Miiverse redesign set for July 29
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Miiverse’s new redesign is just a few days away. Nintendo announced on the social network today that the overhaul is scheduled for July 29.
Posts made by official Miiverse representatives about the date read:
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Nintendo’s Gamescom 2015 lineup
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 7 Comments
Nintendo’s Gamescom 2015 lineup is in. There will be a few upcoming titles on display, including Star Fox Zero and Zelda: Tri Force Heroes. Also at the show will be a number of indies and already-released games.
Here’s the full lineup:
Wii U
– Mario Kart 8 (out now)
– Super Smash Bros. (out now)
– Splatoon (out now)
– Super Mario Maker (September 11)
– Skylanders SuperChargers (September 25)
– Star Fox Zero (still slated for 2015)
– Mario Tennis: Ultra Smash (2015)
3DS:
– Little Battlers eXperience (September 4)
– The Legend of Zelda: Tri Force Heroes (Q4 2015)
– Chibi Robo: Zip Lash (2015)
Nindie titles:
– Typoman
– Mighty No. 9
– FAST Racing Neo
– Shovel Knight: Plague of Shadows
– Steamworld Heist
– several other
Further show highlights
– Charles Martinet
– downloads for Pokemon ORAS (Parfinesse &Calamanero / Bisofank & Zobiris)
– fan art exhibition
– Mario flashmob
– Monster Hunter Communtiy Event
– Smash Bros & MK8 & Splatoon tournaments
– Pokemon 3DS tournament and High Score Challenge for Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros. Edition
– AR card that allows you to take photos of AC characters with a special software (downlaod code included on AR card)
Gamescom 2015 will take place between August 6 and August 9.
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Some patents of Nintendo’s Quality of Life platform
Posted on 9 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 24 Comments
Yesterday, several patents relating to Nintendo’s planned Quality of Life platform were published. As was previously announced, they mostly seem to center around monitoring the user’s health via non-wearable devices. Of course, as is the case with all patents, it seems unlikely that all of these will appear in exactly these forms in the final product(s), but it’s nonetheless an interesting look at what Nintendo has plannend.
This information processing system comprises a portable terminal. The portable terminal detects sensor information for assessing a user’s emotions. It would be permissible, as an example, for the sensor information to be sound information which is detected by a microphone, or image information which is captured by a camera. The information processing system assesses the user’s emotions on the basis of the sensor information. The portable terminal detects the sensor information in a period when the said portable terminal is in a standby state. As an example, the said standby state is a state wherein a display of the portable terminal is off.
This display system is provided with a sensor, a projector, and a control means. The sensor detects user information for calculating a state relating to sleep of a user. The user information is, for instance, biological information, such as pulse rate. The projector displays, by means of projection, a predetermined image. For instance, the projector displays, by means of projection, an image on a ceiling by projecting the image upward. The control means controls the projector corresponding to the sleep-related state calculated on the basis of the user information.
A terminal system acquires physiological information from a user and transmits transmission information to a server system, said transmission information including the physiological information and/or health information relating to the health or the body of the user, obtained from said physiological information. The server system associates the transmission information received from each terminal system, and/or information obtained from said transmission information, with the user, and stores these as stored information. The server system also stores conditions relating to the generation of provided information, to be provided to the user in order to improve metrics obtained from the stored information, or metrics included in the stored information. The provided information is generated on the basis of the stored information and the conditions, and is transmitted to the user’s terminal. The server system performs an analysis of transmission information acquired after the provided information has been provided, for a plurality of users that have received the provided information, and updates the conditions on the basis of the analysis results.
More: QOL, quality of life
Interview with John Numbers, the 2015 Nintendo World Champion
Posted on 9 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 22 Comments
Update by Brian (7/23): We’ve bumped this to the top. Game Informer has now posted its unabridged interview, which you can find here. John Numbers also posted a response on Twitter to the site’s original piece in order to clarify what he originally said.
Game Informer recently interviewed John Numbers, who won the 2015 Nintendo World Championship. Some excerpts from the interview:
Where did the name John Numbers come from?
Before I got into the Smash community, I basically used John followed by a few numbers for Internet aliases. I did the same thing when I first got into the Brawl competitive community one year after its released. A few years in people were just like, “Hey John. John 12346 sounds stupid. How about John Numbers.” And eventually it just stuck.
Did you go back and watch Cosmo’s performance during Mario Maker?
