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Accidental topic of the week: Grand Theft Auto V, and how it relates to gender roles in video games.



The highlight of this podcast, in my opinion, is the heated discussion we spontaneously had about the issue of sexism and gender in games. Aside from that, we go over your news, the games we played during the week, some great listener mail about games that we want to love but simply can’t, and a feature topic about The Wind Waker HD. Enjoy!

This Week’s Podcast Crew: Austin, Jack, Laura



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I’d love a 2D Zelda in this art style. That’d be really neat. A bit like Four Swords Adventures only more artsy fartsy.


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast! Thanks very much.

Thanks very much. As stated above the topic for you guys this week is Wind Waker HD! Check out three small questions in there.

Take the survey here! (more details inside if you’re confused)


Finally I stop being lazy and take on some glitches in one of my favorite games of all time, No More Heroes! If you have an appetite for funny, stylistic games (with a few flaws, of course) I highly recommend it. And I recommend doing trying out these glitches yourself of course.


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If you’re in search of excellently executed ancillaries that push the puzzle genre past its minimally-accepted bounds, you’ll have to wait until Jupiter Corporation (Picross DS) gets the wigglin’ for T-Jigglin’.


System: Nintendo 3DS
Release Date: August 8th, 2013 (NA)
Developer: Moving Player
Publisher: Moving Player


Author: Jack

Tangram game, perfect for boy and son, finally has a representative on the 3DS eShop! The ancient Chinese puzzler with seemingly infinite (though absolutely finite) configurations composed from the same eight blocks mirrors LEGO not only in open-endedness via face-value simplicity and accessibility, but as a developmental catalyst for pattern recognition and critical thinking in little children. With the glut of quality time-wasting and brain-exercising works available not only amongst the eShop, but the collaborative Internet as a whole, is the jungle-themed Tangram Style worthy of a place in your digital collection? Does it manage to power past the replacement-level iterative puzzler black hole problem that oh-so many no-name puzzle games fail to conquer?

While Tangram Style certainly passes the base litmus test as a fundamental tangram simulator, too many bush-league problems mar what should have been an easy game to push through the development process. Tangram Style does not indeed exceed the bounds of the aforementioned black hole, and should only be purchased by T-Gram aficionados in search of familiarity– not puzzleheads in search of another brainy rush.


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When the job’s too ominous for your average Jill or Joe…



It’s funny how much a broken computer fan can completely destroy your concentration during a podcast, and because of that, you can expect plenty of non sequiturs and tangents during this episode! Other than that, it’s pretty straightforward: Some talk about The Wonderful 101, Tangram Style, and Bit.Trip Runner rounds out What We Played, news makes its return, listener mail is pretty solid, and our book club about the next section of EarthBound was quite good!

This Week’s Podcast Crew: Austin, Laura, and Jack



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This one came just a tad late because of some computer trouble (and that pesky The Wonderful 101 review!), but I think it actually turned out kind of awesome. Check it out if you’ve got the time. :]


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The first Wii U-exclusive, Nintendo-published action game from esoteric developer Platinum Games is finally at North America’s doorstep.


System: Nintendo Wii U
Release Date: September 15th, 2013 (NA), August 25th, 2013 (EU)
Developer: Platinum Games
Publisher: Nintendo


Author: Austin

“They can do it! They can do it! ‘Cuz they’re super sisters and brooooos!”

I encourage those with a passing interest in The Wonderful 101 to start their purchasing deliberation process by experiencing the game’s brilliant theme song. I suspect that anyone who cracks a smile or feels a sense of joy while listening to it will fall well within this game’s intended audience, and if you laughed aloud (like myself) while listening to the lumberjack-esque men sing very silly words written by game director Hideki Kamiya himself, then you can stop reading here and go wait eagerly for the game’s September 15th release date because this game is for you.

But if you’re not a dedicated part of the game’s intended audience and you view the package as a whole, you’ll probably begin to see some pretty substantial blemishes. Not enough of them to ruin the experience, but plenty to leave certain players frustrated and wishing the game had done a few simple things a lot more elegantly.

Read onwards to decide if The Wonderful 101 is for you.


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Everybody loves Rayman.



Laura’s back! This episode features discussion on a lot of topics: Steamworld Dig, Super Mario 3D Land, and Bayonetta sneak into “What We Played”, the news makes its regular return, a discussion on the future of Mario ends just as it starts, and a talk about EarthBound for the Book Club rounds everything out! Also, we got the longest email we’ve ever gotten this week from a guy that’s really angry at Nintendo.

This Week’s Podcast Crew: Austin, Jack, and Laura



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Another week, another episode! Three glitches from Super Mario World manage to be underwhelming, overwhelming, and non-existent. But which ones are which!?


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“If Mario & Luigi: Dream Team is like a holiday then it’s more of a guided tour than an adventurous escape”


System: Nintendo 3DS (and 2DS, I guess)
Release Date: August 11, 2013
Developer: AlphaDream
Publisher: Nintendo


Author: Patrick

Dream Team begins with Mario and Luigi off to enjoy a much-needed vacation at the sunny Pi’illo Island and this sets the tone for the rest of the game. It’s a refreshingly relaxed experience with a forgiving difficulty level, and chill bossa nova music courtesy of Yoko Shinomura. However, it’s also a bit too relaxed for its own good, as poor pacing and overbearing tutorials threaten to bring the adventure to a halt. Make no mistake – the latest in the Mario & Luigi series is still as fun as its predecessors, but it takes a lot of patience to get to the charming and creative parts.



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