Curve Studios intends to release Lone Survivor on the same day in Europe, as we discovered a few days ago.

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For the first time since its launch, Wii U will not be receiving any Assassin’s Creed games. This is in part due to sales. In the case of Assassin’s Creed Unity, it’s also a result of the Wii U being a bit underpowered when compared to other consoles.

Ubisoft creative director Alex Amancio explained to RedBull:

“It couldn’t, it really couldn’t. I mean this is why we from the beginning, this was going to be a new-gen-only title, because the crowds aren’t aesthetic, they actually have impact. If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn’t be the same experience. I don’t think that would be fair to fans, to sell the same game but with different levels of experience. Even the seamless nature of the series and the scale of the game right, we couldn’t do that. We never load Paris. It wouldn’t be possible, in our minds we’d be cheating fans by providing a lesser version of the same game.”

As for Assassin’s Creed: Rogue, the same logic can’t be applied. Wii U not getting that game ultimately comes back to the point of Ubisoft being concerned about low sales.

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