I’m actually a very big 2D Mario buff. I have a lot of experience with pretty much every 2D Mario game. I was going in pretty hard on that. I said, “What happened Cosmo? You were doing so well on the first and third levels?” To see him just perform like that? It was a letdown honestly. I was hoping it would be a good match, but he only got into the pipe as I killed Bowser. I got a chance to talk to him and he didn’t choke or anything. He just wasn’t familiar with the mechanics, that’s all.
What was it like meeting Shigeru Miyamoto?
When I won, I was like “Oh boy a trophy,” and I was being snarky because I knew I was getting a trophy – they said so on twitter. But it wouldn’t be any fun without some surprises, so here’s a guest: Miyamoto. And oh my gosh, I was star struck when that happened. I was floating there and I shook his hand. I was overjoyed to meet the man. I shook his hand and basically said thank you for all of the games and experience you’ve provided for us over the years. I’ve had a good time gaming with Nintendo. And he said thank you. He more or less understood what I said.
What are you doing with your 3DS and your trophy?
I was a little annoyed Cosmo got a 3DS, too. My prize was a 3DS and trophy, but he got a 3DS, too. The 3DS I’m going to keep for a very long time, at least for sentimental purposes. I might sell it one day, I probably won’t, but you never know. It might be worth a lot in the future. I’m more likely to sell the trophy because that thing doesn’t even have my name on it (laughs). It’s just a really heavy, 25 lb trophy. I think it’s made of lead.
Check out the full interview here.
Fans can choose the next character for Disney Infinity
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 35 Comments
A new poll has opened that allows fans to choose the next character for Disney Infinity. There are twenty options in total, including Beast, Peter Pan, Hercules, and even WALL-E.
To vote, simply participate in the poll here. Fans can also tweet at Disney Infinity, or comment on their Instagram or Facebook using #OurDisneyInfinity and their top pick.
SEGA Games CEO on the positive feedback from recent Famitsu interview
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Haruki Satomi, CEO of SEGA Games, conducted an interview with Famitsu earlier this month. He talked about wanting to make quality games, and learn from its subsidiary Atlus.
Most fans reacted positively to what Satomi shared with Famitsu. He has since commented on the reaction, in which he told Siliconera:
“Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we’ve made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again.”
More: Haruki Satomi, interview, SEGA
Jigglypuff amiibo in stock on Target’s website
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
If you’re still looking for a Jigglypuff amiibo, you should head on over to Target’s website. The figure is currently in stock on the retailer’s website. To place an order, check out the official page here.
Thanks to Mike for the tip.
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Retailer lists Mewtwo amiibo for release on October 23
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo | 1 Comment
Raru, a retailer in South Africa, has listed the Mewtwo amiibo for release on October 23. Nintendo has naturally not confirmed such a date.
We tend to be cautious when it comes to retailer listings, but Raru’s listing is interesting. You may recall that they leaked the Splatoon amiibo and game’s launch date before the information was announced. This doesn’t necessarily confirm that the Mewtwo date is accurate, but it may be worth paying attention to.
Thanks to Jake for the tip.
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Off-screen Luigi’s Mansion Arcade footage, details about the new bomb item
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 5 Comments
Footage has been uploaded to YouTube showing Luigi’s Mansion Arcade, which recently came to Japan. We’ve posted the video below.
In the footage, you can see the new bomb item. This can be thrown at shielded Greenies to break their defense and make them immediately susceptible to capture. It’s a bit different compared to how things were handled in Dark Moon, since Luigi usually needed to reveal them using the Dark Light first, weave his way behind it, flash it with the strobe light to make the Greenie drop its armor, and then repeat flash it again to activate the capture sequence.
More: Capcom, Japan, Luigi's Mansion Arcade, top
Amazon selling Palutena amiibo at 5 PM ET / 2 PM PT on Friday, “ample quantities”
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Amazon has shared more information about the upcoming release of the Palutena amiibo, which is exclusive to the retailer in the United States.
Consumers can begin placing orders for Palutena at 5 PM ET / 2 PM PT this Friday. There will be a limit of 1-per customer. Additionally, 1-Click Ordering will be disabled.
Amazon says it will “have ample quantities of this amiibo”. However, the figure is still expected to sell out due to “very high” demand.
Head past the break to read up on Amazon’s full email that was just sent out to customers. We’ll have another reminder on Friday, but you’ll want to keep track of this page.