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01./01. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (¥5.480) – 41.679 / 206.627 (-9%)
02./02. [3DS] Mario & Luigi: Dream Team # (Nintendo) {2013.07.18} (¥4.800) – 39.809 / 244.638 (+39%)
03./05. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 28.361 / 1.379.177 (+42%)
04./03. [3DS] One Piece: Romance Dawn – Bouken no Yoake (Bandai Namco Games) {2013.08.08} (¥5.980) – 15.711 / 40.498 (-37%)
05./06. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies (Capcom) {2013.07.25} (¥5.990) – 13.447 / 322.764 (-29%)
06./09. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 13.222 / 3.377.938 (+33%)
07./12. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 12.501 / 870.745 (+54%)
08./08. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 11.133 / 136.711 (+6%)
09./10. [WIU] Pikmin 3 (Nintendo) {2013.07.13} (¥5.985) – 10.956 / 165.660 (+22%)
10./13. [3DS] Donkey Kong Country Returns 3D
(Nintendo) {2013.06.13} (¥4.800) – 10.322 / 253.454 (+30%)
11./04. [PS3] Dragon’s Crown
(Atlus) {2013.07.25} (¥8.190) – 9.644 / 148.563 (-54%)
12./18. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! (Nippon Columbia) {2013.07.25} (¥5.040) – 8.299 / 29.577 (+29%)
13./14. [3DS] Fantasy Life: Link! (Level 5) {2013.07.25} (¥4.980) – 8.139 / 44.393 (+8%)
14./23. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 7.788 / 2.101.260
15./21. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 7.743 / 545.084
16./07. [PSV] Dragon’s Crown
(Atlus) {2013.07.25} (¥8.190) – 7.122 / 103.130 (-36%)
17./19. [3DS] Little Battlers eXperience W: Ultra Custom (Level 5) {2013.07.18} (¥4.400) – 6.823 / 58.039 (+16%)
18./28. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 6.806 / 2.078.965
19./31. [WII] New Play Control! Pikmin 2
(Nintendo) {2009.03.12} (¥3.800) – 6.342 / 223.138
20./16. [PS3] The Witch and the Hundred Knights # (Nippon Ichi Software) {2013.07.25} (¥7.140) – 5.984 / 78.674 (-19%)


Monster Hunter did very well on the PSP. But as of late, the series has appeared on Nintendo platforms. And the latest entry, Monster Hunter 4, is a 3DS exclusive.

How was that decision reached? Katsuhiko Ichii, director of the Capcom’s consumer games division, commented on this very topic in a recent interview, noting:

“Continuing to expand on the same hardware definitely has its limits. The Monster Hunter series first released on the PS2, and later released on the PSP (where it became a huge hit). We wanted the next one to be separated from Monster Hunter Portable 3rd so we could meet new expectations, as this is necessary in renewing the franchise on a new system. You have things like the game’s ideal sales period, development time, and other things to determine. As a result, we felt the 3DS was the best option.”

Ichii also addressed Capcom’s initial financial goal for Monster Hunter 4. He stated:

“From the 3DS’s performance, we’re hoping to push about 2.8 million units in a 7-month period. While deploying events in the game, we hope to ensure continuous play.”

It was later pointed out how Monster Hunter Portable 3rd achieved sales of around 4.7 million units after around seven months on the Japanese market. Ichii was asked if this is Capcom’s goal for Monster Hunter 4.

“There was a true breakthrough on the PSP, so there’s no intention to predict so highly in advance. Of course we would like to think it will set a new series high in sales. It’s also important to incorporate a new layer of social gaming for the user. A source of the game business is ‘How much are they getting out of their game?’ That is the asset of the future”


Shadow of the Eternals’ Kickstarter campaign ended a number of hours ago unsuccessfully. The game was unable to secure enough funding, having raised a little over $300,000 of the $750,000 goal.

Precursor Games has previously hinted that the studio will continue looking into development even if the Kickstarter failed, and in a new message, confirmed this to be so.

The company wrote on Kickstarter:

“It is unfortunate that we were unable to crowd-fund this project at this time, but we have not given up. We intend to pursue other avenues with the ultimate goal of having our games come to fruition. Please feel free to migrate over to our Community Forums at www.precursorgames.com/forums, as we will be keeping our forums open for people to enjoy and discuss everything Precursor Games.”

Source


Team Ninja and Nintendo have formed what seems like a pretty good relationship over the past few years. The studio produced Metroid: Other M for Wii, and last year delivered Ninja Gaiden 3: Razor’s Edge in time for the Wii U’s launch.

Having said that, Team Ninja has been quiet when it comes to Nintendo’s console as of late. Yaiba: Ninja Gaiden Z – a new game being produced in conjunction with Comcept and Spark Unlimited – won’t be heading to Wii U. While Team Ninja is very much open to working with the system again, studio head Yosuke Hayashi told Joystiq that the company currently has “no plans to port existing games to Wii U.”

“Of course, I think there are games that would be good for Wii U. So I think we need to still see what exactly those games they are and how you make a game for Wii U that is perfect for the Wii U. So if we get a chance to make a game like that, well, maybe we can think about it then. But right now we have no plans to port existing games to Wii U.”

Source


Activision made new multiplayer details about Call of Duty: Ghosts known at Gamescom. You can find a roundup of perks categories, strike packages, and modes below.

Perks categories

  • Speed
  • Handling
  • Stealth
  • Awareness
  • Resistance
  • Equipment
  • Elite

Strike packages

  • Assault: Based on consecutive enemy kills and resets on death. New streak rewards are as follows:
    • Sat Com – Use satellite communications to spy on enemy movement.
    • Guard Dog – Your combat dog will warn you of enemies approaching, and attack when needed.
    • Maniac – Seek help from a knife wielding juggernaut, where a high-speed melee attack is in place of guns.
  • Support: Enemy kills do not reset when the player dies. New streak rewards are as follows:
    • Night Owl: Advanced drone that detects enemies, and offers protection from explosions.
    • MAAWS: Laser guides will guide missiles from the free-fire rocket launcher.
    • Helo Scout: Hop on a helicopter and provide aerial sniper support
  • Specialist: More consecutive kills will earn you more perks.

Modes

  • Search and Rescue: Similar to Search and Destroy, however this time teammates can revive each other.
  • Cranked: Kills provide new abilities, but starts a countdown clock. Kill again before the timer runs out, or risk exploding.
  • Blitz: Breach the enemy goal line, while defending your own. A similar mode to Capture the Flag.

Source


kamiya

The Wonderful 101 has officially launched in Europe and Japan. Director Hideki Kamiya is celebrating the occasion with a special message on the Platinum Games blog. You can find the full thing here or after the break.



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