[Interview] Talking Fatal Frame with Keisuke Kikuchi from Koei Tecmo
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
We’ve spoken to Fatal Frame producer Keisuke Kikuchi from Koei Tecmo a couple of times previously around the release of Fairy Tail on Switch. What some may not know is that Kikuchi has also been a longtime developer on the horror series. He’s been working on Fatal Frame since the very beginning when it started up two decades ago.
With the new version of Fatal Frame: Maiden of Black Water on Switch from Koei Tecmo, the franchise is now making a bit of a comeback. We spoke with Kikuchi to talk about the possibility of more remasters, the Hollywood movie, collaborations, and more.
Our full discussion can be found below.
[Interview] World War Z developer on porting the title to Switch
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Another impressive Switch port is about to join the Switch family, as developer Saber Interactive has just wrapped up work on its port of World War Z for the console.
Dmitry Grigorenko, the game’s lead game designer, was kind enough to answer some questions about the project. He had much to say about how Saber went about bringing World War Z to Switch.
Below is our full discussion:
More: highlight, Saber Interactive, top, World War Z
[Interview] Super Monkey Ball: Banana Mania dev on project origins, physics, camera, more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
In a recent interview with Nintendo Everything, Super Monkey Ball: Banana Mania director Masao Shirosaki spoke about a number of topics, including how the project came to be, the game’s physics, camera, and much more.
Shirosaki informed us that development begin around March 2020, and the team was working from home due to the current pandemic. He also discussed what players can expect from the physics and camera in Super Monkey Ball: Banana Mania, which are some of the gameplay elements that fans have been curious about.
Here’s our full discussion:
[Interview] Raw Thrills on Cruis’n Blast – how Switch version happened, why it’s exclusive, possibility of online play, more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Ahead of Cruis’n Blast’s launch on Switch this month, we’re publishing a new developer interview with series creator Eugene Jarvis. Jarvis had much to say about putting the racer on the console, including how this new version came to be, why it’s an exclusive, and whether we could see online play supported in the future.
Our full discussion can be read in full below.
More: Cruis'n Blast, Eugene Jarvis, highlight, Raw Thrills, top
[Interview] CyberConnect2 talks self-publishing and Fuga: Melodies of Steel, its new entry in the Little Tail Bronx series
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
CyberConnect2 has a pretty major game coming out in just a few weeks. The company has been known for working on major manga / anime properties like Naruto and Dragon Ball, but will soon be releasing Fuga: Melodies of Steel. In addition to being a new entry in the Little Tail Bronx series, it’s also the very first self-published title from CyberConnect2.
We recently spoke with Yoann Gueritot to talk about Fuga: Melodies of Steel and the company’s first foray into self-publishing. You can read our full discussion below.
More: CyberConnect2, Fuga on the Battlefield, highlight, top
CyberConnect2 again talks possibility of remaking Solatorobo as well as Tail Concerto
Posted on 3 years ago by Brian(@NE_Brian) in DS, General Nintendo, Interviews | 0 comments
With Fuga: Melodies of Steel releasing in just a few weeks, we were able to speak with creative director Yoann Gueritot. Fans are likely aware that the game is set in the same universe as the other Little Tail Bronx titles, Solatorobo and Tail Concerto.
Over the years, there have been plenty of requests for CyberConnect2 to re-release or remake those previous titles. Gueritot addressed the possibility again while speaking with Nintendo Everything.
He told us:
More: CyberConnect2, highlight, Solatorobo, top, Yoann Gueritot
[Interview] LEGO Builder’s Journey director on the game’s origins, Switch version, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Just this past week, Light Brick Studio announced that LEGO Builder’s Journey is heading to Switch. We were able to speak with director Karsten Lund to discuss the puzzle title in more detail. Lund discussed how the game to be, what to expect from the Switch version – in terms of features, content, and performance – and more.
Here’s our full discussion:
More: highlight, LEGO Builder's Journey, Light Brick Studio, more, top
[Interview] Crash Bandicoot 4 creative producer on how the game came to be, 106% completion, Switch port, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
After more than two decades, the Crash Bandicoot series finally received its first mainline entry. Crash Bandicoot 4: It’s About Time initially launched in 2020, though it came to new platforms earlier this year – including Switch.
Recently, Nintendo Everything was able to catch up with Lou Studdert the creative producer for Crash Bandicoot 4 over at Toys for Bob. We chatted about the game’s origins, the player response to achieving 106% completion, the Switch version, and more.
You can find our full discussion with Studdert below.
[Interview] GungHo talks Ninjala – Monster Hunter Rise and Sonic partnerships, future collaborations and plans, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Ninjala is quickly coming up on its first anniversary. It’s been a busy year for the Switch title between various updates, collaborations, and more.
Nintendo Everything was recently given an opportunity to catch up with Kazuki Morishita, the president and CEO of GungHo Online Entertainment as well as the game’s executive producer. Morishita spoke about collaborations (including the ones for Monster Hunter Rise and Sonic the Hedgehog), future plans, and more.
Here’s our full discussion:
More: GungHo Online Entertainment, highlight, Ninjala, top
[Interview] Jo-Mei on how Sea of Solitude: The Director’s Cut came to be, sequel chances, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Good things come to those who wait, and that’s exactly what has transpired with Sea of Solitude. Although Switch missed out on the game originally back in 2019, the platform recently received the best version of the game yet. The new Director’s Cut implements some new additions, lots of improvements, and a fair share of adjustments.
Nintendo Everything recently had the opportunity to speak with Sea of Solitude: The Director’s Cut Cornelia Geppert. We spoke about the project’s origins and how it ended up on Switch, whether a sequel could happen in the future, and more.
Find our full interview below.