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New Square Enix president Yosuke Matsuda recently sounded off on the need for the company to “reform with urgency”. Matsuda was speaking with Japanese site Infoseek when he shared the news.

Matsuda’s comments read (as translated by (Siliconera):

“The business model is at a turning-point. Up until now, the profit of home-console games have been decided by price times the number [sold]. Development and sales were divided, and the game developers only needed to concentrate on their work. That’s where the strengths of our company laid within.

“At the very beginning, the game business started out with ‘how can we get people to insert coins’. Afterwards, consoles became popular, and our company grew as game design and billing [methods] were divided. Presently, online games are prosperous, which again, has the theme of ‘how can we charge the people,’ as developers and sales have become inseparable. And the devices they can be played on has spread vastly. It’s truly a paradigm shift.


Killing not your sort of thing? No worries. Watch_Dogs allows players to tackle almost all missions through stealth rather than weapons.

Senior director Dominic Guay, in an interview with Polygon, noted that roughly “95 percent of missions you can completely stealth through, or flee or chase without having to shoot”. Very few missions require players to kill others, Guay confirmed.

He said:

“About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot. So it’s really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people.”

Source


Two Tribes wants to know which Wii U indie titles you own. Specifically, the studio is interested in finding out how many system owners have purchased Mighty Switch Force!, Runner2, Toki Tori 2, Trine 2: Director’s Cut, Giana Sisters: Twisted Dreams, and Spin the Bottle: Bumpie’s Party.

Why, you ask? Well, with the information Two Tribes receives, the company could get involved with “something potentially special”.


What does this mean? Your guess is as good as mine!

Source


NC81997

Nintendo’s “Wii Remote Rapid Charging Cradle and Rechargeable Battery” set is now available on the company’s online store.

The battery provides approximately 13 hours of play time. Charging takes about 90 minutes.

You’ll receive a Wii Remote Rapid Charging Cradle, Wii Remote Rechargeable Battery Pack with integrated Battery Cover, Wii Remote Jacket, Wii Remote Wrist Strap, and A/C Adapter with your purchase. Pricing is set at $39.99. Note that a Wii Remote is not included.


It didn’t take Nintendo very long at all to develop The Legend of Zelda: The Wind Waker HD. Series producer Eiji Aonuma revealed in a 4Gamer interview that it took just six months to create, give or take.

Aonuma also pointed out that he “thought it would be a waste to for this to simply be a test of the hardware,” which is one explanation as to how the Wii U release came to be. Wind Waker’s look, as well as other Zelda art styles, had been tested in HD.

Aonuma’s comments in full:


Nintendo has published the first three Inazuma Eleven games in Europe. However, none of the series’ games have yet to arrive in North America.

Pocket Gamer recently asked Level-5 CEO Akihiro Hino about the possibility of a US launch. Hino explained that if fans in the states show their support, “I’d love to respond to that and make preparations for their release.”

He said:

“If more people in the US start saying that they want to play the games then I’d love to respond to that and make preparations for their release.”

Source


zelda_wind_waker_hd_nintendo_site

Nintendo’s main North American website has received an overhaul for the release of Zelda: Wind Waker HD. The entire page carries a design featuring the Wii U release – you can check it out here.

Thanks to Tytygh for the tip.



Prior to Contra 4, WayForward made a demo for what the studio felt Silent Hill should be like on the DS. It never really got too far, but it’s still neat to look at!


A couple of months ago, 505 Games provided us with confirmation that How to Survive is heading to Wii U. The revelation was accompanied by a bit of disappointing news, however. Unlike other multiplatform versions of How to Survive, the Wii U version won’t include online play.

We recently spoke with developer Eko Software about the upcoming title and director Jules Benjamin provided us with an explanation as to why this is so.

Benjamin noted that the team decided to focus on improving How to Survive’s story mode – described as “the biggest part of the game” while also creating “specific features for the Wii U instead of doing a straight port and not taking care of the second screen.”

Benjamin said:

“Thanks a lot for this question, we were waiting the chance to explain. The Wii U has a lot of unique features and we needed to make the right choices. We preferred to improve the biggest part of the game – the story mode – and develop specific features for the Wii U instead of doing a straight port and not taking care of the second screen.”

Benjamin later added that the UI “has been fully re-designed for the Wii U and is fully tactile.” This “allows actions that are not possible on other platforms.”

We’ll have our full How to Survive interview up later this weekend.



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