Flipnote Studio 3D is now available for Club Nintendo members
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, General Nintendo, News | 7 Comments
Club Nintendo has made Flipnote Studio 3D available for members starting today.
Check your To Do List to download!
More: Club Nintendo, Flipnote Studio 3D
Photos of the Shulk amiibo
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Images | 7 Comments
More: Amiibo
Video: Fan manages to complete Super Mario World with a score of zero
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 4 Comments
More: Super Mario World
Dolphin emulator allows GameCube games to run at 60fps, including Super Mario Sunshine
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, Videos | 15 Comments
Super Mario Sunshine and Pikmin 2 did not run at 60 frames per second back in the day. Thanks to the Dolphin emulator though, this is now possible.
There are some issues – pertaining to audio in particular, which there is a workaround for. The results thus far are certainly impressive.
We’ll also mention that there’s a 120fps hack floating around, but Dolphin Emulation forum member Knuckles500 warns: “There is also a 120fps hack for those with higher frame-rate monitors, but it does begin to break stuff at that point…”
More: Pikmin 2, Super Mario Sunshine
Nintendo tried to secure the rights to Harry Potter in the late ’90s
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Rumors | 14 Comments
In a new report, Unseen64 claims that Nintendo Software Technology created a pitch in 1998 to obtain exclusive access to the Harry Potter franchise. Had Nintendo been successful, it would have “secured the rights to produce all adaptations of the book series for the indefinite future in video game form; potentially preventing the eventual movie adaptations from being created altogether”.
Unseen64 says – via a former artist at NST – that two groups planned separate pitches. One group would focus on a third-person adventure title, while the other (including Marvel comic book artist Adi Granov) would concentrate its efforts on a game based on Quidditch.
More: Harry Potter, top
Video: Teens react to the Nintendo Power Glove
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Off-screen Pokken Tournament footage
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Bandai Namco, Japan, Pokken Tournament
Photos of the Sonic amiibo
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo | 6 Comments
More: Amiibo
A recap of how a cancelled Koizumi project influenced Zelda: Majora’s Mask
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
German website Nintendo-Online published a new report about The Legend of Zelda: Majora’s Mask today. The site took a look back on the game’s creation and how it came to be.
One interesting aspect about Majora’s Mask is that it was partially inspired by a cancelled project from Yoshiaki Koizumi, who went on to work on the Ocarina of Time sequel. If you haven’t heard about this before, you may want to check out the information summary passed along by Nintendo-Online – it’s definitely interesting!
– Yoshiaki Koizumi, current producer of the 3D Super Mario games at EAD Tokyo, co-directed Super Mario 64 and Ocarina of Time
– After Ocarina of Time, Koizumi started working on a new game (late 1998?)
– The project was likely a completely new game; Koizumi described it as “a board game, based around the theme of cops and robbers”
– The player was supposed to catch a robber within a week, which in reality should take about a hour
– Takumi Kawagoe, cut scene director of OoT, was also involved with this project
– Shortly after the beginning of the project, Miyamoto and Aonuma transferred Koizumi as a co-director to Majora’s Mask
– Because of that, Koizumi’s new project was cancelled (early 1999?); there is no more information available on the game
– The Three-Day-System of Majora’s Mask has been heavily influenced by Koizumi’s cancelled project
– Accordingly, Majora’s Mask was originally supposed to take seven days to complete, but the concept had to be scaled down to three days as Majora’s Mask had to be developed within only one year
Nintendo was apparently trying to create a licensed game out of a huge property at one point
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Rumors | 36 Comments
According to Unseen64’s Liam Robertson, Nintendo was, at one point, attempting to create a licensed game that would have featured a huge property. Robertson said that the franchise in question is “like Star Wars level big”. Additional information hasn’t been shared yet, but we do know that the IP Nintendo was interested in had nothing to do with gaming.
Below is a roundup of Robertson’s tweets:
Wow .__. we just found something crazy. Nintendo was trying to make a licensed game around one of the biggest properties I can think of.
— Tamaki (@Doctor_Cupcakes) February 7, 2015
.@IDidThingsOnce Can't say yet, but it is crazy!
— Tamaki (@Doctor_Cupcakes) February 7, 2015
@Phazon4G No, not a game franchise.
— Tamaki (@Doctor_Cupcakes) February 7, 2015
FYI, we are talking like Star Wars level big. If it wasn't from an official source, I simply would have not believed it.
— Tamaki (@Doctor_Cupcakes) February 7, 2015
For those who are unaware, Unseen64 often digs up information regarding cancelled gaming projects. We’ll bring you more information when we have it.