Submit a news tip



There’s no denying that Mighty No. 9 has many similarities to Mega Man. There are obviously differences between the two, but some aspects are comparable. This should come as a big surprise given how both games come from the same creator Keiji Inafune.

Despite these similarities, Capcom hasn’t initiated any legal proceedings… at least not yet.

Keiji Inafune told Kotaku that he has yet to hear anything from the company:

“We haven’t heard anything from Capcom at this point. If it turns into a legal battle, then obviously it’ll be lawyers that hash out what the solutions are. However, from my perspective, Mega Man is something that I created. It would be like having a child, then having somebody adopt that child and then saying that child isn’t really yours. That child has your DNA in it, no matter what anybody says. So, since my style, my spirit isn’t something that I can’t change as a human being, if I create anything and it’s something that looks like [Mega Man], well, it was created by the same person, me. To say that Mighty No. 9 looks like Mega Man is to say that my work looks like my work.

But we have been careful. The base gameplay is not the same as Mega Man. The naming, the character, all that is not the same. The details are very different. Personally, I’ve gone out of my way to make sure that this is something original. And if Capcom does come back and say something, I would be surprised.”

Source


With The Wonderful 101’s development complete, director Hideki Kamiya will soon move on to a new project. Perhaps it’ll be a Bayonetta game for 3DS.

Speaking with Siliconera, Kamiya expressed interest in creating a title based on Jeanne:

“Given the chance, I’d like to make a game based on Jeanne from Bayonetta. Something that’s not as big in scale. Something that’s portable, that you could play in quick sessions, where she’s a history teacher and the kind of fun things that could come out of a scenario like that.”

Another 3DS game Kamiya would be open to? An Okami spin-off for 3DS.

“If I could get away with it, I’d also like to come up with a spin-off of Okami, less focused on the grand idea of saving the world, but [rather] something focused on the smaller world of the fairy Issun.”

Source


Like most games, The Wonderful 101 went through a series if iterations before Platinum settled on the final style and gameplay. Director Hideki Kamiya intends to show some of the title’s prototypes at his PAX Prime panel later today. But for now, he did share one prototype image on Twitter:


Source


Have you ever wondered why Mega Man is blue? To satisfy such curiosity, series creator Keiji Inafune provided an explanation during a talk at PAX Prime 2013 yesterday.

The team working on Mega Man wanted to make the character blue because that color had a larger variety than any other on the Famicom, meaning more could be done with the design. Inafune thought having Mega Man blue would be “gross”, but after hearing this explanation, was more open to the idea. Plus, he recognized that featuring a blue robot was something new and different.

Mega Man isn’t always blue. When Mega Man gains a new weapon, he changes colors. This is so because Inafune felt it’d be odd seeing a blue character send out red flames after obtaining Fire Man’s power.

Inafune began his time at Capcom as an artist but in a very short amount of time went on to become a lead artist due to a lack of staff at the company. He was originally working on designs for Street Fighter, though moved on to Mega Man after a month. Most of Inafune’s career is comprised of working on the Blue Bomber’s games. Inafune said that the franchise taught him a lot about game creation.

Source


There’s still no footage of Shantae and the Pirate’s Curse floating around online, but we do have this image…

shantae_pirates_curse

Source


01./00. [PS3] Super Robot Wars OG Saga: Masou Kishin III – Pride of Justice (Bandai Namco Games) {2013.08.22} (¥7.480) – 39.255 / NEW <52,55%>
02./01. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (¥5.480) – 20.881 / 227.508 (-50%)
03./02. [3DS] Mario & Luigi: Dream Team # (Nintendo) {2013.07.18} (¥4.800) – 20.339 / 264.977 (-49%)
04./00. [PSV] Super Robot Wars OG Saga: Masou Kishin III – Pride of Justice (Bandai Namco Games) {2013.08.22} (¥6.480) – 18.929 / NEW <46,91%>
05./00. [PSV] Conception II: Shichisei no Michibiki to Mazuru no Akumu (Spike Chunsoft) {2013.08.22} (¥6.279) – 18.878 / NEW
06./03. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 15.585 / 1.394.763 (-45%)
07./00. [PS3] Dungeons & Dragons: Chronicles of Mystara (Capcom) {2013.08.22} (¥3.990) – 14.480 / NEW
08./06. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 8.448 / 3.386.386 (-36%)
09./07. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 7.639 / 878.384 (-39%)
10./08. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 7.084 / 143.796 (-36%)
11./04. [3DS] One Piece: Romance Dawn – Bouken no Yoake
(Bandai Namco Games) {2013.08.08} (¥5.980) – 6.712 / 47.210 (-57%)
12./09. [WIU] Pikmin 3 (Nintendo) {2013.07.13} (¥5.985) – 5.741 / 171.401 (-48%)
13./14. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 5.262 / 2.106.522 (-32%)
14./00. [WIU] The Wonderful 101 (Nintendo) {2013.08.24} (¥6.830) – 5.258 / NEW
15./05. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies (Capcom) {2013.07.25} (¥5.990) – 5.232 / 327.996 (-61%)
16./00. [3DS] Conception II: Shichisei no Michibiki to Mazuru no Akumu (Spike Chunsoft) {2013.08.22} (¥6.279) – 5.072 / NEW
17./10. [3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} (¥4.800) – 5.003 / 258.457 (-52%)
18./13. [3DS] Fantasy Life: Link! (Level 5) {2013.07.25} (¥4.980) – 4.481 / 48.874 (-45%)
19./12. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! (Nippon Columbia) {2013.07.25} (¥5.040) – 4.280 / 33.857 (-48%)
20./15. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 4.280 / 549.364 (-45%)


New details on Batman: Arkham Origins – Blackgate have emerged. You can find the latest batch of information below.

– Multiple endings
– Defeat the three bosses in any order you like
– Bosses are Black Mask, Penguin or the Joker
– Last half hour of the game changes depending on who players take on last
– Different endings based on this
– Camera angles constantly get switched up
– One mission has Batman encountering Catwoman for the first time in the Arkhamverse
– Batman runs into Catwoman while she was stealing data from a government building
– Mission introduces the basics
– Counter and stun enemies in battle
– Environment has grapple points scattered throughout to hook onto
– Removable grates and breakable walls can also be found
– Use Detective Vision to find some entry points
– Tap the touchscreen to activate
– Then slide your finger on the screen and points of interest will be revealed
– Hold onto one of these points and info will be scanned
– As an example, using Detective Vision tells you that a broken elevator’s cables can be cut to clear a path
– Another mission is set in Blackgate
– After being apprehended by Batman, Catwoman serves as his guide through the prison
– Find the Batclaw in this mission
– Item lets you head to the prison yard and fight Bronze Tiger, who is being forced to participate in a fight club run by the Penguin
– Pattern-based boss battle
– Different bosses will be more vulnerable to different gadgets
– Dev hopes players will run through the game multiple times to figure out which utility belt items work best against Joker, Penguin or Black Mask

Source


No Game Night tomorrow

Posted on 11 years ago by (@NE_Brian) in News | 2 Comments

Quick heads up: we won’t be having a Game Night tomorrow. Austin won’t be around since he’s attending a convention, so that leaves us without access to a live-stream and Wii U games.

And while we are talking about Game Night, I should mention that we’ll likely be changing the frequency of the events. We’ll have more on that in the near future.



Manage Cookie Settings