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A 2D game doesn’t seem like a great candidate for glitches… does it? Turns out that New Super Mario Bros. U has a handful of em to check out, so I tackle two of them in this new episode of Eggbusters. The first glitch doesn’t go quite as planned, but all things considered I’d say that the second one easily makes up for the frustration. Check it out! (pah!)

Artwork courtesy of Andrew Nixon. :]



I picked it up myself. Review forthcoming.


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Did you buy LEGO City: Undercover this week?”

Take the survey here! (more details inside if you’re confused)


This week’s episode is brought to you by Tomorrow Corporation’s Little Inferno!


The gang this week discusses Little Inferno and Mighty Switch Force! HD on Wii U, rant about how “no-items” Smash Bros. players frustrate Austin, and go over YOUR list of the top ten Wii U games that are worth looking forward to over the next two years. News, what we played, and questions all make their weekly returns.



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Hit the break to read the results from this week’s poll!



Here we go: I’ve finally given in to your demands and jumped right back into the uber-crazy ‘Back in Time’ glitch from The Legend of Zelda: Twilight Princess. Last time we explored it, we ended up in twilight-realm Kakariko Village playing as human Link, but the game froze when we went inside of a house and then left. This time? Stuff gets even crazier, which is hard to believe considering how ridiculous last time was.

Artwork courtesy of Andrew Nixon. :]


You gotta admit, this one’s shaping up pretty dang well.


Note: I’m not 100% sure that we’ll be recording the podcast today, but I’m putting this up just in case. Vote away!

This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Which Wii U exclusive games are you looking forward to the most?”

Take the survey here! (more details inside if you’re confused)



Finally, I’ve taken on a couple of the numerous glitches in Ocarina of Time! Nothing too crazy going on this week, but we’ve got a couple of neat party tricks you can definitely show off to your friends.

Direct transcript of the directions after the break! Artwork courtesy of Andrew Nixon. :]



This week we have a special guest named Glenn, who enlightens us on The Sims (and some general EA goofballery) as well as providing some insight into… uh… other things. Or something. The list this week is YOUR top ten Ocarina of Time dungeons, and we also go over news/what we played, just like every week. Enjoy!



Download this episode (right click and save)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


We all know which one wins the “scariest” award…


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Which dungeon area from “The Legend of Zelda: Ocarina of Time” is your favorite?”

Take the survey here! (more details inside if you’re confused)



It’s like Wave Race, only on dirt. And with less color. And fewer dolphins.


Author: Austin

The last time the gaming industry saw a truly decent entry in the “X-treme” sports genre was probably well before the launch of the last generation of consoles. Every once in a while a snowboarding game or a skating game will crop up, re-enthuse folks for a few months, and then disappear as quietly as it came (2007’s Skate, anyone?). There seems to be a perpetual cycle with such games that cannot be broken, and more often than not it’s due to the fact that they rely more on appealing to the “skater” aesthetic than having good platforming (such is what brought the Tony Hawk’s Pro Skater series so much acclaim) or solid racing mechanics (such as Wave Race 64).

So here comes Mutant Mudds and Dementium developer Renegade Kid, trodding up to our virtual eShop doorsteps with their own attempt to succeed within the confines of a genre that had its heyday in the early to mid-2000s. When you first see a screenshot or watch a trailer for ATV Wild Ride 3D, it looks and sounds– certainly to its detriment– like everything you’ve ever seen before. Fast paced alternative rock, lots of overly-enthused voice effects, plenty of dirt, and “massive air” are all staples of a game presenting itself in this somewhat-dated genre, but in the case of this Renegade Kid racer, bland first impressions have proven to be all but incorrect after spending some time with the game:

Wild Ride is, thankfully, neither bland nor dated.



Writer and podcast crew-member Jack takes on the latest entry in one of his favorite indie game series’– but can Runner2 stand tall on the shoulders of its beloved predecessors?


Author: Jack

Upon commencement of the critically acclaimed BIT.TRIP series, Santa Cruz-based developer ‘Gaijin Games’– formerly a simple and passionate three-man group freely designing titles emulating the Atari games they loved– was rife with change. In addition to lead programmer and co-founding member Chris Osborn’s departure to form TRACER, in an extremely swift, savvy, and hostile move, Gaijin CEO Alex Neuse went on a “company acquisition rampage” and absorbed small-time developer ‘Robotube’ in an effort to branch out and emulate large-scale publishers such as Activision and Electronic Arts, more than doubling the amount of staff.

Gaijin’s first post-acquisition move was the announcement of a sequel to perhaps the most accessible game in the slightly niche-audience BIT.TRIP canon in BIT.TRIP RUNNER, a fluid, seamless, and addicting rhythm game ingeniously masquerading as an on-rails platformer (you can read my review of the original here). Early game screenshots indicated the sequel, officially named Bit.Trip Presents Runner2: Future Legend of Rhythm Alien, would be comprised of a completely different aesthetic than what we’d come to expect from BIT.TRIP, capturing more of a mainstream indie vibe as opposed to a modern take on Atari games. Would Runner2 expand upon the seedlings the first Runner game planted and blossom into a successful sequel, or would the ruthless, downright blasphemous moves Alex Neuse made as a businessperson osmose into the game and make it cave-in from sheer shallowness?

It’s the first one.



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